Phat Loot Phriday: Trauma

Also? It's totally a bunch of skulls with horns lashed together.
While the thread in which Ghostcrawler posted derailed into general discussion about Blizzard's QA, let's not allow that kind of tangent-hopping to happen here! Without further ado, Trauma:
Name: Trauma
Type: Main Hand Mace
Damage: 112 - 359 Damage, 130.9 damage per second
Speed: 1.80
Attritbutes:
- 53 Stamina
- 53 Intellect
- Increases spell power by 741.
- Each time your spells heal a target you have a chance to cause the target of your heal to heal themselves and friends within 10 yards for 217 each sec for 6 sec.
Of course, now that we're seeing Arthas go down, we'll see the Heroic version of Trauma soon enough:
Name: Trauma (Heroic)
Type: Main Hand Mace
Damage: 142 - 414 Damage, 154.4 damage per second
Speed: 1.80
Attributes:
- 48 Stamina
- 52 Intellect
- Has one Yellow Socket
- Increases spell power by 836.
- Each time your spells heal a target you have a chance to cause the target of your heal to heal themselves and friends within 10 yards for 245 each sec for 6 sec.
The proc does trigger from HoTs. It has about a 1% percent chance to proc, and shows up in combat logs and parses as Fountain of Light. It only heals up to five people, but before the bug fix, they would all have to be in the same party. Now, you just need to be "friends" and within the range. ("Friends" presumably means within the same raid.)
Even though the healing seems low, we'll see if Trauma doesn't get a little more popular with the fix now in place. Dropping an additional "free" heal as raid healing could be greatly helpful, especially since it's not like the rest of the stats on this mace are bad. (Okay, it's damage per second is pretty poor, but if you're trying to use this as a melee weapon, you have other problems.)
How to Get It: The long version is to not stand in slime, kite oozes, dodge vomit, and do more not-standing-in-slime. The short version is that Trauma drops from Rotface. At a 28% drop chance, you're bound to see it eventually.
(Note that "you're bound to see it" does not guarantee a drop. I do not have that power, or I'd finally be riding my dang Deathcharger.)
Getting rid of it: It sells for 27 gold, and presumably breaks into an Abyss Crystal. Other options include clicking on the item, clicking in mid air and choosing "Delete." Then, confirm your choice by typing Delete into the text box that appears. You should at least go for the gold, though.
Really, the proc is likely to be useful for a very long time, if you fast-cast enough instant heals that you're seeing it pop up regularly. It's a nice bolster to raid healing, but probably not enough to keep it in your inventory forever.
Filed under: Phat Loot Phriday






Reader Comments (Page 1 of 3)
ToyChristopher Feb 5th 2010 9:14PM
Even if they change the group limitation this mace proc rate is still really low and the 10yard range makes it only good for healing melee groups.
As a holy paladin I guess it doesn't matter anyway, as this mace really isn't that great for me.
Maybe resto druids will be able to make better use of it with the buff to it's proc.
For healers I really think the only kind of proc that really matters is a mana regen proc. The shield proc from our legendary mace was successful though so maybe they can think of more things like that.
Alkatraz Feb 5th 2010 9:17PM
Why dont ten man weapons get fun procs. and ten man trinkets for that matter. We ten man strict guilds are stuck with pretty piss poor procs or not procs at all QQ ect ect
Tridus Feb 6th 2010 6:24AM
Actually, the 10 man weapons are better then Trauma, because it has no stats and the proc is absolute garbage. It heals less on most fights then First Aid. (I've had it for 3 weeks.)
Healing procs are usually bad anyway, and this one is particularly bad. You're better off with items that don't have healing procs. You don't want procs in 10 man. (Even in 25, everybody who can passes on this in favor of the items with stats. Hell, Holy Paladins were taking a HIT sword because it was a straight upgrade over Trauma.)
Honestly, if this is the direction they're going in Cataclysm, they can shove it. Healing procs are NOT fun.
Wyred Feb 6th 2010 8:04AM
I'd disagree, healing procs can be fun, but they need to be a hell of a lot more consistent than a 1% proc that could only ever be of use to a resto druid rolling rejuv and WG on a 25 man raid. I really liked the look of this before the reports started coming in about how underpowered it was. At end-of-expansion gear levels, where crit and haste are so high that they stop scaling that well, a proc could really work; it's just a shame this one came so below expectations.
emperorshishire Feb 5th 2010 9:17PM
Hmm, if it procs off of chain heal jumps (and I have no reason to believe it won't), that would be an insane mace for a healy shammy.
Chain heals with another chance for a HoT? I'll be a very happy resto-shammy when I get my hands (hooves?) on that.
Tara Teich Feb 6th 2010 2:19AM
It does proc off chain heal, but the proc rate is so low and the amount it heals for is so trivial that it's not all that insane. I was seeing it as between 0.5% and 1.5% of my total heals for a 25man ICC raid boss. That seems pretty small.
Kastaan Feb 6th 2010 4:39AM
It's an awful mace, but maybe the changes will make it slightly less sucky. I kind of doubt it, though. They need to up the proc chance slightly (maybe .5-1% increased) to make it worth taking over something using actual green stats.
Monkey Feb 10th 2010 2:36PM
Elitist Jerks still has it listed as BiS for the resto shaman. I believe it; I'm using one myself and the value has skyrocketed since it was fixed. We do have a fair number of melee in our 25 man raids, though, so if you don't have many you may not see as good of returns in general. It's even more beautiful for fights where everyone bunches up together. And since it procs off of both chain heal jumps and hot ticks, I'm assuming that I'll love it even more with the T10 4-piece bonus.
flint Feb 5th 2010 9:17PM
"Not only are the stats on this one-handed mace pretty sexy..."
...Really? Sure, the spellpower's pretty nice, and intellect never goes amiss, but that's all the mace has. No crit, no haste, not even any spirit or mp5. From what I hear, the proc is "meh", but I don't know how it is after the hotfix.
Would it be better than my current weapon? Definitely, cause I'm still using the Surgeon's Needle from H PoS. Are the stats "pretty sexy"? I'd say not really.
Moomoo Feb 5th 2010 9:31PM
Well, a shite weapon based on misguided pretences, trying to focus on the pvp audience, go away (also read, as "fuck off you guns n' roes fanboys, you people trying to interperate "we like to heal you while you heal!" Oh! It almost looks as if you're trying to gain favour from those that wish to give you no compliment, oh dear, what a poor show,"
The weapon is bad, S8 weapons are better, The chap that wished to glorify this weapon is highly misguided and a little bit subjected to biggotry, well, if he choses to fame it, athat;s his decision
Scunosi Feb 6th 2010 12:28AM
I'm sorry, but what?
Tomatketchup Feb 6th 2010 5:59AM
yo dawg i herd u liek healz so we put a heal in ur heal so u can heal while u heal
Wyred Feb 6th 2010 10:07AM
Has anyone really been far even as decided to use even go want to do more like?
Pyromelter Feb 5th 2010 9:21PM
Can any healers describe how this compares to Val'anyr? I know the raw stats are better, but it seemed to me that the proc on Val'anyr would be better than even the heroic version of this mace.
I would guess that anyone without val'anyr would be shooting for this mace, but I'm just not sure how it stacks up, and not being a healer, I really have no insight to which would be more optimal.
Wild Colors Feb 5th 2010 9:43PM
I think that it'll differ fight by fight. Depending on the boss mechanics--and your own healing assignment--you'd want to switch between Val and this. Resto druids on raid healing assignment will probably want this one...
Hollywood Ron Feb 5th 2010 11:00PM
Val eats this thing's lunch. If you're anything other than a resto druid (and maybe even if you are one), you want Val. Trauma isn't as good as my i245 heroic Mace of the Earthborn Chieftain.
L Feb 6th 2010 1:57AM
I use this, I'm a tree, If i could get val i'd use it in a second over this,
in a typical 25 man raid healing intensive fight it does under 2% of my healing done.
Tridus Feb 6th 2010 6:27AM
Pre-buff, Trauma was the worst healing weapon in ICC. Paladins were taking the Hit sword over it, and Shaman the Spirit dagger, because even with the bad stat, the other stats still made it better then Trauma. Nobody in their right mind would trade Val'anyr for it.
Post-buff? We'll see. I haven't gotten into a raid with the new version yet.
TERU Feb 6th 2010 10:58AM
No healing weapon in this game even compares to Val'anyr. Go look at parses on WOL and look at how much damage a good shaman/druid/priest can mitigate with one. You will find that if you count that mitigated damage as "healing", which you should, then that Hammer is worth 8-10% increased healing out put. That is INSANE, the highest I have seen this pos is 3.4% from our resto druid on Heroic 25 twins "door strat" which is as good as it can possibly get for this mace. Most fights it will barely account for 1% of your total healing.
That being said I like where this mace is right now. If they did anything more to "fix" it then this mace would be coming dangerously close to being as effective as a Legendary. IE; increase the heal, remove the 5 player limit, or increase the proc rate. And in my eyes as well as anyone that has earned that Hammer, that would be completely unacceptable.
Mo Feb 5th 2010 9:45PM
Ehh, looks ok, but, ya, the sp is the main appeal...I'm assuming the proc hits the weilder as well as the "friends"...
i wonder if it procs from self-heals like locks' Fel Armor, SPriests Vampiric this and that, and w/e the hell self-heals every other caster has to work with....the language actually looks good on that- it doesn't say "each time you cast a healing spell", it says "each time your spells heal a target"...so yep, sounds like hot-ticks would work, vampiric-healing, siphon life ticks, etc... would work just fine...might be a stronger heal-tool than it seems