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2-04-2010 @ 6:26PM
Shaman, it's not that players, old and new alike, don't enjoy bigger instances, it's just that many of them don't offer the reward vs. effort ratio we'd prefer. When trash has time to respawn in the time it takes you to finish a dungeon, that's a recipe for disaster, especially in the new environment of the LFG tool. Epic feel is fine, wonderful in fact. You can have that without a dungeon requiring three hours of play and being almost impossible to navigate the first time you visit it.
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