WoW Rookie: Trouble afoot in leveling instances

No longer do new players find their noses wistfully plastered against the front windows of instances in Azeroth and Burning Crusade, sniffing at the tempting scents within like ragamuffins on the doorstep of a bakery on an icy morning. Thanks to the Dungeon Finder, it's once again possible to have your fill of instances along the road to level 80. The Dungeon Finder makes things easy -- except, unfortunately, in situations when it makes them even harder.
A post in the Blizzard suggestions forum points out several things that aren't working well or are outright broken inside various leveling instances. Some are minor quibbles, but one problem actually prevents cross-realm groups from completing a boss encounter. We'll fill you in on the issues, plus link you to this week's best WoW.com resources for fresh level 80s.
Blocked boss in Uldaman (UPDATE: The Uldaman issue has been hotfixed. Both the Gni'kiv Medallion and The Shaft of Tsol are now blue-quality items and therefore tradeable. Thanks to commenters for the update.) The problem The staff's individual parts cannot be traded between groupmates from different realms. If the pieces end up on players from different realms, you cannot assemble them in order to create the staff and open Ironaya's chamber.The workaround Make sure that all group members turn off autolooting in their game options and remind them not to loot the chest with shift+click. Kill Revelosh first, then go back to Baelog's Chest. Whoever receives The Shaft of Tsol from Revelosh should loot the Gni'kiv Medallion from Baelog's Chest and assemble the staff.
Class book confusion in Dire Maul Once again, trading restrictions between players from different realms make a mish-mash getting the right item to the right player -- this time, the class-specific tomes found in Dire Maul. It's not possible to tell which class the tomes are for before they're looted, but they're not able to be traded with players from other realms if they end up in the wrong hands. Until Blizzard flags the books to be tradeable between players from different realms, there's no workaround for this problem.
Quest levels don't match instance levels You'll sometimes find that the Dungeon Finder offers certain instances before you're high enough level to pick up the associated quests. Bummer, huh? All we can do is hope that Blizzard tweaks the criteria so that the Dungeon Finder doesn't offer you a group in an instance where you can't yet complete the quests.

Corpse run confusion Teleporting directly into your dungeon of choice is pretty nifty -- but it can spawn utter confusion if you have to return on foot. Listening to the group chat of a group that's wiped and whose members are running back to an instance entrance they've never actually seen is ... well, it's either humorous or sheer /facepalm, depending on your perspective. Until Blizzard allows players to respawn outside the entrance of tricky locations (Deadmines and Maraudon come to mind) or port directly to their group, bring large doses of patience for corpse runs in these instances.

Replacements left to their own devices Unlike the shot-gun design of the newer Wrath instances, old-school dungeons can be circuitous, confusing places. Players who join a group that's already in progress in an older instance face an unforgiving run through respawned patrol packs in an instance they may have never seen. Unless you have a warlock in your group to summon new players, you'll have to send someone back for the new player ... or simply give up.
Hot links for fresh 80s
Moving on to those of you who've already reached the end of the leveling road, let's wrap up with the week's best posts at WoW.com aimed at freshly minted level 80s.
| Beast Mastery 101 Beast Mastery is the ideal entry point into the hunter class. No spec is as widely useful and easy to learn and master as BM. |
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| Arcane 101 The leftmost of the three mage specs, this tree focuses on magic that is neither fiery nor frosted. It is the current single-target pure DPS champ, as far as mage specs go. |
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| Holy Paladins 101 Holy paladins focus on healing and supporting their party, with a special focus on tank healing. We'll show you how to be the healer your group or raid depends upon. |
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| Protection warriors 101 The warrior protection spec is the oldest actively used tanking spec in World of Warcraft. Tanks deliberately attempt to hold monsters' attention so that they do not attack the healers or the damage-dealing players. |
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| Gearing up your tank Let's talk about tank gearing for level 80 players who are using the Dungeon Finder but not rocking full T9 yet. |
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| Beginners' guide to Arena, Part 6 It's Part 6 of our series on Arena combat for beginners. (Be sure to read the other parts to this fantastic series, as well!) |
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| How to fight hunters There's a lot a hunter can do to really ruin your day in PvP. We'll help you fight back in this installment from our series exploring how to fight other players. |
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| Tweak your performance with SimulationCraft This theorycrafting tool helps you tweak your gear, rotation and overall performance by simulating group or raid conditions. |
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| Vuhdo for raid healers Vuhdo is one of the most popular raid healing add-ons available today. We explain why add-ons like these are game-changing for raid healers, plus we show you how to customize Vuhdo's functions for your playstyle. |
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| Crafted gear for the new 80 If you want to make your fresh-to-80 character viable without having to run a bunch of old instances and raids, crafted gear can give you a quick leg up. |
Filed under: WoW Rookie
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Reader Comments (Page 4 of 6)
Cetha Feb 4th 2010 4:20PM
I too find it hard to believe after all the improvements and changes they have made over the years, that 4 years later you still have to run the entire length of searing gorge to get back to blackrock mountain!
Also did Underbog the other day, and one of the other people in it had no idea where the instance was, so that was a pain trying to get him back to the instance (especially since the wipe was his fault.)
Valt Feb 4th 2010 4:34PM
No worries.. you still have to do the walk and talk quest to get in CoT bc and to get in Black morass you need to do first CoT too. Since noone ever does those.. noone does them. So 66+ is only and only mana tombs.
If they would've added that noone would use that system anyway..
bailessm Feb 4th 2010 4:03PM
The section about Replacements left to their own devices is easy to get around, just have one or all people teleport out of the dungeon and then teleport back in. You'll all meet the replacement at the door if you need to.
Bronwyn Feb 4th 2010 5:38PM
IMO, though this is a solution, it still counts as going back for them and wastes time. It's annoying in the long run- It would be much more beneficial if Blizz eliminated the faster respawn patrols and such - especially in Deadmines, because I swear, no matter how many times I tell people "Don't go up the ramp yet, you WILL aggro Greenskin" they don't listen and we end up wiping on the damned ship.
Of course now I just run for the wheel as soon as he starts moving so usually I avoid a full wipe but the point remains, if someone has to run back in, there are those stupid patrols.
Snuzzle Feb 4th 2010 4:07PM
The most annoying part of the new port-to-dungeon feature? It's creating lay players.
How many times have you all been one boss, or worse a couple pulls, away from the end of an instance, only to have the group wipe and instantly dissolve? It happened to me just last night in Gnomer. Someone got too close to the edge on the last ramp and aggro'd the Dark Irons in there....which caused the whole ramp to come screaming at us, killing us instantly.
The tank promptly dropped without a word. I suggested we continue, then another dps dropped. At that point it was basically hopeless to continue (especially considering it was 3am server time) so we just went our separate ways.
One way Blizzard can fix this is to adjust the rate of respawns in lower level dungeons. No longer do you have to worry about respawns when you wipe in Outland or Northrend dungeons, make it the same for Classic ones. If people knew they wouldn't have to re-clear or partially re-clear, it may entice them to stick around instead of dropping on wipe.
And if warlocks would put their Soulstones on the healer instead of themselves.... (I don't care if "only noobs wipe," if we wipe you had better be an engineer mr demon-butt, or there's no excuse to Stone yourself instead of someone who can rez.)
Snuzzle Feb 4th 2010 4:08PM
LOL I meant "it's creating lazy players." Wow, freudian slip or what?
Thundrcrackr Feb 4th 2010 4:23PM
I've never understood why trash respawns in dungeons in the first place. Everything needs to respawn outside instances for obvious reasons, but inside your own instance? Which resets the next day anyway? There is no reason whatsoever that trash needs to respawn there. All it does is kill groups that might be struggling or need to bring in a replacement.
Sorcefire Feb 4th 2010 5:16PM
@Thundrcrackr ... the respawns are most prevelent in old world instances because they were designed to take hours, even days, to complete. Since the instance didn't forcefully reset respawns were a way to prompt players to complete an instance. The threat of facing pats after a wipe were enough to make sure you moved at a pace.
Bronwyn Feb 4th 2010 5:46PM
I agree with you on most points but I don't necessarily think that the dungeon finder is breeding lazy players, really. The same people who are dropping gnomer after a wipe like that are the people who probably weren't running gnomer BEFORE dungeon finder because they were too lazy to go through the extra trouble. And honestly, Gnomer is probably in the top 5 of worst dungeons to wipe in because it's just SO FREAKING ANNOYING. It's huge, confusing, easy to screw up.. For ME personally, gnomer is actually the worst, but I'm one of those rare people who actually enjoys BRD so take that with a grain of salt ;)
Have to agree about warlocks, though. Soulstone is great on yourself- WHEN SOLOING. Put it on someone who can res if you're in an instance, kthxbai
Hiwa Feb 4th 2010 6:49PM
Ha, I read your entire post thinking you were going to start talking about the people who 'lay there dead' waiting for the healer to make the corpse run and res them. It wasn't until the 4th paragraph I think that it occurred to me it might have been a typo.
Anyway, that reminded me of leveling through the auchindoun instances with my druid healer. After the first couple of wipes where everybody expected me to come back and do a group res I realized that nobody knew how to get back from the graveyard. Nobody! Did none of these people play the game during BC?
So I started doing wipe escorts--imagine a parade of wisps making their way from the one auchindoun gy, down the tunnel, and across the grounds to the instance. That way at least nobody I ran with would be able to continue with the excuse of not knowing how to find their way back.
surfingpikachao Feb 4th 2010 4:09PM
I loved the long dungeons that were tough. Nice storylines, the deeper you went in they changed from trolls to dragons as you found the heart of some of the places in azeroth.
Heroics nowadays are kind of pathetic. Easy, short, and I'm bored of walking on the samey looking floating paths or raised walkways everywhere. It's a dungeon not a floating path of shitness with less trash mobs than bosses.
Bring back awesome quest chains, dungeons that take long to complete, battlegrounds that rage on for days.
It's the world of warcraft.
Not the city of teleport-to-PuG-get-phree-epix-sit-in-dalaran-and-wave-your-epeen craft.
shamman22 Feb 4th 2010 6:26PM
Yah, this...
They should at least have a few epic dungeons for the players the enjoy them and a bunch of the easy ones for the casuals. No hard mode crap, I'm talking one BRD, old-Strath, Dire Maul-like dungeon per expansion. The people that love to walk a straight simple line to each boss can have their dungeons and the people that like a challenge and interesting layouts can have ours. BRD I think is one of the greatest dungeons in any MMO I've played. I've played wow for years, and there are still some quest chains for there I haven't finished. I saw the bar band for the first time a few months back and it blew me away. That place is truly epic.
duskhawk Feb 4th 2010 4:12PM
I queued on my 'lock at 56 and got popped into LBRS. Great! I had quests in there!
Except that the four party members that had zoned in before me (all levels 56-58) were trying to do the UBRS trash... en masse, AOE. The tank almost immediately dropped after they wiped, blaming the healer for "not healing." I mean, dude, it was originally made for 10-15 level 60ish toons, not 5 level 56-58's. I don't know why the tank thought the healer could keep him up, when he'd pulled ALL the trash in the first room. (Dragons, summoners, the whole gamut.)
And they didn't even realize that they were headed into UBRS. (No, just because that bridge is broken doesn't mean you can't go that way. Just jump down.) It's great that you don't NEED the key now to run it, but it's definitely hurt when you're running with people who never saw it originally.
(Never actually got to run LBRS on the 'lock. /sigh)
mousethful Feb 4th 2010 4:13PM
My biggest problem with the new LFG system is whatever arcane calculation it does to decide that I can't run random low level dungeons with friends.
For a while, a good friend and I were at the same level, I think it was from 20-30 something. We both had a lot of free time, so we wanted to run some random dungeons together. The system refused queue us. No matter what we did from lvl 20-ish onward, we could not list the pair of us for a random dungeon. We've tried this from that point up until now (my alt is now 46, I think) at several levels, with several different groups of our alts, but nothing worked.
Eventually we were forced to give up and throw ourselves into the random queue on our own, but it's a lot less fun and a lot more of a pain than we wanted.
orco42 Feb 4th 2010 4:36PM
I find this to be the worst part about it. I have 2 room mates that decided to level some characters via dungeon finder. We could never join as a group even if we were the within 1 level of each other. We have since stopped leveling the characters.
Ydrisselle Feb 4th 2010 4:38PM
You simply can't queue as a group until the BC-instances - if I remember well.
Edmon Feb 4th 2010 5:20PM
Are you serious?
I was planning on lvling a new toon with my significant other, but if we cant que together until we get to outlands then there is no way those alts will ever get lvled.
tooweet Feb 4th 2010 8:41PM
I believe there is some sort of bug for early lvl-20s groups. On 2 toons, I've tried to queue with another party member that was 1 lvl higher than me and it refused to put us in the queue. After that sticking point, I've been joining as a party with someone the same or 1-2 levels different from me since around SM.
Wolfcat Feb 4th 2010 6:21PM
You couldn't queue together? I started a rogue with my husband's priest and once we were high enough to get into an instance via the DF, we grouped and...did. We did dungeons from lvl 15 to 50-something together. When he got further ahead of me it wouldn't let us queue together because I was too low for randoms, but when that happened, we just grouped, checked which dungeons we were both eligible for, and queued specifically for those...and ran together. Obviously, if you're like 10 levels apart it's not gonna happen, but if you're within a few levels, just queue for specific places (the random bag of loot stinks anyway) and you're good to go.
Darasen Feb 4th 2010 4:15PM
Early instances are painfully long. Ragefire Chasm, Wailing caverns, Deadmines, and Gnomeregon are all HUGE.
If you are Horde and die in Stockades you rez in the logging camp, nearly an entire zone away. That is a painful run especially if you play almost all horde and have no idea how to get around Stormwind. Ragefire is hidden even better.
Anecdote: I was in a Stockades group (Horde) and the tank dropped because no one would share the dungeon quests with him.