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2-06-2010 @ 9:29PM
I find that a couple of interrupt and healing spells are good to keep close at hand, too, but not as part of a standard rotation. I make sure that I'm ready to Wind Shear (interrupting offensive spells, reducing aggro, etc.), Chain Heal (to give the group a quick boost), and Greater Healing Wave (for when I need a personal boost). The heals can pop off Malestrom procs so if you see a need and you're at 5 charges that's an easy way to make a needed healing contribution.I find this versatility to be a huge part of what's fun about Enhancement. It always feels good to be the DPS who steps in and throws an extra heal to the tank so we don't wipe, especially when racing through random heroics.
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