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2-04-2010 @ 7:12PM
I would really like to know how long they expect pvp encounters to last. They buff resil then say it was because fights were too long. Then they nerf heals to end things a little faster. So how exactly do they determine what is just right.
2-04-2010 @ 7:49PM
Wait what? They buffed resilience because fights were too long. I think you may have it backwards there. They made resilience prevent MORE damage, thus making it harder to kill someone, thus making the fights LONGER, not shorter. Then when they figured out that the resilience buff was making it easy to heal someone back up to full after getting pummeled forever, they then nerfed healing.This makes complete and total sense, and they were not in essence "doing nothing", they were extending the length of fights and reducing the usefulness of burst. That's it, simple, and it doesn't affect PvP, so yeah I think it is perfectly fine.
2-04-2010 @ 7:50PM
Doesn't affect PvE I meant to say
2-04-2010 @ 8:16PM
My bad didn't proof read. Ment for it to say "They buff resil then say it was because fights were too long that they nerf heals to end things a little faster."
2-04-2010 @ 9:13PM
To clarify: the resil changes were intended to make fights last longer than 1.5s - haste. The healing changes, and the shield changes, were to make it so that healers were unkillable.
2-05-2010 @ 5:46AM
Personally I'm still seeing huge burst in pvp. Went into a skirmish the other day as a shadowpriest, got a rogue partner. Came up against a feral druid and a BM hunter, they got the drop on the rogue and blew him up in 3 seconds. 1-2 seconds after that the BM hunter was dead. This resil change is possibly too minor, people weren't dying in deep freeze in a way where if they'd taken 10% less damage they'd have survived, they were getting nuked with cd's to spare and plenty of overkill. Still seeing people dying within a deathcoil, counterspell or getting ripped to shreds with a bladestorm+sweeping strikes, and weapon upgrades are only going to make the melee stronger.
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