Arcane Brilliance: The state of the mage, volume 4 of 72

First of all, you might be wondering why only 72 volumes. I'll be honest: it has to do with the great zombie apocalypse of 2037. I don't want to give too much away, but let's just say it severely impairs my ability to write. To be frank, the last 15 parts are pretty much just "braiiinns...warlocks....suuuuck...brains...braiiiins..." repeated over and over for a thousand words or so. After that, my zombie-self just loses interest. Some of you may wonder how those columns will be any different from the ones I write now. To you, I say bite me.
I've extolled upon the state of mages on three previous occasions. It's actually interesting to go back and look over those ancient texts from our current perspective. Oh, the silly things we were worried about back then! Fire PvP... ha! Spirit, less than useful? What a ridiculous concern! Oh... how far we've come.
Ignore my sarcasm. I'm not actually unhappy at all with the current state of mages. We are, as I stated in the opening blurb, awesome. Join me after the break and we'll look at where we are as a class in 2010.
2010 ushers in a fun era. Patch 3.3 puts us at the tail end of the Wrath of the Lich King content. There may yet be another patch before Cataclysm hits, but my guess is that it won't be a major content patch, and will more likely be the big pre-expansion patch, priming the world for the coming revamp. I don't anticipate another Sunwell-type patch, like we got at the end of Burning Crusade. Blizzard claims that toppling the Lich King is the capper for this go-round, and I believe them.
So what we see now, largely, is what we'll be getting for the rest of this version of WoW. We are who we're going to be as a class until Cataclysm reboots everything again. And for the first time I can recall in my career as a mage, I'm okay with that.
Arcane
Last week I wrote a basic primer on this tree that enumerates a lot of the strengths and weaknesses of the spec. In short, Arcane is our current top-dog raiding spec. Glance around your guild. How many arcane mages are there in your regular group? My guess is that your answer is "a buttload." Compare that number to the number of fire, frostfire, and frost mages, and I expect you'll find something of a disparity. Arcane, for so many years the black sheep of the mage family, is now the favored son, gets the best seat at the supper table, is the quarterback of the football team, and gets to take Jaina to the prom.
When properly specced and outfitted, an arcane mage has the highest potential pure DPS capability of the four major mage specs. Sustained damage output is high, ranking at or near the top of the DPS class hierarchy in most encounters. The Arcane Blastx4/Missile Barrage+Arcane Missiles rotation is incredibly powerful, and doesn't cause the mana efficiency issues arcane used to suffer from.
Arcane's problems lie in a different aspect of the game. At the beginning of this expansion, the brute force of pre-nerf Arcane Barrage made arcane an intriguing PvP option. The spec was mobile, slippery, and capable of strong bursts of damage. Now that Arcane Barrage isn't the weapon it once was, arcane simply isn't a viable option at the upper echelons of Arena combat. Burst damage isn't high enough to burn high level opponents down with the speed necessary to compete.
Things I'd like to see happen for arcane:
- A buff to Arcane Barrage. The spell was nerfed to limit its effectiveness in PvP, but what's happened is that it's become an impotent spell in both PvE and PvP content. It needs to have its base damage increased a bit, and it needs to proc Missile Barrage with the same frequency as Arcane Blast.
- The talent tree itself is still a bit bloated. I'd like to see talents like Arcane Stability or Arcane Concentration reduced to 3 talent points instead of 5. I'm not pretending to understand class design, but 81 talent points in the arcane tree, compared to 73 in fire and 74 in frost just seems excessive. It takes too large an investment in the tree to get all of the valuable PvE talents, and this is an issue that should change.
For a patch or two, deep fire was the ringleader of the mage PvE specs, but has since fallen to a distant second, behind arcane. Living Bomb is still a potent weapon, far and away the most worthwhile of the three mage 51-point talents. The spec is still incredibly random-number-generator dependent, living and dying by crit frequency and proc timeliness. It's a fun, powerful-feeling spec, but can far too often become frustrating when a particular run of bad virtual dice-rolls sucks the potency out of your damage output through no fault of your own.
On the PvP side of things, fire is a jekyll-and-hyde operation. On one side of the coin, fire is less than useless in Arena combat. But bring a fire mage into a large battleground, and their incredible AoE capabilities are nothing short of devastating.
Things I'd like to see happen for fire:
- PvP survivability. I've been begging for this for as long as I can remember. My mom tells me that my first words were "Buff Molten Armor." Apparently my next utterance was "death to all warlocks." The nice lady at day care called the police when I tried to set fire to a stuffed sheep during play-time. It was scary then, but we laugh about it now.
- Lower dependency on RNG. In particular, Hot Streak. There are a lot of ways to fix this, but my personal favorite the concept of some sort of counter component. Instead of having to cross our fingers for two crits in a row, change the requirements to an internal counter. After a certain number of crits in a set amount of time, Hot Streak triggers. There are plenty of other potential solutions, but main goal here is to allow fire mages to have more predictable access to their most powerful damage potential.
Frost is and always has been the undisputed king of the PvP hill. A feared class in both Arena and large-scale PvP across the board, frost mages pack survivability and controllable burst damage into a deadly package.
The issue with frost has always been on the other side of the game. Recent changes have made frost somewhat competitive, but the spec is still largely shunned in the upper echelons of raid content, and for good reason. Frost still comes in a distant fourth to the other three major specs in terms of raw DPS output. Permanent Water Elementals and raid damage added to Deep Freeze have closed the gap significantly, but a chasm still exists.
The knock on buffing frost PvE viability has always been that it's the PvP tree, that making frost effective in raids would upset ever-precarious PvP balance, somehow making it too powerful. But recent developments--such as the Deep Freeze change (does damage, but only to raid bosses, and remains unchanged in PvP), and the general nerf to healing (but only in PvP situations)--have rendered that point moot.
I can understand Blizzard's hesitance to create too much separation between PvP and PvE in the way the classes operate, but these changes show that they're willing to make concessions when necessary. What's stopping them from taking the next step and balancing the few remaining "PvP-only" specs so that they function in both aspects of the game? Why can't frost be good at both PvP and PvE?
Things I'd like to see happen for frost:
- More PvE buffs. We're on the right track here. Buff Frostbolt's damage, but only in PvE. It's a simple fix that Blizzard has already set the precedent for. Is there anybody out there who wouldn't like to see frost become completely raid-viable? There are plenty of other ways to buff frost in PvE, but this is just the easiest one that comes to mind.
- I'd still like to see more interactivity added to this spec. Previous to the Deep Freeze change, the optimal frost spell rotation was Frostbolt spam. Now the rotation is Frostbolt spam, but cast Deep Freeze when it's off cooldown. Somehow, some way, I'd like to live in a world where there is a situation where an Ice Lance is a better option than a second Frostbolt when Fingers of Frost is up.
Frostfire is less of a major spec than an alternate playstyle. This is essentially a fire mage who has specced around using Frostfire Bolt as their main nuke instead of Fireball. At the start of Wrath, frostfire represented the highest possible DPS for mages, but the spec has since slipped below arcane and deep fire on the raiding mage ladder. The main reason for this, it seems to me, is that Blizzard has simply stopped paying attention to it.
I shouldn't complain. Most classes only have three specs. Mages have four viable ones. Sure, they're all just different skins on a DPS class, but there are four of them. Still, the concept of an elementalist mage was (and still is) so intriguing to me, I can't help but lament the lack of attention the build has gotten in recent patches. Blizzard introduced us to this spec with the advent of Frostfire Bolt in this expansion, and I'd like to see them turn the penetrating gaze of their omnipotent, lidless eye to it once more.
Things I'd like to see happen for frostfire:
- The only thing I can really think of here is also the simplest thing: buff Frostfire Bolt. The talents for the spec are already in place. The spell isn't really used by any other spec, so buffing it slightly wouldn't upset spec balance in any way that I can see. Just bump up the base damage of Frostfire a bit so that the spec can compete again on the damage meters.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 5)
Corvana Feb 6th 2010 8:16PM
No warlock hate?
You're not mellowing out on the warlock community, are you?
Mognet T Feb 6th 2010 8:18PM
NEVER!
Sumanai Feb 6th 2010 10:07PM
I saw at least 2 passages of warlock hate in the article.
Too few, I reckon... but tasty nonetheless.
Corvana Feb 6th 2010 10:34PM
/facepalm
I read it three times and missed both of them.
I r nub.
Anesthesia Feb 6th 2010 8:28PM
You missed it? It's in paragraph 2.
Entropy Feb 7th 2010 4:48PM
Good Post.
Here are my thoughts on some of the things you talked about:
Living Bomb -
Another thing I'll add about Living Bomb is that if a target has Living Bomb and dies, the bomb fails to go off. Compare that to Seed of Corruption: If a seeded target died, it still blows up. Not having Living Bomb trigger if a target dies is the most annoying thing about the spell.
Frost in general-
Frost is pretty RNG dependent, much like fire. Fingers of Frost for a frost mage is the rough equivalent of Hot Streak - both require lucky procs. I would like to see FoF redesigned as well.
pookmaestro Feb 6th 2010 8:53PM
best intro ever? i think yes. although you forgot to mention that the origin of the zombie apocalypse has to do with a lock summoning a demon gone horribly wrong. you see, the now-dead arthas is quite difficult to control (especially for one as small minded as a lock), and he wasnt too happy about Ensidia cheating to kill him.
Baval Feb 6th 2010 11:05PM
we warlocks summon DEMONS, not beasts, undead, and especially not pansy elementals....Why would we want to summon the corpse of some has been when we could advance our knowledge even further (something you mages are afraid of) and bind the form of Sargeras himself to out will
brian Feb 7th 2010 1:54AM
I do have to say, daring the zombies to bite you was an interesting move...
Sinthar Feb 8th 2010 10:42AM
To out will?
Faily lock with faily spelling i guess
Hmmm judging from the arrogance, and grandiose style of what you mean to achieve, are you by any chance a gnome lock? Maybe even recently got a job at that AT place up the road?
Ahhhh i see your real name is Wilfred Fizzlebang...Well good luck on your new job, Ill see you after I've had a bit of an argument with a few beasts or so....
trefpoid Feb 6th 2010 8:56PM
:( I love my Frostfire spec. I'll never go arcane or anything else D: I can't seem to play arcane, it just hurts to faceroll and feel like a cloth pally. Ah well, I have faith in Blizz and someday we will get our deserved buff :D
Tom Feb 7th 2010 8:51AM
Have to agree, I've been frostfire spec for ages, but sadly it just doesn't compete anymore with other specs.
I refuse to spec arcane, it's so boring to play, and every mage and his dog has specced that way.
One thing i did try recently was a frost-heavy frostfire spec. Taking advantage of the new frost changes (deep freeze [some HUGE crits there], and the permanant elemental). It was probaly the most enjoyable mage spec i've ever played. Sadly the damage just wasn't quite there.
Bvannas Feb 7th 2010 11:56AM
I admit I love the Randomness of Fire and Frostfire, its just mad enough to feel more fun than arcane. It would be nice if the Strings of bad luck could be at least reduced, but fire and frostfire need to feel like the crazy proc based specs. I currently raid fire as Frostfire was lacking impact, and like i think all of the non-arcane mages out there, Im not going arcane because its just too common and too dull.
trefpoid Feb 8th 2010 8:20AM
Well, when you get lucky and hot streak procs like crazy, you just feel like the king of the world. It's a beautiful symphony of destruction. I'll never be top DPS playing Frostfire, but I won't change specs and lose all the fun my mage gives me. One day, we will be at the top.. just u wait :D
Thundrcrackr Feb 8th 2010 2:40PM
I love it too, but I think a better fix than suggested in the article:
"Things I'd like to see happen for frostfire: The only thing I can really think of here is also the simplest thing: buff Frostfire Bolt. "
would be to add decreased cast time to one of the existing talents instead. Right now it is already pretty powerful, but PAINFULLY slow. It is definitely the "slow" cousin to frostbolt and fireball. In fact, between its long cast time and having to keep improved scorch and living bomb up and hit pyroblast whenever it procs, i can practically NEVER get more than two FFBs off in a row, which sucks considering its our primary nuke. In highly mobile fights sometimes i'm lucky just to get 2 off in a row.
obc Feb 6th 2010 9:05PM
The Problem with frost is that it only has a limited options for nuke. Only 3 as of now plus Fireball. 1st: Frobo 2nd: Icelance 3rd: Deepfreeze as of 3.3 and 4th Fireball.
Icelance however doesnt do enough damage, Deepfreeze is on a looooooooong cooldown and you can only use it if FoF procs. Meaning even if its off CD you have to hope for a FoF in order to use it. Fireball doesn't scale with any of the talents of the frost tree and should be used with the t10 bonus.
My suggestion: Let Brainfreeze proc FFB. Which would fix my next lament.
FFB a new Skill we got in WotLK but i only used it a while in naxx and on Anub25Hero. Thats it. It should find it's use SOMEWHERE. It's not viable in PvP so get some room for it in PvE. Let Brainfreeze proc FFB and i think Frost PvE viability would increase by a lot and FFB would find its place.
obc Feb 6th 2010 9:12PM
[WTB] Edit button....
...should ONLY be used with the t10 bonus.
And yes Fire is too random. One time i only had 3 instant proc throught the whole Twinsfight -.-
K Feb 6th 2010 9:10PM
I'm with you Tref - and just look at the beautiful picture above this column; it's proof that we frostfire mages are deserving of the damage to go along with it.
trefpoid Feb 6th 2010 9:45PM
A fellow FFB mage.. I'm so happy :( .. u know, every goddamn mage I see in my server is always arcane.. it's really depressing. I'm gonna stick to FFB forever, I don't care about beeing top dps, I'll do my best with what I have, but burning things and being awesome is just something I can't let go. So screw arcane mages :D
MylesOtter Feb 7th 2010 1:27AM
I feel kinda bad now - that's my arcane mage, but ffb looked so much better than arcane blast...