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2-04-2010 @ 6:59PM
I don't want dungeons that are easy to navigate the first time I visit. I want to get lost, to have a few wipes, and have to revisit them in order to learn them. I want to stumble across new paths and hidden areas after my 100th time running a place. Ramps and every dungeon after it are easy, predictable, and boring as far as layout. Yeah, you can work on your rotations, and some of the pulls may be a challenge, but part of the PVE thing is player vs. ENVIRONMENT. And lets face it, there isn't another challenging dungeon environment once you step into outlands.
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