AddOn Spotlight: Elitist Group, Page 2

AddOn Spotlight (AS): Shadowed. I love your Unit Frames. How are you?
Shadowed: Good, yourself?
AS: I can't complain. We went sledding today. I wanted to talk to you about your addon Elitist Group. Can you give our audience your own personal overview of what the addon is about?
Shadowed: It's intended to give people a better overview of what to expect from a player, or a group. Not necessarily "If a theory crafter looked at this person, is it optimal?" but "Do they know the basics of their class." What it really does is tell you information you could already find out if you inspected people, but it saves you looking at 16-17 slots (And looking at 4/9/24 players manually).
AS: It's nice to be able to not have to alt-tab out to the armory for ever player you're going to invite to a raid. What spurred the development of EG? The new prevalence of pickup raiding?
Shadowed: Actually, it was sort of by accident. Antiarc was talking in IRC about making a mod to do player notes/ratings (Where /eg rate comes from), and I had been thinking of writing a mod that could automatically classify gear. We decided to merge those two ideas, as well as his Experience addon into what became Elitist Group.
Also was a bit of wanting to make a better alternative to Gearscore. But it wouldn't be the same addon you see today without Antiarc.
AS: Have you worked with Antiarc on other mods/addons before?
Shadowed: Not really. I've done some very small patches to things like SexyMap, but we haven't really worked on a project together.
AS: Here's the big question. How much do you hate Gearscore? EG seems to be a well deserved shot across Gearscore's bow.
Shadowed: I don't think Gearscore is necessarily a bad idea (Boo, hiss, I know!) It is helpful to have a simple way of filtering out somebody who wants to main tank Icecrown Citadel in 200 gear. The problem is it's designed in a way that makes it very easy for the average user to misuse it.
From a programmer's standpoint, I think it's overcomplicated and an average item level tells you as much (that you need to know) as weighting by item level and slot. That's why Elitist Group still includes average item level information. It is useful to know, but it's something that should be done in a way that it's a lot harder (and discouraged) from being the only thing to look at.
AS: One of the trends people have been seeing lately is turning away a player without the experience needed, but experience nonetheless. Take a new tank, who has his defense above the requisite amount but is turned away from the group based on HP. Can Elitist Group help ease player's minds about a problem that doesn't really exist?
Shadowed: Can't give you a solid answer. If somebody is judging a tank purely by HP, especially in lower level dungeons (We all have to start somewhere), then I don't think Elitist Group can help with that since they'll try and find one little thing to nitpick on. However, a player who is using Elitist Group could see that despite the tank not having the best gear, he still has everything enchanted and gemmed and so he probably knows what he's doing.
I actually had this happen once. A Priest in ~174 item level gear had everything fully gemmed and enchanted and he did fine. I'm also overgeared for tanking heroics, but I didn't worry as much about his gear since he put the effort into enchanting/gemming it all and doing it correctly.
AS: Do you have a few tips for users of EG? Anything you don't see enough people doing?
Shadowed: One of the more common complaints I've seen for EG are people who dislike the experience feature, because it hurts those who player twenty different alts. Which isn't true, if people go into the configuration (/eg config) they can set a character as their main. Making it so other EG users can view both their alts and mains experience. Overall, I think people are using it in the way Antiarc and myself intended when we started on it.
AS: Are you afraid of EG being skewed from its original intention much like how Gearscore has been?
Shadowed: Absolutely, I try to keep the detections as fair as possible to reduce the chance of abuse, but it's possible somebody will. Because EG doesn't give you a single summary of the players item level, it's a lot harder to abuse the same way Gearscore is.
AS: Anything you can talk about that you're working on now?
Shadowed: The "core" Elitist Group addon is essentially done. I want to improve the UI still, but I don't have any major changes planned. I'm currently working on a new plugin called Elitist Group Leader which will make it easier for raid leaders, especially those who form pug raids to do their groups.
Shadowed: I'm also working on an Elitist Group port to a website, something like WoW-Heroes but a bit more in-depth.
AS: Any advice you'd like to give to players about using either your addons or addons in general?
Shadowed: Give as much details as you can when reporting errors, and make sure you're using the latest version! The more details authors get for bug reports, the easier it is (and faster) for us to fix them.
AS: And the last question - what's your favorite mod or class of mod? (For instance, Antiarc once told me that the game is unplayable for him without a Chat mod).
Shadowed: Would have to agree with him on that, no chat mod is a pain! I can't say I have any one favorite. Dominos, Chatter, LightHeaded/TomTom, teksLoot are all addons done by authors (Tuller, Antiarc, Cladhaire, Tekkub) I trust not to do anything wacky that would make me want to rewrite the addon and curse their name.
AS: Thank you for taking the time to talk to AddOn Spotlight!
Addons are what we do on Addon Spotlight. Did you see my Skada review last week? That was awesome. And remember, Addon Spotlight is fueled by viewers like you, so if you have a mod you think we should take a look at, drop Mat a line at mat (at) wow dot com. 





Reader Comments (Page 1 of 4)
zainwolf Feb 11th 2010 9:12AM
As a bear tank who runs randoms and often jumps in pug raids all I can really say is forewarned is best for me before I start pulling mobs.
Sure there's no way to measure a player's skill apart from running with them but at the very least you can get -some- indication of whether someone has bothered putting -any- effort at all into a toon before trying to get carried through a raid.
If I notice a healer isn't the highest geared I'll pull more judiciously, for example. If I notice 4t10 and all the right gems/enchants I'll go haywire and devour a heroic like nothing.
If you don't look, you won't know.
Jhestor Feb 11th 2010 9:25AM
@Zain
Thank you for highlighting an actual, legitimate use of such an add-on. This is exactly where these types of utilities shine, for personal use that will help a player know what level of play to expect from their Pug-mates.
GS Add-ons and websites go wrong when every random group forming in trade demand a high GS to participate in older, or non-hardmode content. Like the article author wrote, it alienates newer players, or frustrates excellent players on younger alts.
Blanket negative statements against gears score add-ons are merely fluffy, reactionary rhetoric. While 90% of the WoW population abuses the system and creates headaches for PuGgers, there are legitimate reasons to run them.
flawless Feb 11th 2010 9:37AM
When I'm healing with my alt in heroics, I'll take a quick look at the tanks gear and then usually say "Pull unless I'm OOM". Doesn't take a damn addon for me to get a feel for a group.
As far as I'm concerned (and my main is, according to others since I've never and will never touch GS, 6k+) GearScore can DIAF. It's the last recourse for lazy and incompetent people who cannot be bothered to ask people, check gear, etc. The original motivations for the addon/idea, to perhaps streamline such a process, have been lost in the slew of absolutely crap players who think that because their heroic-farmed GS is 5k+, they're the best of the best.
This, on top of the added bandwidth/server time that such addons no doubt use - think how many times a single addon queries the server for information on other players. Now multiply that by the innumerable idiots using such addons.
What I want is an auto-responder addon that will tell people with GearScore or ElitistGroup to f@#k off and die in a fire.
Zim Feb 11th 2010 10:20AM
The problem isn't Gearscore exactly... it's just the use of it. LFM ToC10 - GS 5000 & link achive. Why would anyone with a 5k + Gearscore be bothered running ToC10. In full ilvl 232 gear you will barely be near 5k... so it's the requirements that are completely out of whack not the addons themselve. How can the requirements be higher than the score you would have wearing every peice of gear you could get from the instance itself. It's idiot pug leaders like that who are the reason you get the Resto Druid wearing feral gear because it's got a higher GS.
Colleen Feb 11th 2010 12:10PM
When this add on came out I was over joyed. I make pugs a lot (ICC 10, ICC 25, ToC, VoA), on 3 different characters. Let me tell you, this add on makes it so much easier to get people into the group.
I don't invite people based on their gear score. For me it's totally in the gear choices, gem choices, and enchants. If a person is properly geared they will be in my group. I've had ToC 25 groups where half the group was under 5k GS, and the other half only went as high as 5400, maybe. We got 360 Pain Spike, one shot all the bosses, and didn't have any drama.
I love this addon, it comes highly recommended.
Chris Feb 11th 2010 1:45PM
@flawless You talk like a bitter old man - "BACK IN MY DAY!!!"
Addons like these make life easier. People then over-rely on said addons, and cause problems. If people are complaining about GS/EG, they need to get into a proper guild and stop pugging. Would I rather choose a potential pug via EG or go do the legwork manually? End result is the same - I look at gemming, enchanting, overall gear, and achievements. EG puts it in one spot quickly.
To those who say GS requirements are often too high compared to content - it's easy, don't join the pug and stop whining. You can get 5k+ GS by running heroics.
newsteinleo Feb 11th 2010 9:13AM
I hate gear score addons, they contribute nothing good to the game.
Knob Feb 11th 2010 9:25AM
Fascinating. Now read the article before posting and you'll realize that EG isn't a simplistic gear-rating addon.
Rollywood Feb 11th 2010 9:33AM
I completely disagree with you newsteinleo. Gear score addons are very important to have in the game and they contribute a lot of good to the game when they are used correctly.
The problem comes when people misuse the information provided by the gear score addons and assume that no player is any good unless the player has the highest gear score possible. I've pugged heroics (and even some raids) with plenty of fine tanks, healers and dps who don't have super high gear scores.
I like the idea of the Elitist Group addon because it also looks at a player's experience as well as gear. I'm gonna go download this addon today and give it a try! Thanks for the excellent article and interview Matthew! :-)
Angrycelt Feb 11th 2010 11:39AM
Despite using some of these programs on a regular basis, I don't totally disagree with you. With the ease of obtaining high-end badge gear, a simple gear score doesn't mean a thing. Running a boatload of heroics to get badge gear does not mean you're ready to raid end content.
On the other hand, play style and ability will always trump a gear score. I knew a cat druid who could, when raid-buffed, top 7k dps before ToC ever dropped.
Not to mention the value of a player isn't always the ability to sit still and do the right rotation. Situational awareness, flexibility, and how well they mesh with the group, all are extremely important to a successful raid.
tatsumasa Feb 11th 2010 12:32PM
they are a tool to be used for PUGGING. if you want carried through a dungeon, run with your guild or your friends. if you're going to pug, you need to know the instance. this addon tells players if you do.
JAREDO Feb 11th 2010 9:15AM
Idiots leave negative notes about players all the time just to grief them, and Shadowed doesn't feel its often abused?
Knob Feb 11th 2010 9:24AM
You do realize you can see if the person giving the feedback is "Trusted," don't you?
shadowed.wow Feb 11th 2010 11:35AM
You can only sync notes with people on your trusted list (Guild members/Friends). If you can't trust your guild members you can disable that. People can't really abuse the notes system to leave fake information, unless again, you can't trust the people you're in a guild with.
Res Feb 11th 2010 5:25PM
If he did realize that, he probably wouldn't have said it. You do realize that, don't you? uhh..
frenzy2005 Feb 11th 2010 9:18AM
What we need next is an addon to detect when people are running these obnoxious programs. The name of this addon couldn't be more fitting. Elitist. If history has taught us anything, it's that elitists ruin fun. Guaranteed every time.
Knob Feb 11th 2010 9:26AM
And Elitist Jerks is a site full of elitist jerks!
traptinacivicsi Feb 11th 2010 9:39AM
Actually my guild in general is pretty elitist.
We have lots of fun knowing we all can perform well, and we get shit done.
Zanathos Feb 11th 2010 1:20PM
I'm curious what history you're referring to.
Vandersveldt Feb 11th 2010 4:30PM
Without trying to start a flame war, I'm going to try and explain why the elitist attitude is so strong in WoW. When it started, it was a super nerdy game, and didn't only reward min-max thinking, it demanded it! If you didn't want to put in the effort it required to be elitist, you couldn't even ATTEMPT end game raids like Onyxia. Some of the people still playing, started playing because this was a game you could go to that catered to that play style. It's understandable for people to be upset that that niche doesn't exist anymore, elitists don't really get their own dungeon anymore, just harder versions of, what is by then, "old" content. We've kind of been left out in the cold, and for no reason other than there's less of us. I realize the vocal majority of us are jerks, but we're not all like that. We just want our games to bash us in the face repeatedly, with the more consequences for screwing up the better. Nothing feels better than overcoming (seemingly) impossible odds.