Scattered Shots: Skill vs. gear

The skill vs. gear debate comes up fairly often, whether it's people cursing Gearscore or cursing Recount or cursing their teammates from the Dungeon Finder. And it's not even a debate: across the board everyone agrees that skill is greater than gear. Good DPS comes from skill and that skill far outweighs the impact of gear. Gevlon's guild brought this into the spotlight in October of last year when they did Ulduar in all blues -- including Yogg-Saron.
But here's the thing: every time someone is out-DPSed by the same class the response seems always to be, "Yeah, but he has better gear." I've never seen anyone say, "Yeah, he must be a better player than me." I mean, not once, not ever.
The reason is that in our heart of hearts, we all assume that we're skilled players.
So today we're going to take a look at exactly how much our gear contributes to our DPS, and compare that to raid buffs. We're going to define what we mean by skill, as opposed to mere competence. Join me after the cut for a mix of hard numbers and philosophy and arm yourself for the next skill vs. gear debate that pops up.
The Impact of Gear
Let me ask you this: imagine you have all blue gear -- good blues, certainly, but all blues. How much more damage could you do if you then replaced all those blues with ilvl 264 gear? We're talking four tiers of gear here, skipping Naxx, Ulduar, and TotC, and going straight to ICC 25 gear. We're going from the worst level 80 (and some not even 80) gear to the best currently available. How much better do you think your DPS gets with each full tier of upgrades?
The easiest way to answer this question fairly is go use the hunter spreadsheet*. As we know, the spreadsheets aren't very good at modeling real boss fights (given the errors in averaging, movement, and multiple targets), but they're pretty good at comparing gear and stats.
Again, remember that in general you'll never actually get the amount of DPS that a spreadsheet predicts -- it's modeling a perfect world. We're interested in the qualitative analysis -- when a spreadsheet says that X gear will get you a 20% increase, you'll usually see that 20% increase above wherever you actually are.
Raid buffed DPS by item level:
| Item Level | DPS |
| Blues ilvl < 201 | 6,013 |
| ilvl 213 | 6,813 |
| ilvl 226 | 8,334 |
| ilvl 245 | 9,268 |
| ilvl 264 | 10,869 |
So here we see that going from the worst level 80 gear to the best level 80 gear is not quite going to double your DPS, or give you around a 100% DPS increase. Each full tier of gear is netting us around a 12% - 20% upgrade to our DPS. This means that if you're doing 6k DPS in mostly ilvl 245 gear, you can expect to do around 7k DPS in mostly ilvl 264 gear.
This percentage upgrade of DPS is a very important concept! The better your skill is, the more DPS you'll get out of your gear. Two hunters will not necessarily see the same DPS increase from getting Deathbringer's Will. The better player will get more DPS out of the same gear -- substantially more!
Of course every boss fight is different and you'll see different DPS from fight to fight. And of course you'll see radically different DPS depending on what raid buffs you have.
The Impact of Raid Buffs
I think one of the worst things about the obsession with gear is not just the glossing over of skill but the glossing over of the impact on raid buffs. Raid buffs are huge. You absolutely want to maximize your 25 man raid team to get every single raid buff available. This can at times even be worth taking less-skilled players to gain crucial buffs.
Just how important are they? Let's look at the same spreadsheet data that we did before and see what happens with and without raid buffs.
| Item Level | Unbuffed |
Raid Buffed |
| ilvl <201 | 2,946 | 6,013 |
| ilvl 213 | 3,493 | 6,813 |
| ilvl 226 | 4,348 | 8,334 |
| ilvl 245 | 5,015 | 9,268 |
| ilvl 264 | 5,638 | 10,869 |
As you can see, the effect of all the raid buffs and debuffs is massive. Massive. In the best gear, raid buffs are contributing about as much to our DPS as increasing our gear from blues to ilv 264. Think about that for a moment. Your raid buffs are contributing as much damage as increasing from the worst level 80 gear to the best level 80 gear in the game. As much as four full tiers of gear. Raid buffs indeed are more important than gear as well.
As we can see, our raid buffs also scale with our gear. And just like gear, the better your skill, the more DPS you'll actually get our of your raid buffs.
The Competence Baseline
A lot of WoW conversation these days has no middle ground -- everything is extremes. You're either casual or hardcore, leet or a noob, and a skilled hunter or a useless huntard. I'm a big believer in baselines. Without an average point, there can be no great or horrible. Unfortunately I think many people confuse the baseline of hunter competence with being skilled.
The baseline for hunters means that you have a solid talent build, good glyphs, the right epic gems, best enchants, a good pet that is specced well, and you know your shot rotation priority. This hunter probably has some basic macros, certainly macroing stuff like Kill Command or Silencing Shot into other shots, and understands the mechanics of the game.
In other words this hunter has spent a couple hours on the web, found a reliable source of hunter information, has read and understood it, and then copied all that information onto his character. With some practice he's probably pulling around 5-6k DPS in the 25 man ICC Lower Spire bosses with ilv 245 gear, and 4-5k DPS on Saurfang while kiting Blood Beasts. Upgrading gear a full tier will net him around 900 DPS.
All of this does not make a skilled hunter -- just a competent one.
Hunter Skills
Ignore everything that the spreadsheets say about what your DPS should be. They exist for comparative analysis, not to give you absolute numbers. If you want to know what your DPS should be, go to Patchwerk -- he'll be the weekly eventually. This is a fight where you can stand still and stare at your cooldowns. This is the amount of DPS that you can do, with the raid buffs your group provides, in a single target boss fight. This is your goal in every other fight.
Certainly the mechanics of most fights mean you can't hit that ideal. Target switching, DPS lockouts, and badly timed boss abilities will all hamper your DPS. But overall you can usually get darned close to that Patchwerk goal -- certainly within 10-20%
Here are the key skills that separate a truly skilled hunter from a competent one (we're assuming here that both hunters understand threat management, moving out of void zones, etc.):
- Jump-Shot: The quintessential hunter skill that lets us shoot any instant shot on the move, regardless of our orientation. Movement should never interrupt the timing of your shots -- every 1.5 seconds another should be going off. Strafing is an alternative to the jump-shot that isn't quite as versatile. Jump-shot can do everything strafting can, but strafing can't do everything jump-shot can (shooting a target directly behind you).
- Shoot & Scoot: This is the key movement trick of all hunters since vanilla. The concept is simply that when you're moving, you stop for a fraction of a second any time your auto-shot is available so that you don't lose auto-shots while moving. Some people use addons to track their auto-shot timer. For me the sweet sound of my gun firing is my internal metronome, my groove of death, and I don't need an addon to know when to stutter my movement to let it those shots slip out.
- Disengage: This is a woefully under-utilized hunter ability in raids. Disengage lets you cover a good distance fast, and you can shoot while disengaging. With a bit of practice, you can Disengage in the direction you're running with a jump-disengage. It's similar to the jump-shot, but requires more precision in facing and you have to reapply your movement command or you'll stop when you land.
- Cooldown Stacking: Hunters can gain a multiplicitive advantage to their cooldown abilities by using several at the same time. This is particularly strong for MM hunters who get four Rapid Fires per boss fight in most cases, and stacking those with trinket procs and Furious Howl gives a significant DPS gain.
- Understanding Boss Fights: Easily one of the most important aspects, right up there with movement management. There is only one Patchwerk fight, where we can just sit and do our optimal rotation. Everything else requires modifying that rotation in the most intelligent way possible. Most boss fight elements are predictable and can be planned for, and understanding and thinking about how to maximize your abilities on a boss fight is key to maximizing your DPS. This includes knowing the best time to burn cooldowns, knowing what abilities not to waste on adds, having shots ready on stand-by for adds, and maximizing multi-target DPS, including using Chimera Shot to maintain Serpent Sting on two targets. There are probably as many tricks as there are bosses.
Skill vs. Gear
At the end of the day, gear can certainly be said to be a measure of your DPS potential, and skill your ability to reach that potential. Perhaps some of the problem is that in a world of Salieres most people don't have a good understanding of what the true potential of gear levels is. In a world of mediocrity we associate poor performance with a failing of gear, rather than a failing of ability. We're used to seeing someone in ilvl 245 gear pulling 4k DPS, and then think that ilvl 245 gear is needed to hit 4k DPS.
The truth is that you can do Ulduar in all blues. You can do 6-7k boss DPS in your ilvl 232 gear. You can beat Festergut's DPS check in Ulduar gear. Skill is more important than gear by far. Raid buffs are more important than gear. You concentration, your state of mind, and the inquisitiveness of your cat are more important than a few big upgrades.
Gear will always help your DPS, but the amount that it helps is directly proportional to your skill.
* Spreadsheet modeling methodology: I used an agility-based MM build and rotation and built pretty good gear sets for each level. I used sets appropriate to the tier in logical slots, a wolf pet, best gems/enchants/ammo (since those are available to everyone). I modeled a 5-minute boss fight with 40 seconds below 20%. I didn't spend hours optimizing the gear at each level, and I'm sure you could squeeze out more DPS at every level by really digging deep into gear; however, for qualitative purposes this should be pretty accurate with a relatively small margin of error.
You want to be a Hunter, eh? Well then you came to the right place. You start with science, then you add some Dwarven Stout, and round it off some elf bashing. The end result is massive dps. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you Fix Your DPS, Choosing the Right Spec, Gear Selection, Macros and Pet Selection, Pet Specs and Management.
Filed under: Hunter, (Hunter) Scattered Shots
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 5 of 8)
Kaaleel Feb 4th 2010 1:27PM
Great article Frost. It drives me nuts when I hear Gearscore tells me everything I need to know about a player. Everyone should read this article.
Zhangrief Feb 4th 2010 1:32PM
Great Article!
I love the maths, keep 'em up.
Underøath Feb 4th 2010 1:41PM
Frost is uncommonly good looking even!
Just wanted to mention the information I've received in Scattered Shots, and especially at WHU has been a huge benefit for myself, and my entire raid team (both 10 and 25). I'm the first one on the team sharing the tips and tactics I've learned, and suggesting the other hunters all check out the sites, podcasts, and even the hunter song!
Thank you again Frost!
rapidan Feb 4th 2010 7:30PM
great article, helps to see it from another perspective (i don't raid, can't get into one cuz i have no 10/25 achievements); by raid buffs, you mean all the diff class ones, correct, not just paladin and druid? in heroics i usually get Blessing of Forgotten Kings on me and always ask for Might, but i am sure there are others to ponder.
with your articles, at least i know what to practice on, in the event the Azeroth gods shine on me... 'you! hunter! you are needed at ICC! blast the gearscore and achievements, we need your SKILL!' wishful thinking, lol
Marcosius Feb 4th 2010 1:47PM
Anyone else noted that this Skill vs Gear held DPS in high regard? DPS or gearscore isn't in my opinion a measure of skill - just means you have fast reflexes and can multitask well.
The most important thing DPS has to do is to simply stay alive. Dead DPS is a useless DPS. If dodging that oozing slime of unpleasant death that means you won't be topping the DPS meters, so be it. That's how I see it at least, but I'm certain some people will disagree with me..
Maxstoker Feb 4th 2010 2:05PM
Jump Shot. Not quite what I thought it was. Need to start practicing this.
Sicadastra Feb 4th 2010 2:46PM
Another excellent column Frost. This is not only applicable to hunters, but to all DPSers. You've really enlightened me personally on where I might fall between competency and skill, and tonight I'll be working on some neglected places to improve.
ybarra Feb 4th 2010 2:53PM
Great post. I'm a quasi-serious raider (mostly 25s in the past, although guild is mostly only doing 10s these days), and I tend to top the charts on most fights (except for ones that are super melee-friendly), and a lot of the stuff in here is the truth.
I do have two things to add:
1) I don't think jump shot vs strafe is that big of a difference. I can't jump-shot, never have been able to do it. But I did the hunter epic quest at level 60 with strafing (and that required a ton of kiting) and have used it successfully on many fights ever since. It does not allow for all of the versatility that the jump shot does, but it is much more forgiving. 90% of the time strafe will work fine, and I think that for most players it is significantly easier to perfect.
2) I actually think that by an order of magnitude knowing the fight is the most important thing. I can do about 8.5k on Koralon 25 (about as close to Patchwerk as any of us regularly do), but on Saurfang 25 I can still push 7k, even with the target switching, kiting, dropping traps, disengaging, and lack of debuffs on the beasts. Part of that is using the tools (strafing, disengage, etc.), but a lot of that is knowing when to switch, how to switch, what shots not to waste, etc. Waiting 1 extra second to reapply black arrow or serpent sting on Saurfang before switching to the beasts (if you know they are being handled well by others) will up your dps. Not putting dots on the beasts is obviously a no brainer. Saving your multishot to pull aggro on a number of the beasts, saving your ES to get more damage on the beasts faster, etc. Those are the sort of things that not only will help you DPS a ton, but will help the fight be controlled better. Most fights have at least 4-5 "tricks" you can learn that will massively improve your DPS and/or help down the boss more effectively.
I guess what I'm saying is that knowing the fights and when to use your shots is, I think, the single most important skill element of improving your DPS. Jump shots and disengage and cd stacking and stutter-stepping will improve your DPS by 3-5% each, but I think that knowing the fights is almost as valuable as raid buffs!
Anyway, great post, just my two cents:)
Omegan01 Feb 4th 2010 3:23PM
"This is a woefully under-utilized hunter ability in raids. Disengage lets you cover a good distance fast, and you can shoot while disengaging. With a bit of practice, you can Disengage in the direction you're running with a jump-disengage. It's similar to the jump-shot, but requires more precision in facing and you have to reapply your movement command or you'll stop when you land."
It also looks epic as hell because you get to look like Elmer Fudd firing both barrels and getting launched backwards.
"YOU SCWEWY WABBIT!"
Necrie Feb 4th 2010 3:47PM
Nice post Frost !
Skill versus Gear is an issue I've seen far too much as the ranged DPS officer in my gear. You're absolutely right: People always assume that they're skilled and its a gear issue, even when its pointed out that the person out DPS'ing them by about 2k is in equivalent level gear.
vav Feb 4th 2010 3:49PM
Good post to get some info from!
Greythorn Feb 4th 2010 4:39PM
While explained from a hunters perspective I think this is a topic that applies to every class. Well said sir!
Jesse Felt Feb 4th 2010 4:41PM
Excellent read and so very true. Sadly, this article confirms what I have been trying to convince my friends of. A lot of my friends say to me "man I think you are the best hunter on this server!" to which I always reply, well I am a good hunter, sure, but there have to be better ones out there.
Unfortunately I really AM one of the best, and I fit right into your article sitting just above "competent"... This is not really the sad part so much. Festergut for example. In my guild we can easily take 4 or 5 hunters into 25 man and despite being the low man on the totem pole as far as gearscore I am almost always #1 or #2 out of the hunters and pretty far up the chain in general.
In my experiences in PUGs I have found this to be generally true. I remember the first time I waltzed into VoA with my 219 gun from heroic ToC and nothing better than what you would find there and did 6.5k, beating not only the hunter using a 232 xbow, but also in the starts of a good t9 set, but also beating out everyone else in the raid.
Here is the sad part to me.... what this means is that the hunter population on our server really has no "shining example" at best we are basically competent, but so many consider us "excellent"... I guess people call it Failcrank for a reason :(
uncaringbear Feb 4th 2010 4:46PM
Sure, skill and gear are very obvious variables in determining what your DPS will be, but there are other variables that also come into play:
1. Computer performance
2. Latency
Both of the above can have significant impact on your DPS or lack thereof. While you can improve your skill and gear, improving the other two can be more difficult. I would love to see a detailed analysis of how these variables directly affect your performance.
joeleejr Feb 4th 2010 4:53PM
Excellent post Frost - linking it to my raid team as required reading.
Thundar Feb 5th 2010 3:40AM
Very nice job Frost
Aceman67 Feb 4th 2010 4:59PM
Skill is better then gear.
Last night there was this guy on my server spamming Trade for a 10man VoA run. And he was only taking people with 2600+ GS and able to do 5k DPS.
Trade then immediatly started laughing at him for being an idiot.
And then people started showing up in Trade saying that he was kicking DPS out of the raid who weren't pulling 5k DPS.
His raid quickly fell a part after that with just the Flame Watcher down.
Idjit
Ziñðoth Feb 4th 2010 5:02PM
Great Post Frost. Dues payer here showing my support.
Ashamel Feb 4th 2010 5:10PM
Aye, Frost! Great post! (We'll beat those dang kitty cat, tree-hugging, teddy bear druids yet!)
Camdin Feb 4th 2010 7:34PM
Way to go Frost. Glad to see you are still uncommonly good looking.
I'd consider myself just above competent always topping the meters in our ICC10 group. But I just gotta say that the Jump Shot and Jump Disengage the bane of my existance. With our raid schedule I hardly get the time to just sit down and practice this because more often than not I misjudge the timing and end up not firing the intended shots on the Jump Shot or disengaging right back to the add I was kiting. I do run on wireless internet with a lag between 200-300ms which could account for my misjudging but thank God I am an Engineer with the Nitro Boost enchant. This little enchant makes kiting so much easier because I can pull an add through a frost trap, strafe as much as I can while waiting for them to get nice and close to me then boost to the other side of the frost and pull them through it a second time which is all the time I need to down them in most cases.