WoW Rookie: Pro tips for lowbie dungeon runners

When you really need to know, turn to the hive mind. Readers had plenty to say last week about their trials and tribulations (and triumphs!) running the older instances of vanilla WoW and Burning Crusade. Thanks to speedy reader comments, we were able to update readers with a resolution to the looting mess that left most groups unable to complete the staff required to summon Ironaya in Uldaman. (Any other issues with tradeable objects inside instances? Let us know about them in the comments.) As the discussion wound through page after page of observations and frustrations and advice, a veritable gold mine of tips for running low-level instances emerged. This week, we'll recap those tips for new players who are making their way through the old instances for the very first time.

Our advice: if you don't enjoy this kind of play, don't use the random queue feature in the Dungeon Finder. Read wowhead.com and talk to other players to find out which instances are shortest, then queue only for those places. Hours of "torture" is fun for neither you nor the groupmates who have to suffer through your boredom and impatience. Forewarned is forearmed!
No instance maps There are no in-game instance maps inside pre-Wrath dungeons. As a new player, you probably won't miss what you haven't yet experienced -- but a lack of instance maps tends to throw Wrath-experienced players for a loop. Find maps of vanilla and Burning Crusade instances on sites like wowhead.com, or install a map add-on such as Atlas. Or, you know ... explore.
The trading blues You can trade blues and conjured items with Dungeon Finder groupmates from other realms, but you can't trade greens, whites or greys. It's all related to keeping the economies between different realms balanced ... But the restriction becomes annoying when you'd like to give that thirsty healer the stack of looted water that's building up in your bags. Sorry.
I needs me some greens! [UPDATED] Once you get to Burning Crusade content, you'll be limited to rolling on armor from within your own armor class, even if another type represents a sizeable upgrade for you. Sorry.
The unknown quest-giver We love, love, love thoughtful groupmates who share instance quests we haven't yet picked up. But finding quest-givers we've never seen before for the turn-ins afterwards? Not so much. Simple solution: liberal doses of wowhead.com.Where am I in BRD, and who do I kill? The Dungeon Finder splits the notoriously sprawling Blackrock Depths into two sections, BRD-Lower City and BRD-Upper City. It's a helpful way to shorten the instance for more accessible pickup grouping -- but which version did the DF put you in, and which bosses are your objectives? Beyond the confusion, we've heard reports that killing the wrong bosses first, even if you go back and kill the correct bosses afterwards, prevents you from receiving your Satchel of Helpful Goods.
To complete BRD-Lower City, kill High Interrogator Gerstahn. To complete BRD-Upper City, kill Emperor Dagran Thaurissan -- but whatever you do, don't let the Princess die during the encounter. A current loot issue prevents players from receiving their Satchels of Helpful Goods if the Princess gets killed.
Those unhelpful Satchels of Helpful Goods Every instance you run using the Dungeon Finder's random feature (not only your first random of the day) rewards each group member with a Satchel of Helpful Goods. What's confusing to players is that the reward is not tailored to their class and spec and sometimes doesn't appear to be appropriately tuned to their current level.
Here's how it works: your satchel will contain one of two items selected for the level bracket of the instance you're running. (This prevents players who run lots of random instances from building complete sets of armor that trivialize quest rewards and boss drops; these rewards are meant to be sweet treats, not complete armor sets.) Again, the rewards depend upon the level of the instance, not your character. Once you reach Burning Crusade content, you'll find that the level of the average green quest drop far outstrips the item level of satchel rewards.
We found this chart from player Maliander in the comments at wowhead.com. While we can't verify its complete accuracy, we think it's obviously close enough to offer you a good idea of what to expect from your satchels. See the chart for full details.
Range | iLvl | Item 1 | Item 2
15 - 25: 25 Cloak Belt
26 - 35: 35 Necklace Gloves
36 - 45: 45 Ring Shoulder
46 - 55: 55 Boots Bracers
56 - 60: 60 Cloak Waist
61 - 64: 64 Necklace Gloves
65 - 70: 70 Ring Shoulder

Premade disappointment Trying to use the Dungeon Finder with premade groups (say, when you're grouped with a friend or family member and using the Dungeon Finder to fill the group or for the random feature) is a disappointing failure. Even one level's difference between players can cause the Dungeon Finder to turn up its nose. Blizzard bug-hunters are investigating. Sorry.
Those unpopular optional bosses Players who want to kill every boss in an instance may have a hard time with so-called "optional" bosses that fall off the beaten path. Impatient players often shun out-of-the-way bosses and drop out of the group as soon as they've killed whatever they deem is "enough." Unfortunately, you won't find many players who'll want to join a group that's already killed some or most of the bosses in the instance. While we think that the expectation going into any pre-80s instance should be for full completion, it may be easier to let the majority decide. Don't be rude and /kick players who're in the minority; give them the courtesy of deciding whether to come along anyway or leave the group on their own.

Lost in space When players who've died have to run back to an instance entrance they've never seen, chances are good that chaos is imminent. Smooth recovery pro tip: Get everyone to use the Dungeon Finder to teleport out and then back in again. You'll all meet up outside the instance entrance. (Don't simply step outside the physical entrance, or you'll be sent back to wherever you were before you began the instance.) Corpse-runners can rely on your map icon to navigate in (they'd have to resurrect at the Spirit Healer to use the teleport function, thus gaining Resurrection Sickness -- your call on whether or not that's a good deal), and you'll all be together as a group to handle any respawn once you get back inside. (Of course, if you have a warlock, don't forget about summoning!)
Dead or alive When you die inside a Tempest Keep (Netherstorm) instance, you respawn fully alive with no Resurrection Sickness on the ground at the Cosmowrench graveyard. You will need to fly back on your flying mount or use the Dungeon Finder's teleport feature. Quest/instance level mismatch We talked a little last week about the mismatch between level ranges of instances and the level ranges of the quests associated with those instances. What's the deal? When Blizzard lowered mob levels and cranked up the loot quality in old-world dungeons in order to attract post-expansion players, quest levels remained unadjusted. Today, you'll find dungeon quests that are green or even yellow long after the dungeon itself is grey and long gone from your Dungeon Finder list. Hit quests you're especially interested in completing the moment you become eligible in order to keep from outleveling them in no time flat.
Where did all the mid-60s go? Players must successfully complete both a prequel quest before doing Old Hillsbrad Foothills, which in turn unlocks The Black Morass (a lot of unlocking to do for an entire Dungeon Finder pickup group). Both CoT instances tend to fall by the wayside, leaving all the mid-60s chain-running Mana Tombs ... or sticking with quests.
Where have all the 69s gone? Why can't you find anyone to run Tempest Keep and other high-end Burning Crusade instances with? The Dungeon Finder's random feature tosses players into Wrath of the Lich King dungeons once they've hit level 69. Specify which BC instances you're queuing for (don't use the random feature), or head to Northrend, friends.
Thanks to all the readers who shared their leveling instance experiences in the comments last week. If you come across any problems that have already been updated or find new issues to address, please leave a note in the comments.
Hot links for fresh 80s
Moving on to those of you who've already reached the end of the leveling road, let's wrap up with the week's best posts at WoW.com aimed at freshly minted level 80s.
| Class Skills 101 Learn the basics of effective level 80 play for each class.
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| Skill versus gear Exactly how much does gear contributes to DPS? Let's define skill, as opposed to mere competence, with a mix of hard numbers and philosophy. |
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| Shadow rotations Basic shadowpriest rotations for soloing, leveling and raiding. |
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| How to tell if that's a GM whispering you Is it really someone from Blizzard who's in your /whispers, or are you the target of a scam? |
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| Macros and add-ons for holy pallies These amazing addons and macros allow paladins to focus on keeping people alive. |
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| Five tips for DPS From the way you carry yourself to the very mechanics of your class, make the most of your instance runs. |
Filed under: WoW Rookie






Reader Comments (Page 1 of 2)
ltgalloway Feb 11th 2010 9:09PM
Am I reading that right? I think you got Black Morass and Old Hillsbrad backwards. You must complete OHB before you can do BM.
ltgalloway Feb 11th 2010 9:12PM
Also, you must do the escort quest before you can even get in to OHB still, yes?
Hiwa Feb 11th 2010 9:16PM
Yeah, glaring mistake. First do Old Hillsbrad, then BM. I was saddened by the fact that I only got queued to Hillsbrad once in my 60s--it's always been one of my favorite instances in the game.
Juneau Feb 11th 2010 9:17PM
Yeah, all you have to do is escort the belf kid around the cavern, and then you can run Old Hillsbrad. Once you've done Hillsbrad you'll get the quest for BM, which falls into the "where have all the 69s gone?" category.
Hiwa Feb 11th 2010 9:18PM
@ Itgalloway--yep, you also still have to do the escort quest. On my latest toon I actually went in there on some off-time at the end of the day and did the escort quest just so I'd be able to queue for old hillsbrad--still only got in there once though before I outleveled the place :(
Hiwa Feb 11th 2010 9:19PM
@ Juneau--actually the kid is the quest-giver, the escort is some adult keeper of time or w/e they call themselves.
lisapoisso Feb 11th 2010 9:26PM
I see that I have successfully blocked endless repetitions of BM from my memory -- so thanks for pointing out the transposition! Fix made. And now I'm now going to return to my protective amnesia ...
Zuljo Feb 11th 2010 9:30PM
I know you're right about the order being wrong, and I think you still have to do that (really annoyingly boring) escort quest before you can enter Old Hillsbrad.
bf71090 Feb 11th 2010 9:55PM
I've spotted a couple of completely false things in this article. I've been leveling a prot pally in low level instances for the past few weeks.
1) You can Need on greens. I just did yesterday.
2) Unless I'm reading that wrong , when you teleport out with the dungeon tool it takes you to where you were prior to being teleported to the dungeon
Superthrust Feb 11th 2010 9:32PM
@Itgalloway - yes, thats correct. First do the "this is caverns of time" walk around quest, then Ohb, then the escort, then after the final boss, talk to the elf, and he gives you a quest to go back out...then, talk to the "dragons" outside in cot, then they tell you to head to BM...again, talk to another long eared friend (sorry, not a rabbit or basset hound) and then help medivh tune in his new awesome ULTRA-HD tv known as the dark portal.
PROTIP for the non-classic BC people: The elf at the beginning of Black Morass gives you a chrono beacon. BUT after completing the instance, and re-running it, you can again, obtain a chrono beacon, should you need it.
I dunno if its just me but the pugs i got into did BM with no issues at all. I don't think i fell below 90% while tanking either.
Will Feb 11th 2010 9:40PM
Are you sure greens can't be needed? I'm pretty sure several people (including me) have needed greens while in a PUG, at least in places like RFC and SFK. Maybe I'm just reading that tip wrong?
Bronwyn Feb 12th 2010 3:01AM
They can't possibly be sure; I've needed on greens as well.
ALSO, unless they've fixed it in the last couple days, the Need before Greed function is pretty broken in lower level dungeons, which can be quite frustrating if you were really hoping for that cloth upgrade and the shammy needed.
nekorion Feb 12th 2010 3:42AM
it's not that you can't need on greens, its that they have to be armor type specific. Want a leather green when you're a mail wearing hunter? tough luck.
lisapoisso Feb 12th 2010 9:07AM
You're right, I missed the part about the vanilla-to-BC transition in loot rules. Updated, thanks!
kabshiel Feb 11th 2010 9:48PM
A couple corrections:
You can roll need on green items.
You can kill the Princess in BRD and still get loot.
Janne Feb 11th 2010 11:01PM
Rolling on greens seems to be very random. I remember doing it with my priest in Vanilla-instances but in Outland and Northrend i have not been able to do it. Then again, just few instance runs ago a pally tank needed on green boots.
vexis58 Feb 12th 2010 1:38AM
Dungeons that follow the need-before-greed system outlined in the 3.3 patch notes don't allow needing of greens (as far as I can tell, it might just be some instances are broken in this regard and others are working properly).
Unfortunately, the pre-BC dungeons actually follow the Group Loot rules. Ignore the fact that it says "Need Before Greed" when you enter the dungeon. It lies. I learned this the hard way when a hunter rolled need on my warrior tank's plate chestpiece in RFD. And won. They didn't want to prevent you from rolling on things you can't equip YET, so they didn't bother creating a system that prevents you from rolling on things you won't EVER be able to equip.
vazhkatsi Feb 12th 2010 11:58AM
if you kill the princess you don't get satchel, believe me, i tanked it enough to know. tho i'm not sure about what if its the dark iron priestess
kabshiel Feb 12th 2010 2:36PM
I think the bigger issue with BRD is that the dungeon finder doesn't make sure that at least one group member has the Shadowforge Key in an Upper City group.
Samothrake Feb 11th 2010 10:18PM
I recently leveled two chars through their 60's with more then half of my exp comming from instance runs. The most bothering thing about the lfg is that you can see " escape from durnholde" from level 64 and you can do the quest to unlock it at level 66. I actually went all the way to caverns of time twice, to finally do the damn quest there on my 3rd trip. (went each time i dinged. meh i should have checked quest levels >.