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2-04-2010 @ 6:24PM
What? If your definition of poor design is a non-linear, awesome, dungeon that you actually have to learn your way around to get through, then yes. That's what makes the old dungeons great. You can run them numerous times without them becoming boring. Think of ramps or UK verses BRD. After you've done UK or Ramps once you've seen it all. All the BC and Wrath dungeons are a straight line from boss to boss that a blind monkey could get through. They are totally boring after the first run through. The new dungeon design is pretty much for people that can get lost walking a straight line. "Meee go straight line to next loot.....me like new dungeonzzzz." On another note. The worm in Mara orange is still broke, last time I was there. Also, the crystal in Mech needs to be a blue item, if that hasn't been done yet.
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