All the World's a Stage: You can't be a vampire

Yet, people still yearn to play vampires. It happens. And I don't actually mind people playing these type of characters in the free-form style roleplay you see in Goldshire and Silvermoon, because that tends to be the sort of place where anything goes. And I'll admit. In a former life I've LARPed a vampire.
But in troupe-style roleplay, there are usually particular character conventions. A roleplay guild focused on defending Ashenvale from the encroaching Horde, for example, would have some trouble accepting a Draenei Shaman who is actually roleplaying an apologetic ex-Eredar making amends for his crimes.
It falls on the leaders of these troupes and guilds, therefore, to talk to the person playing an outside-the-box character. You don't want to just leave your junior vampire going down a bad track, leaving him without folks with whom to roleplay. Even worse, it can lead to backbiting, disruption in the troupe, and other negative things. Roleplay groups are fragile enough -- don't leave a wingman hanging, when you can help them with the trouble.
Take a look behind the jump, and let's see how you can help bring an Edward Cullen back into Azeroth, while still making everyone as happy as possible.
1. Be sure you're justified in having this conversation.
This is probably the most important step in even starting to counsel someone about poor character choices. Do you have the grounds, authority, or even high-ground to have this discussion? If you're just someone cruising into Goldshire to kill a little time before raiding Professor Putricide, and you happen to encounter a character concept you don't like . . . it's not your place to go "educating" them.
Don't get me wrong. I share a lot of the same social mores about roleplaying in WoW. I'm not big on vampires, (pre-Cataclysm) werewolves, sci-fi concepts, or anything that I perceive (personally) to be outside the game's genre. But it's not my job to enforce that view on others. It might be my job to have a little sit down with someone in my own guild, but outside of that? They pay their own money, and they have every right to play their character the way they wish.
If you don't have an existing relationship with the trouble player, then it's going to be tough to convince that person of anything. Make sure you're justified before you even attempt talking to the person. If you're about to tell someone their character falls outside the realm of allowable roleplay in your guild, then you should be very sure that your information is straight. Nothing could be worse than telling Bob that he can't play Edward Cullen when the guildleader soon logs in as Lestat.
2. Approach the issue with an open mind.
The challenge about coaching a fellow roleplayer away from inappropriate character concepts is that you're approaching the situation having already passed some level of judgement. You need to carefully refine that judgement away from vampires don't fit in World of Warcraft to vampires don't fit in the way this group plays WoW.
It's a fairly subtle point, of course, but it's important to allowing the troubled roleplayer to work with you to find a resolution. (There's a league of difference between talking with someone instead of talking to someone.)
3. Find alternatives.
This is probably the most important step of helping someone find a more appropriate character, and so I wanted to spend most of our time here. The reality is that our catalog of frustrating character concepts are usually really aimed at another goal with their roleplay. If you can help that person diagnose their true goal, then maybe you can help redirect them to a more WoW-based character.
Vampires - Vampires, for all that we're picking on them, are actually very traditional roleplay characters. There's a lot of concepts and genres that exist in a vampire character. For example, vampires are a good vehicle for the expression of lost humanity and the metamorphosis into a monster. That could be very easily portrayed by playing one of the Forsaken. Or, perhaps, the player wants to experiment with strange, dark powers. That could equally be mimicked by playing a death knight or a warlock.
Faeries - We've not talked about the faerie characters that inevitably pop-up around Azeroth. However, it's also a concept I know that a lot of roleplay guilds have had challenges with them before. Faeries, however, translate very well into other character concepts. If you're looking for a light, magical character, you have the obvious mage or priest option. If you want to indulge in luxurious, elegant characterization, then you don't really need to look much further than the Sindorei.
Demons - Demons are kind of a complicated subject, because that's a big, wide world. Most vampires and fae characters are generally pretty traditional. But demons can be a body hopping critter (maybe try a druid?), vicious and mean (perhaps a warrior?) or any number of fictional constructions. Perhaps you can try roleplaying a warlock. But instead of roleplaying the normal warlock, you roleplay the demon pet.
The point we're getting at here is that you should convince your fellow roleplayer to translate the attractive attributes of his inappropriate character into WoW terms.
Caveat: Provide an out
It's possible that the vampire player has worked just as hard on their own character concept as the rest of us do. Heck, I'd even go so far as to say that it's probable. And as anyone who's lost characters without total consent can easily tell you, it really kind of sucks to lose a character against your will.
If you do have a conversation with someone in your roleplay group, and they do decide to retire their character, you should let them have a graceful, in-character exit. After all, they're taking one for the team. You should respect that and the character the person created. (Reference the open mind above.) Who knows, they might make a good one-shot villain.
Summary
It can be tough to have a talk with someone whose character doesn't quite fit the World of Warcraft. It's a hard conversation about this kind of thing. You must be sure you should have that conversation in the first place. You should be sure to have the discussion with an open mind, so that you give the proper respect to a fellow player. And you should really try and help explore the character goals, so that you can help the player find another suitable concept.
Good luck out there, folks. Let your RP flag fly.
Filed under: All the World's a Stage (Roleplaying), RP






Reader Comments (Page 1 of 6)
Tremelizzer Feb 7th 2010 8:03PM
Oh my... Twilight >_
Tremelizzer Feb 7th 2010 8:04PM
Also our new spiderman :e
Just A Canuk Feb 7th 2010 11:03PM
hopefully that stays a rumor.
Greeni Feb 8th 2010 8:15AM
i'm fine with the whole Vampire RPers, but as soon as they start trying to glitter, i'm gonna pwn them into the dark ages
Alanid Feb 8th 2010 11:30AM
Nothing has been confirmed about spider man yet. There are other names that have been rumored to take up the part. We'll just have to wait and hope that he doesn't end up in a fight with "The Glitterer" and attract a girl with half a brain with his shiny shiny.
KronosIII Feb 8th 2010 3:37PM
Why Twilight?
BTW those are not vampires ppl........
http://www.zastavki.com/pictures/1024x768/Anime__003014_.jpg
NOW THATS A VAMPIRE!
Blondies Feb 9th 2010 3:53AM
@KronosIII
I've seen the Hellsing original series anime trice (can you really say trice?) and I still have trouble accepting that Alucard (or Arucard as some translate it) is a vampire. I mean, if he is, then he's the vampire equivalent of 3.0.2 paladins (Totally OP). He does so much f-ed up stuff that it's just hard to accept that he's a vampire.
bluedestiny2008 Feb 7th 2010 8:14PM
Uhhh, Shadow Priests....
We are Psychic Vampires.
Alithoe Feb 7th 2010 8:21PM
Shadow priests share some characteristics with vampires (energy draining, mind control/mind soothe), but they're NOT traditional vampires. Perhaps if you have the problem this article discusses you can suggest they use a shadow priest to shift their characterization into the wow frame (which is the point of the article).
Shadow priests do not suck blood. They do not sparkle in sunlight, nor do they burst into flames. They're priests of the dark side who use their iron will and religious backing to seduce, soothe and steal. They tell you to feel pain, and you will.
Stormscape Feb 7th 2010 10:00PM
You're grossly misinformed.
Bloodsucking was an outgrowth of the original energy-sucking concept. Shadow Priests are the most vampire-ish playables in the game.
Stormscape Feb 7th 2010 10:04PM
Stupid comment system making my response vanish into the ether.
Anyway,
in actuality, you're wrong about the "traditional vampire"
Bloodsucking was an outgrowth of the original energy-sucking concept.
Holgar Feb 7th 2010 10:50PM
I personally like the dreadlords and use them somewhat as an inspiration when RPing my shadow priest. He is somewhat of a trickster and manipulater who covets power and noteriety. Using dark magic to feed off his enemies, to empower himself and terrify those who oppose him is part of that.
debanyw Feb 8th 2010 5:27PM
So because Shadow Priests are more vampire-like than other classes, they must be vampires? That's like saying a Suburban is fuel-efficient because it's more efficient than a Hummer and a rocket ship.
bluedestiny2008 Feb 8th 2010 7:52PM
The Definition of a vampire:
Vampires are mythological or folkloric beings who subsist by feeding on the life essence (generally in the form of blood) of living creatures, regardless of whether they are undead or a living person.
____________
Based on that definition, thats exactly what vampires are.
bluedestiny2008 Feb 8th 2010 7:57PM
Sorry, thats exactly what **Shadow priests** are. my bad
dkhar Feb 7th 2010 8:19PM
I play on a couple of RP servers, and I really don't see much of roleplayers in WoW too much anymore. Every once in a great while I will see 2 people doing it, but it is very few and far in between. I wouldn't mind roleplaying in the game if I could find others with like mind, but nowadays that is hard to do. Ah the good ole days of having a group with like mind, having fun, sharing in an experience that transcends humanity! MMORPG"S used to be a great place to do this kind of thing, but it seems as more and more FPS'ers come into the game, the roleplaying aspect seems to be lost!
Alithoe Feb 7th 2010 8:24PM
A lot of RP I see is retained within guilds. There's one on my own server that has the occasional RP get-together in Thunder bluff, and it's always fun to watch them interact.
RPing in WoW isn't dead, but there's a large number of people who mock it which caused it to become a more private affair. Poke around your realm forums or possibly the RP forums to get an idea of available RP guilds and who's in them. I know my own realm forums has a sticky of all the RP guilds and where you can apply to them.
dkhar Feb 7th 2010 8:53PM
Yea I know the main reason why I don't see it that much anymore is because of the mocking of it that goes on, but also know people that did it and that have left the game too. The guild my old main is in on AD server used to be a RP guild, but it went away as more and more people wanted to get into hard core raiding, which means they had to invite others that didn't roleplay, which in turn got most of the guild's veterans to leave.
I didn't think about checking in the forums, even though I did do that before, just didn't really dawn on me to do that again, I will check it out.
thanks
Oteo Feb 7th 2010 10:08PM
My guild has occasional RP meetings in Thunder Bluff >_> hmmm
Shrike Feb 7th 2010 11:34PM
Whereas, on my RP server (moderately high population, but no queues), at almost any time between noon and midnight server time, almost anywhere in any city, you're bound to see RP of some sort going on.
That said, we're way, way behind in progression, because there are fewer people on the server who care so much about it, and thus the raiding guilds have smaller applicant pools.
Grass is greener and all that.