Shifting Perspectives: The state of balance address, part 2
What can I do to help my DPS?
It's a broad topic with plenty of broad answers; all of which are very key to making the most of being a balance druid. As a balance druid, as a raider in general, the best you can do is to know your strengths, know the encounter, know what is going on. In a game like World of Warcraft, knowledge really is power.
Tip 1: ABC
As Graylo mentions in his blog, always, always, always remember ABC - Always Be Casting. Always. No matter what you are doing, there is are very few situations where you could not be casting something, so cast! Reapply your DoTs - make sure Moonfire is second to help with having Nature's Grace up when you stop moving. If you have Typhoon, then I'd strongly suggest you grab yourself a Hunter alt to practice the jump-spin-cast-spin motion. Although it is much more difficult to pull off with Typhoon than Concussive or Arcane Shot, a balance druid can employ the same technique to effectively send a crashing wave of damage without missing a beat. If you've already done all that and you have 2 piece T10, then cast Gift of the Wild to get an Omen of Doom proc.
Tip 2: Expect it
Knowing a boss encounter backwards and forwards is the key to any successful raider, especially to a balance druid. All raiders should have a mod similar to Deadly Boss Mods and if you don't have one, get one. More important than just getting it is using it. Many boss abilities fall on a very specific timer, all of which are tracked by things such as DBM by very handy bars. Watch them! Know what each bar means, know how it is going to effect you in the moments to come and adjust accordingly. If Insect Swarm just fell off, but you know that the boss is about to use an ability that is going to force you to move in 3 - 5 seconds, then wait to refresh the DoT.
Tip 3: Know the limit
Do not move unless you absolutely have to, and when you do move, do so as little as possible. Not only that, but time your movements. On an encounter like Lord Marrowgar, if you see a Coldflame heading towards you, then find the best time for you to move. Sometimes getting off that last cast is important, sometimes it isn't. If you are trying to proc Eclipse, then move sooner rather than later. If the Spores have just gone out on Festergut and you need to move to one but you have 3 seconds left on Eclipse, make use of that Eclipse time - you have time to get to that Spore.
Tip 4: Use everything
Know all of your tools, know how they work with each other, and use them in the most effective way possible. Waiting a few seconds to use Starfall after Lunar Eclipse ends to ensure Nature's Grace up time is better for your DPS than just using it the moment it comes off cool down. Also, if you know several additional targets are going to spawn in a few seconds, then wait for them to spawn before using Starfall. Tab over and throw some DoTs on a secondary target if you are forced into prolonged periods of movement. Properly time On Use trinkets to when they will be most effective - Spell Power/Crit for Solar Eclipse, Haste for Lunar Eclipse. If there are multiple adds that you need to AoE, try and coincide it with Starfall. If you can't, Typhoon the mobs before you begin to Hurricane to get Nature's Grace up.
Tip 5: Communicate
Talk with your guild mates and coordinate things. Raiding is a group effort, and everyone within the group should be communicating with each other to maximize their DPS. If you are going to be Power Infused by a Discipline Priest, then make a macro to let them know when you have Lunar Eclipse up to make the most of the effect. Going into every encounter, it should set out clearly for everyone when Bloodlust is going to be used this way you can properly time your Force of Nature and trinkets to get the maximum benefit. If, for some strange reason, you are getting Tricks of the Trade, then communicate with the Rogue to make the most of that effect. If you are capable of it, and likely at this point in gearing it is probably not as possible, then know and gear around have a Draenei in your party.
Beyond standard things such as that, communicate positioning and strategy with your guild. On an encounter such as Festergut, it would be silly to force a balance druid to stand out at range while having a Shadow Priest hunker down in melee. Stress the important of optimization of strategy to the guild.
If a lot of these tips seem like they are very general and could apply to virtually every class, that's because they are. Balance druids are not as far behind other classes as what people think; it's all about learning how to make the most out of every little thing that you do. For as simple as balance druids are within their rotation, they do have a relatively high skill cap, the skill, however, has less to do with being a good balance druid and more to do with being a good raider in general. Gemming, gearing, enchanting, and speccing properly are all important, but that is only a fraction of the real battle. Knowing how to be fully aware of what it going on around you, knowing how to make the most of each and every Eclipse proc, and not getting lost in all of the confusion really is what separates the 'good' balance druids from the 'great' balance druids.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty, and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a Bear, Cat, Moonkin, Tree, or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).
It's a broad topic with plenty of broad answers; all of which are very key to making the most of being a balance druid. As a balance druid, as a raider in general, the best you can do is to know your strengths, know the encounter, know what is going on. In a game like World of Warcraft, knowledge really is power.
Tip 1: ABC
As Graylo mentions in his blog, always, always, always remember ABC - Always Be Casting. Always. No matter what you are doing, there is are very few situations where you could not be casting something, so cast! Reapply your DoTs - make sure Moonfire is second to help with having Nature's Grace up when you stop moving. If you have Typhoon, then I'd strongly suggest you grab yourself a Hunter alt to practice the jump-spin-cast-spin motion. Although it is much more difficult to pull off with Typhoon than Concussive or Arcane Shot, a balance druid can employ the same technique to effectively send a crashing wave of damage without missing a beat. If you've already done all that and you have 2 piece T10, then cast Gift of the Wild to get an Omen of Doom proc.

Knowing a boss encounter backwards and forwards is the key to any successful raider, especially to a balance druid. All raiders should have a mod similar to Deadly Boss Mods and if you don't have one, get one. More important than just getting it is using it. Many boss abilities fall on a very specific timer, all of which are tracked by things such as DBM by very handy bars. Watch them! Know what each bar means, know how it is going to effect you in the moments to come and adjust accordingly. If Insect Swarm just fell off, but you know that the boss is about to use an ability that is going to force you to move in 3 - 5 seconds, then wait to refresh the DoT.
Tip 3: Know the limit
Do not move unless you absolutely have to, and when you do move, do so as little as possible. Not only that, but time your movements. On an encounter like Lord Marrowgar, if you see a Coldflame heading towards you, then find the best time for you to move. Sometimes getting off that last cast is important, sometimes it isn't. If you are trying to proc Eclipse, then move sooner rather than later. If the Spores have just gone out on Festergut and you need to move to one but you have 3 seconds left on Eclipse, make use of that Eclipse time - you have time to get to that Spore.
Tip 4: Use everything
Know all of your tools, know how they work with each other, and use them in the most effective way possible. Waiting a few seconds to use Starfall after Lunar Eclipse ends to ensure Nature's Grace up time is better for your DPS than just using it the moment it comes off cool down. Also, if you know several additional targets are going to spawn in a few seconds, then wait for them to spawn before using Starfall. Tab over and throw some DoTs on a secondary target if you are forced into prolonged periods of movement. Properly time On Use trinkets to when they will be most effective - Spell Power/Crit for Solar Eclipse, Haste for Lunar Eclipse. If there are multiple adds that you need to AoE, try and coincide it with Starfall. If you can't, Typhoon the mobs before you begin to Hurricane to get Nature's Grace up.
Tip 5: Communicate
Talk with your guild mates and coordinate things. Raiding is a group effort, and everyone within the group should be communicating with each other to maximize their DPS. If you are going to be Power Infused by a Discipline Priest, then make a macro to let them know when you have Lunar Eclipse up to make the most of the effect. Going into every encounter, it should set out clearly for everyone when Bloodlust is going to be used this way you can properly time your Force of Nature and trinkets to get the maximum benefit. If, for some strange reason, you are getting Tricks of the Trade, then communicate with the Rogue to make the most of that effect. If you are capable of it, and likely at this point in gearing it is probably not as possible, then know and gear around have a Draenei in your party.
Beyond standard things such as that, communicate positioning and strategy with your guild. On an encounter such as Festergut, it would be silly to force a balance druid to stand out at range while having a Shadow Priest hunker down in melee. Stress the important of optimization of strategy to the guild.
If a lot of these tips seem like they are very general and could apply to virtually every class, that's because they are. Balance druids are not as far behind other classes as what people think; it's all about learning how to make the most out of every little thing that you do. For as simple as balance druids are within their rotation, they do have a relatively high skill cap, the skill, however, has less to do with being a good balance druid and more to do with being a good raider in general. Gemming, gearing, enchanting, and speccing properly are all important, but that is only a fraction of the real battle. Knowing how to be fully aware of what it going on around you, knowing how to make the most of each and every Eclipse proc, and not getting lost in all of the confusion really is what separates the 'good' balance druids from the 'great' balance druids.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty, and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a Bear, Cat, Moonkin, Tree, or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 4)
Know Feb 5th 2010 11:18AM
Great article but badly in need of proof reading :)
Xeiw Feb 5th 2010 11:30AM
Only a few typos, really not a big deal... I thought it was an awesome article! Really helpful info!
Jeff Feb 5th 2010 3:05PM
No, there are.. more than a few minor issues. WTB an editor. :(
Al Feb 5th 2010 3:39PM
Indeed. I'm hoping it was only a poor choice of words, because if the aim is correct misconceptions then "glossing over" problems is not the right approach.
TxAg Feb 5th 2010 11:37AM
Graylo and Murmurs on back to back days on WoW.com. It's like I have died and gone to a feathery heaven.
Lissanna Feb 5th 2010 12:16PM
/cheer Murmurs & Graylo
/moonkin dance
Azshal Feb 5th 2010 1:09PM
So happy to read them both here on wow.com.
/cheer
Tim Feb 5th 2010 11:39AM
As a long time balance druid - yes we can be raid dps competitive, BUT, no matter the law of large numbers and how RNG should be 'even' in the end, the fact that proc'ing eclipses at certain times becomes a huge factor in dps. In other words, I've had significant swings 1-2K dps in the same fights because of the timing of these procs. I'm a big world of logs fan and review and compare past fights, from TOC through ICC. I've compared a lot of the same fights with a pretty steady raid group, and it's just frustrating to have such big swings depending on the timing of RNG.
Here's the real issue though, it makes the moonkin NOT FUN TO PLAY. I love my mage with Hot Streak and abilities that make the class fun to play (instant pyro anyone?).
Just fix eclipse to proc an instant.....so many other classes have this and the classes are getting so homogenized anyway, bring the instant proc to the moonkin.
Tyler Caraway Feb 5th 2010 12:24PM
It is possible to have swings in your DPS to the tune of 1,000 or a bit more, but it is very rarely the result of bad Eclipse RNG. Unless you simply have excessively bad luck and go 15 or more seconds without proccing Eclipse; it simply won't have that significant of an impact on your DPS. If you average time to proc Eclipse is, say, 3 seconds, but you take 8 seconds every time, that is only going to be a loss of around 400 DPS or less.
What really is causing such swings in DPS is Crit RNG during a Solar Eclipse, especially once you start running 4 piece T10. That is a huge difference because, not only are you doing less damage, but you are doing it slower. Balance druids are far more reliant on getting Crits than people realize, critting is everything to our DPS. Yes, crit as a stat might not hold a very large impact on our DPS, but it holds more weight that simulators give it credit for. Very, very rarely will your actual Crit rate mirror your expected Crit rate, which is what causes DPS swings.
Lissanna Feb 5th 2010 1:23PM
Murmurs - between different fights in ICC, I'm having swings of 2,000 or 2,500 DPS. There are just things that break up my rotation in ways that I haven't been able to compensate for or overcome. It's a combination of movement, target switching, and poor timing of a bunch of different talent & gear procs that has been driving me totally crazy.
Tyler Caraway Feb 5th 2010 2:56PM
That's very strange Liss. Or are you saying that, for example, you can pull 8,000 DPS on Festergut but only 6,000 DPS on Professor Putricide? If that is the case, then that's to be expected for any class simply because the mechanics of the encounters are so difference. Now, on the other hand, if you do 8,000 DPS on one Festergut attempt and 6,000 DPS on another - that's a different matter.
If you are standing at range, then Spore RNG or Vile RNG can account for such a change, yes, but if this is merely you standing in melee range pure rotational RNG, then that doesn't make any sense. Since ICC, and even in ToC, I haven't experienced that heavy of RNG swings within my rotation. At best, good or bad Eclipse/Crit RNG can swing my DPS by 500 or so.
Lissanna Feb 5th 2010 5:14PM
My standing-in-melee (no movement) Festergut kill from this week was ~7500. My Rotface DPS on the same night was ~5600. My Deathwhisper DPS was ~5200. I'm all over the place all night long, every raid. Now, I don't have the best moonkin gear to start with (because in ToC, moonkin was still my off-spec). I don't see anyone else in my guild having such strangely large DPS swings between fights (I move up & down in rankings seemingly randomly).
On like 2 Festergut attempts, though, I'll still be between 7000 & 7500, so my within-fight DPS swings aren't really that huge.
Tyler Caraway Feb 5th 2010 6:36PM
Rotface is a slightly RNGy encounter as to how it will effect your DPS, but there honestly shouldn't be all that much movement going on. There are three things which should force you to move within the encounter: Slime Spray, Infection, and an exploding ooze.
For Slime Spray, all of you should be circled around Rotface so that less people have to move each time. You may or may not have to move during a Slime Spray, but, if you do, it shouldn't be for more than one GCD. If you are in the middle of the Spray location, run through him. If you are towards the side of the location, just side step. You shouldn't lose much DPS time to Sprays unless you're just very unlucky and get hit an exorbitant amount of times.
Infections do require a lot of movement. Always keep note of where the large slime is at any give time and always run to it in the most direct route possible. Refresh your DoTs while moving, use Gift of the Wild if you have 2 T10, and, if you have it, try to do a spinning-jump to toss off a Typhoon. These same rules apply for moving from the explosion. Don't move until close to the last moment - you don't want to anyway to make sure all the explosions hit the same location - and make sure to keep casting something while you move. After the explosion is over, wait a little bit to move it - nothing out there is going to kill you. Cast a little and wait for DoTs to tick out and run back in to the boss when you are on GCD from refreshing DoTs.
For Deathwhisper - it all depends on what you're assigned to do. I generally only have to kill one add - the right side Fanatic - and then sit on the boss, so my DPS is generally very high.
miztickow Feb 5th 2010 11:48AM
While there are some valid opinions and good advice in this post, it is a bit painful to read.
Alexa Feb 5th 2010 11:47AM
Thanks for this well-informed article. While I don't play a moonkin, it will be a great reference article for a friend that's struggling with her DPS. Bravo on the article! :)
Sei Feb 5th 2010 11:50AM
One of the things I think gets ignored a lot of the time is the utility of dps classes.
The standard outcry seems to be about topping the charts, but so many classes, even when performing as dps in a raid, bring so much more than just the damage they do.
Our boomkin doesn't top our charts. In fact, he doesn't even spec for every possible damage talent available to him. What he does however, is priceless to our raids.
He still puts out very solid damage through every fight. He also offers 100% heath battle rezzes. He's also willing to change over to healing in the middle of a fight if something goes wrong. The freedom and utility this brings to our raids is amazing (and this isn't even counting that wonderful aura ; ).
For his sake, I'd be happy if Boomkins got some damage buffs. Personally though, I think people fixate too much on those last thousand dps. (Their worry is at least disproportionate to the amount of times when it's actually needed).
I know a lot of people are worried about keeping their spots in raids, but if all your leaders care about are numbers, you're probably not raiding with the smartest bunch. Find a guild that appreciates what you can offer, that'll let you take advantage of all your class can do...tell the rest to stack rogues and hunters and see how they do ^.^
Again, this is of course my personal opinion, in a rather general light. I'm also not arguing against anyone trying their hardest to do the best possible with their class.
niko Feb 5th 2010 12:55PM
this is one reason that I love having a druid other than myself in the party... I am usually always resto, but a boomkin in the bunch really makes savin the raid's bacon ezmode. Not only can a boom bring me back if i get layed out, but could even be healing in my absence for a few moments while i get some mana back to take the reins again. After I'm back, they just go back to raining the skies with Moonfire, just as the good ALAMO has taught us.
Even in 5's, tree + boomkin = ultimate "Oh Sh**" moment survival team!
Lissanna Feb 5th 2010 12:59PM
With some ICC fights having really strict DPS requirements, bringing a lot of utility may not help with those fights if you can't also produce enough DPS to kill the boss. On other fights (like Sarufang), having someone who can spend time controlling adds or filling some other role (that lowers their DPS but "saves" the raid) can be valuable.
We still need the potential to fill a damage dealing role and not just a support role.
rich Feb 5th 2010 12:59PM
Now this is what I like to hear. Someone who understand the moonkin role, not just the moonkin DPS meter. Sure, it'd be nice if we could do a bit more damage and a bit less threat (what non-tank doesn't want that?), but it's our utility that makes the moonkin valuable.
I personally think of my role as having to know *everything* that is going on. Yes, everyone should pay attention, but the mage that runs in to bandage a dying healer is ... commendable but not useful. I can't just stare at health bars or threat meters or turret the boss down (and get out of the fire, etc.). If someone goes down, I have to decide whether to get them back up - my raid leader calls out, but defers to my judgement. If a healer is struggling or low on mana, it's my job to jump in, without being asked, and pop Innervate or shift out to help heal. And I've even been known to go kamikaze-bear or boomtank if I can prolong the fight just long enough or until the tanks can recover.
As you said, hybrid classes miss this a lot. If you wanted a DPS role in a raid simply to top the charts, you should've been a rogue, mage, or warlock.
Kurash Feb 5th 2010 11:53AM
The primary issue I have with Eclipse is not the pain of its reliance on the RNG (though, yes, I have cursed that many times too), but rather the fact that all too often my eclipse procs are wasted.
Having it proc and then needing to move, being stunned or feared, anything that will stop me from casting sees the seconds left on my Eclipse timer ticking away uselessly. And this is the proc I was praying for! "Come on, Eclipse! Help mah deeps!! ...Oh. Well, I'm stunned now. There it goes."
It's when I can't make use of a talent that my spec is completely reliant upon that I get frustrated. It seems to me that it needs to be a mechanic that has a limited duration but doesn't require you to be casting the entire time in order to make use of it (like, as mentioned above, Hot Streak). Though I'm not bright enough to think up a solution of my own.
Anyway, great to see Murmurs here. Great article! Though a little bit more proofreading would help a bit too. :)