WoW.com Guest Post: From manners to mechanics: Five tips for DPS in heroics

It's a known fact that we DPS are a dime a dozen. If we leave an instance (or are kicked), another waiting DPS immediately steps in and the fight goes on. For us, things are a little different. We're waiting several minutes to run heroics, hoping to close out our dailies before the 'Enter Dungeon' button finally arrives.
While it's true we're easy to replace, there's no question we bring value to the fight. If we weren't around, it would take a significant amount of time for the tanks and healers to get the job done. Thankfully,
From the way we carry ourselves, to the very mechanics of our class, there's a few tips we can use to make sure we're getting the most out of our heroic runs. After the break, we'll show you how to do just that.
Know Your Manners
Nobody likes a troll.
Odds are, three out of five, actually, it's DPS exhibiting bad behavior the majority of the time it occurs. Remember, you probably spent anywhere from 12 to 40 minutes during peak times waiting to even set foot in the dungeon. You certainly don't have to be a saint, but it's definitely in your best interests to behave yourself.
How to pull it off
Treat others in the instance as you'd like to be treated. People typically appreciate constructive criticism, but offer to provide it first -- in private. Bring some etiquette to the fight along with your buff food. Your temporary team will greatly appreciate it; even if they don't say so.
Know Your Role
Only when the tank has DC'd or died, may you attempt to turn your DPS class into a tank.
Aggro. Chances are fair that your tank is well aware of it, and you should be too. As DPSers, our job is to deal as much damage as possible without drawing the ire of whatever we're hitting.
This becomes challenging when the tank you're with is relative newbie in the grand scheme of things. Maybe they've just recently hit 80, or raiding 10-man Naxx is the highest they'd ever like to go. Either way, if you're pulling aggro, it's not the tank's failing. It's yours. (Yes, even if the tank happens to be a Death Knight.)
How to pull it off
If you haven't already, install a threat meter. If you aren't aware of how much threat you're putting on the boss, you can't adjust your rotation to ensure that you aren't pulling aggro. Next, adjust your strategy. The point of heroics isn't to top the DPS charts, it's to gain a few emblems and a chunk of gold. Pace yourself to suit the makeup of the team you're running with. Everyone will have a great time as a result.
Know What's Up
Situational awareness. Say it with us now -- situational awareness.
We've all been witness to folks dying over what many might classify as a momentary lapse in mental cognition. Chances are fair that you've been struck with this rare condition yourself from time to time. It happens to the best of us. Many times, we quickly recover and avoid a gruesome death. Sometimes, we don't.
It's this lack of recovery that has become a little out of hand. Some might even call it egregious. All of the fights give you plenty of time and opportunity to not die. The only difference between the dismal failure of dying in a pool of pixels -- and living to point and laugh at it, is situational awareness.
How to pull it off
First, install a boss mod. These won't help you to pay attention during the trash, but they really enhance situational awareness during boss encounters. Next, don't stand in the flames, smudges, green clouds, black circles, lightning, swirls, impales, cleaves, or flames (did we mention flames?). Check for falling stuff, and most of the time; don't stand in that either. Just pay attention to what's going on. It might be counter to the casual experience you're trying to have, but it sure beats dying -- and possibly causing a wipe.
Know Your Gear
Sometimes, it doesn't make sense to equip the best of the best.
If you're regularly running the Icecrown Citadel or Trial of the Grand Crusader raids, then chances are pretty good that you're quite over-geared for many of the heroic instances currently in the game. At this gear level, not only are you facerolling every monster you encounter, but you're likely pulling aggro fairly often in 5-mans. Especially if the tank is not yet to a comparable gear level. This can be fixed by slightly turning back the hands of time.
How to pull it off
Consider holding off on sharding those old tier pieces. Rocking those instead of your shiny new duds will help make the experience a much more enjoyable one for all. This also has the added benefit of keeping these 'old' encounters interesting, and further allows you to perfect the strategy of your class. Already sharded your old stuff? Roll greed on suitable lower-level replacements. Having a quality lower level set does a DPS good, and the in-game equipment manager makes it a breeze.
Know Your Class
There is no shortage of excellent information about the mechanics of your class. Go Read It.
Playing the role of DPS well means learning as much about your class as you possibly can. Nothing draws the ire of a group more than a DPS player who doesn't know their class.Take the time to learn what stats you should stack, why, and how they benefit you. Completely understand the mechanics of every single spell in your spellbook. Once you have this knowledge, you'll be able to effectively apply it.
How to pull it off
Chances are fair, if you're reading this; you're well on your way. Follow the news of your class from resource sites like WoW.com. Google is also an excellent resource, and will inevitably lead you to some of the most in depth theorycrafting forums on the net. Several other sites compress and refine this information. Get out there and dig it up. If you haven't already, you'll notice a profound difference in the quality of your gameplay.
Bringing this knowledge to the Heroic will help guarantee a solid round of "thanks" after the fight is said and done. Applying each of these will make you an asset to the 5-man team, enhance your overall experience, and paint you as a model for DPS everywhere.
Filed under: Guest Posts, Analysis / Opinion






Reader Comments (Page 1 of 11)
Trazken Feb 10th 2010 11:10AM
"Either way, if you're pulling aggro, it's not the tank's failing. It's yours."
Finally someone else agrees. I can't believe how many people believe it's all on the tank to make sure that they, as dps, don't get aggro. I was floored after reading a topic in the official forums about it.
As a fellow DPS (especially if you're a rogue like me), if you're taking aggro then you're doing it wrong. Then again, people like this tend to not know how to play their class too well in the first place outside watching meters.
Barinthos Feb 10th 2010 11:14AM
The only people I don't mind roflstomping mobs is Rogues and Hunters, since they have TotT and MD.
But mages and locks that facemelt the shyte out of stuff before I even drop a DnD or Charge in need to slow down...
You yank it, you tank it.
EderX Feb 10th 2010 11:22AM
To an extent, yes, if you pull aggro its your fault.
But to a greater extent - it is the tanks responsibility to maintain good aggro control.
This means taunting, proper pulling and proper threat output understanding.
I have had some tanks where i'm relegated to auto-attacking because they cannot hold aggro.
So yes, if your blasting 3k+ dps over the tank on the pull (or if your really dumb - before the pull), thats your fault and you deserve to tank that mob. But bad tanks do exist, dont discount that fact.
Dere Feb 10th 2010 11:23AM
Tricks or the trade and Misdirect are the best thing since sliced bread for a pally tank, if i ever get into a group with a person that does that i make sure that person and the healer NEVER die so long as i am alive all of the other face rollers are fair game. I just wish the mages had a way to dump threat off of their AoE spells then i would never have problems again, other then the rare warrior bladestorming from the start of the fight of opeing up with a whirlwind when the mobs have just started to attack. People see my bright yellow circle and think that they are good to open up, but the tick are not instant and they are not constant, so if you are unlucky those mobs may not even get hit by it if they are not in it for more then a few seconds, which is why you see mobs run right through it and smash a healers face, but like i said the healer should never have to worry about that since i will make sure to pull back from them, unlike a crazy mage that starts to blizzard before i have even pulled.
You pull it you tank it. :)
Cyanea Feb 10th 2010 11:27AM
People usually wait until they see Consecrate on the floor before opening full blast...so I make them wait for Consecrate. I drop it near the end of my rotation, after I've used my shield, my Hammer, judged one target, and shield bashed another.
Tel Feb 10th 2010 11:28AM
You are so right. I actually said something to a dps about him watching his own aggro being part of his job and laughed and asked if I was serious. Dps have gotten dumb I'm sorry to say. It used to be they watched their aggro and knew how to CC, now all they know is racing for first on the dps meters.
This article is very well written and I think it makes some excellent points. Well behaved dps make things much easier on the tank and healer.
Oh and dps, chances are a lot of tanks and healers will eventually stop saving you when you are pulling and acting stupid.
Extrox Feb 10th 2010 11:32AM
Bad tanks exist, no disagreement there (if I Tricks a tank and they still can't keep aggro then it's something on their end for sure).
My main complaint is that there are a LOT of uneducated DPS these days. I don't mean uneducated in a derogatory sense but in a honest to goodness don't understand.
For example, a lot of fellow rogues I've been with as of late will pop evasion soon as they get aggro and then stunlock / dps the heck out of the mob. If they die, then they get what they deserve. If you have to blow evasion to survive, you don't make the tanks job harder by continuing to attack and then expect to live, you deserve the repair bill. At least have the decency to switch over to the Tanks target or throw Tricks on the tank before you go nuts with evasion tanking.
Anyways, like I said, I completely agree. There are definitely some bad tanks but I just tend to find more fault in the DPS these days (then again, this is probably because I'm extremely critical about myself as a dps, so perhaps I'm just expecting an unreasonable thing from most players?)
Trazken Feb 10th 2010 11:36AM
Trazken = Extrox btw, I didn't realize I already had an account on here o0
Ophelos Feb 10th 2010 11:49AM
it's not always the dps fault that we pull aggro. i remember my last hpos run, i had to tell our tank "Pally" to look at his buffs. Since he didn't even have Righteous Fury up at all..
So watching your own aggro an also knowing what buffs your tank should have helps alot with aggro managment.
deathpool1984 Feb 10th 2010 11:50AM
Unless that is a Frost DK tanking in Unholy Presence or Pally Tank without Righteous Fury active...because in those cases...Tank Fail (I have been that failtank before and yes...it was my fault). Other than that though, /agree!
straw Feb 10th 2010 12:07PM
@tel: One thing about CC is that everyone has to be on board - it's more than just DPS knowing how, it's a group effort. I can't tell you how many times I've frozen someone just to have another DPS unload on it (even after I say what I'm doing in chat). Then the tank doesn't have aggro on the mob (because he/she was paying attention), mob kills DPS, DPS blames hunter. ::headdesk::
Sylenas Feb 10th 2010 12:14PM
One exception to the "its dps's fault no matter what..." rule is when a tank uses aggro dumping in their rotation. I had a group wipe a few times the other day because the paladin tank kept bubbling. The team had to inform him that his bubble and his hand of protection (yeah, he was using that too) was dumping aggro on us.
Anyway... yeah, watch your aggro. It's not hard. Crank back a bit. Weave in some support spells when necessary, like decursing and interrupting/silencing.
Verit Feb 10th 2010 12:21PM
@EderX
Its a fine line - (as a Druid at least) if you have dps unloading all their best moves on a mob I'm not focusing on or that maul isn't hitting - you are going to get agro. Use assist so you know what I'm hitting.
Keep in mind - there's an AOE cap too (grr) - so I actually generate a bit less threat than I did before :/.
EderX Feb 10th 2010 12:33PM
Completely agree, the example of a ret pally weaving Hand of Reckoning into his rotation for the extra dps comes to mind in terms of "uneducated" dps. He misses the part of the tooltip that says the word taunt and thats a big problem.
He may be ignorant to that fact, or he may just not care and want to be #1 on the meters. Either way if I'm tanking I let him get his face beat on at least for a few seconds.
It stems back to the learning curve of this game. It has gotten very easy to level and hop right into dungeons. I love the fact that you can get an alt to 80 quickly and get him geared to run raids in a few days - but i've been playing from vanilla - and I remember what those times were like in a group. You stayed within your bounds.
That lesson is lost today simply because of the ease of play, most people never learned how to work in a group. Not that we didn't have bad players who did the same back then, there were just less of them.
So is the problem that they're uneducated - or that the system allows them to flourish as such?
(By the way - No, I don't have a solution to my own question - I like the way things are these days, but the price to pay is the casualty for the convenience if that makes sense.)
Brodi Feb 10th 2010 12:35PM
I'll be the first to admit I unload into a mob like no tomorrow. I target the tank's target, watch for Consecrate/Death and Decay/Thunderclap/Maul, and go to town. Rarely if ever do I go above the tank's threat. I know the basic rule: "If the tank dies, it's the healer's fault. If the healer dies, it's the tank's fault. If the DPS dies, it's his own damn fault." It's frustrating, though, when you have the Paladin who doesn't put Righteous Fury up, or the Warrior who's intent on avoiding threat abilities at all. I'll tone down my DPS a smidge if I see you working to hold threat, but if you're not even trying, I'll take my chances in burning it down before it kills me. If things don't go my way, that's what Ice Block is for. I don't die before the tank does, but if you're not doing your job, I WILL pull aggro.
Sqtsquish Feb 10th 2010 12:40PM
My main issue is if you consider your dps to be moderately decent you should expect right off the bat that the tank should just hold aggro off you- if your gearscore is over 9000 you should expect to have to attack the tank's target and have to wait some time before you do any dps at all- tanks really appreciate seeing people with really high dps doing less over all damage then someone who is doing less dps on a trash pull. I tell my groups I tank for that I only taunt for one of 2 reasons: if it is attacking the healer or if it was attacking the healer and you pulled it off the healer- any other reason is because they were impatient and didn't want to wait or pop a threat cd or they are attacking the first target they find instead of the tanks main target (especially rude if the tanks main target is marked and you ignore it). As a tank and someone that has been playing long enough to have almost every thing go wrong that can go wrong before I may not always know what's best but I actually sometimes do and I usually say when I don't up front. With the way that tank threat was buffed in LK there is no excuse for pulling aggro off even a mediocre tank except for lazy or stupid dps.
Napoleon Complex Visante Feb 10th 2010 12:49PM
Okay, "you yank it you tank it". I understand that as a DPS caster. I always do my best to maintain proper threat management and have no problem waiting a few seconds during each pull before blasting away or even out right neutering my DPS output to accommodate an inexperienced tank.
HOWEVER
If, as a tank, you pull that "gogogo" shite, skipping bosses and pulling three groups of mobs at a time, I take that as your special way of saying "go right ahead, melt face with zeal and abandon". If I pull aggro in those situations, YOU blew it for biting off more than you can chew.
That is all.
Pyromelter Feb 10th 2010 1:14PM
Yeah... no. A pally tank in T9+ should never lose aggro against anyone, ever. If I see a tank with under 30k HP, then yeah, I'll be a bit more careful (knowing they don't have the strength/AP to put out the threat against an ICC geared mage).
@Tel - People who are damage dealers are the same as always - some are good, some are okay, and some are retards. And if you want CC, you should be doing pvp and icecrown citadel, not in heroics that at this point in the game most of us vastly outgear with in a week of hitting level 80. Yes, if a DPS starts AoE'ing before a tank even makes a move, let him die, but there aren't too many people that are that obtuse.
Sqtsquish Feb 10th 2010 1:31PM
@Pyromelter
maybe that applies to a pally but any other tanking class has times where they have at least some aoe ramp up time- heck my hunter could if I was trying to be rude pull off almost any t10 tank around- it comes down to seeing how much threat the tank is putting down (assuming they can actually generate any threat at all (also assuming they have any skill at all)) and dps accordingly in a way so as to not cause any undue complications for the group.
Ringo Flinthammer Feb 10th 2010 1:39PM
Napoleon Complex Visante, if a tankadin is chain-pulling, it's so they can keep Divine Plea up and thus have mana to do anything. A tankadin who doesn't chain pull is going to be sitting and drinking a lot. There's not a lot of middle ground for them.