Arcane Brilliance: What to do with your trinket slots, Part 1

Ah...best in slot.
In a game that is--stripped to its most basic components--about obtaining better and better gear, it's natural that eventually, you'd begin wondering what the holy grail is. What is the ultimate goal? Which piece of gear is actually, finally, at the end of the day, the best? And how long until the next patch takes it from best in slot to third or fourth-best in slot?
In most cases, this isn't especially difficult to determine. Which item has the best stats? If one cloak has 80 spellpower, and another has 90, chances are good that you can identify the best option of the two. Programs like Rawr can make it even easier. Plug in your character's information, and viola! Here's the robe that's best for you. But where things typically get hairy is on those final two slots: trinket #1, and trinket #2.
Unlike most of your other gear, trinkets are often more...subjective. Here are two excellent trinkets:
Reign of the Dead
Talisman of Resurgence
You're a new mage. Which one of those is better? How do you even compare them? One appears to be an apple, while the other has a decidedly orange-like quality.
To compound the issue, trinkets are rare, notoriously difficult to obtain, and there simply aren't a whole lot of them in the game (compared to other gear slots). And you need two of them!
Well fear not. Arcane Brilliance feels your pain. Let's take a closer look at what's available at end-game, and see if we can't come up with a few good ways to fill those two enigmatic gear slots.
First, a word about the organization and purpose of this first part of the list. For the sake of space, we won't be listing every trinket out there. Instead, we'll try to hit all of the really good ones. And we'll list them not necessarily in order of good-better-best, but in order of item level (with some exceptions). My aim here, with this first part of the trinket guide, is to provide a new level 80 mage with a list of places to go get a couple of quality trinkets. We'll hit the higher level stuff next week.
Also, I won't be ranking each trinket. You can go to places like Elitist Jerks or use Rawr to find hard, black-and-white valuations of these items. I'll simply be providing you with some information to help you decide which trinkets match the content your guild is running (or not running), and which suit your playstyle, spec, and gear setup. Not every mage is the same, and no gear choice is more subjective than trinkets.
Sundial of the Exiled
How good is it?
This is one of the original emblem trinkets, and is itemized to be on par with drops from entry-level raids like Naxxramas. The stat component is crit rating, which is, quite simply, one of the lowest-value stats to have on a mage trinket, especially if you happen to be an arcane mage. But that proc makes up for it. That's a meaty chunk of spellpower, and it has a 10% proc rate and a 45 second internal cooldown. It's passive, which means it's one less button to worry about clicking, but also means that you can't count on it to be up when you really need it. It could proc when you hit the meat of your spell rotation just before the enrage timer hits, or it could proc right as Mirrored Soul starts and you have to stop casting.
How do I get it?
It'll cost you 40 Emblems of Heroism from the vendors in Dalaran. Those are the old heroic currency, and they're only obtainable these days by trading down from better currency--better currency that you can use to buy better trinkets. I only include this baby because it's still a good entry-level epic trinket, and it shows you where the hunt for good trinkets used to start. The same goes for other old item-level 200 trinkets, like Embrace of the Spider. These are still quality items for a mage starting out at 80, but the fact that they come from now-obsolete content makes them more difficult to obtain than they used to be. The simple fact of the matter is that unless your guild still organizes entry-level raids, you're better off heading into more current content and skipping over these.
Abyssal Rune
How good is it?
Ah, now we're talking. This, my friends, is probably the first trinket you should go for. It's essentially the Sundial of the Exiled with haste instead of crit. This is better for fire and frost mages, and much better for arcane mages. The spellpower proc has a 45 second internal cooldown, and a 25% proc rate, meaning it'll be up more frequently than the Sundial anyway. This is--bar none--the best item-level 200 mage trinket out there. And you don't even have to go raiding to get it.
How do I get it?
It drops at a roughly 16% rate from the second boss in normal Trial of the Champion. This means a few runs--maybe even more than a few, especially if there are other casters in your group. The good news is that there are always a bunch of new 80's looking to farm ToC to gear up, and you'll be picking up other decent epic gear for yourself along the way. So get a group together, and if a warlock tries to sneak into that group, make sure to insinuate in party chat that he's a member of Al-Qaeda, a loot ninja, or possibly a nazi sleeper agent, in order to get him kicked from the group. Because you don't want him stealing your trinket. Also because he's a warlock.
Illustration of the Dragon Soul
How good is it?
Pretty good, actually. Essentially, this trinket, as long as you don't have to stop casting for more than 10 seconds, will give you a constant +200 spellpower. This used to be one of the best-in-slot trinekts for mages, but has since been eclipsed by the trinekts that drop in newer content. Still, if you can manage to obtain it, do it. It may be awhile before you can snag an upgrade for it.
How do I get it?
This drops from 25-man Sartharion at a 19% rate. Good luck finding 24 other people to run this these days, though.
Eye of the Broodmother
How good is it?
This functions similarly to the Illustration of the Dragon Soul, in that it provides a near-constant spellpower boost. It amounts to 125 spellpower as opposed to 200, but is easier to keep stacked at only 5 stacks. It also provides a static crit rating bonus. If your spec values crit, this is a decent option over the Illustration.
How do I get it?
Drops in 10-man Ulduar from Razorscale at a 20% rate. This should be easier to find a group for than 25-man Sarth, but it's still obsolete content, so it'll likely be easier for you to simply hop into a more current raid.
Scale of Fates
How good is it?
The flat spellpower increase on this is as good as the stacking one on the Eye of the Broodmother, only it's always on. And the on-use haste is quite good, especially for haste-heavy specs, like arcane. I actually prefer an on-use trinket, since it allows you to manage the bonus, rather than leaving it up to a proc.
How do I get it?
17% drop rate from Thorim in 25-man Ulduar. There are other excellent trinkets in here, but again, chances are low that your guild is still running people through these raids. Fortunately, there's better option for new level 80 mages that's much easier to obtain...
Talisman of Resurgence
How good is it?
Holy crap. Good. The static intellect bonus is yummy for arcane mages, and not terrible for fire and frost mages, but that 599 on-use spellpower is simply delicious.
How do I get it?
This is the best part about this trinket. It's one of the best trinkets out there, and it will only cost you 50 Emblems of Triumph. You can earn those running random heroics in an afternoon. So you can get this by doing the single most efficient thing you can do to gear up your mage anyway. Queue yourself up, go have a sandwich or do some dailies while you wait out the 20 minute DPS wait-times (or find a friendly tank to queue with), and then buy yourself a fantastic trinket that would have made all of our heads explode with its awesomeness if we'd seen it back when Wrath dropped. You kids today don't know how hard we had it. We had to work for our trinkets, by golly! I remember when your grandpappy lost his eye in the great trinket war of '08. It was a tough time...I don't like to speak of it, but there was one dark day when I killed a warlock with my bare hands after he won the roll on Embrace of the Spider. Oh who am I kidding? I love to speak of it. In fact, I have a framed screenshot on my wall of me giving a thumbs up over his mutilated corpse. I used it for my Christmas cards that year.
I'll end this part of the trinket guide here. Next week, we'll begin with trinkets available in the more current content, starting in Trial of the Crusader and progressing up through the shiny new stuff that drops in Icecrown Citadel.
Still, you may be wondering, after all of this, what the final answer to the problem posed in the column's title is. What should you do with your two trinket slots? There is no single right answer, but here's my final advice for a new level 80 mage:
Run normal ToC until you snag the Abyssal Rune. Then run random heroics until you can pick up the Talisman of Resurgence. Those are, in my opinion, the most valuable, easiest to quickly obtain trinkets for an entry-level mage.
What do you think, mage community? How many times am I wrong and how wrong am I? Which trinkets did I neglect to mention that you wish to make a case for? What trinkets are you using and why? And keep in mind that we'll be hitting the higher level stuff next week, so hold off on those particular criticisms until that column hits.
Filed under: Mage, (Mage) Arcane Brilliance
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Reader Comments (Page 3 of 5)
epic Feb 14th 2010 11:53PM
this^^^...i see a lot of ppl are making blind judgments from rawr models...if you simple check the "infinite mana" box TOR drops out of the running...yes as a mage you are going to goo oom on occasion, but this only occurs in situations that are not optimal...in 25s and 10s you should not have that much of a mana issue...and the sp boost is anemic at best...TOR was a BAD TRINK when its cost was limited by the number of badges you could farm...now its just ok but dont; go out of you way to get it
Mugutu Feb 13th 2010 11:38PM
For all you idiots that think the ToR is bad: shut up. Check the math, it's one of the best trinkets for almost any mage, especially arcane ones. Just because you don't like it doesn't make it bad - it makes you bad.
Anyway, now that I'm done raging, I have had Illustration since January 2009 and just replaced it this week with Muradin's Spyglass. If you get Illustration, plan on having it for an extremely long time. It's simply amazing.
Arianis Feb 13th 2010 11:45PM
I think Flow of Knowledge deserves a mention, too. It's dirt cheap, and despite the useless-for-pve resilience, it procs +590 spellpower quite often. Pick it up as a an intermediary to TOS et al.
peagle Feb 14th 2010 12:02AM
Dying Curse seems to be curiously absent; a great +hit trinket from Naxx that is oddly better than the Ulduar equivilant (Living Flame). I have A'nubs heroic & non-heroic trinket, and yet I still keep Dying Curse around for when we're missing misery/faerie from the raid make-up.
Talusazaroth Feb 14th 2010 1:15AM
Its funny that you mention living flame acctuly. I rember the debate i had over it for my guilds entire sint in uldaur. We deterimaned that if you used if evrey time it was up and managed to coinside it with hero/lust, it was a beter trinket, though it did have a larger chunck of hit and was beter suited if you altrenated between fire and arcare.
Since i need my two cents about Tor, for a starting trinket slot its not bad, for a player that didn't mangage to get toc 25 on farm, its hard to beat and was far beter than almost all the other trinkets that you could toc. One of the trinkets im suprised he missed for this list was flare of the hevens which as far as i understand is still incrediable. Though h vexxxus 25 might be out of reach for most.
Something i belive worth mentioning is that trinkets arn't always as good as the numbers say they are. A fire/frost fire mage gearing up won't see decent good numbers untill they reach a 50% buffed crit rating, due to the interaction with hot streak. Havning two crit trinkets to break that point my be more valuabel than geting the haste rating since it brings you to the next tire of damage. Hit trinkets also are a great way to deal with a chaging hit cap, or if like me you switch form fire to arcane based on what fight your going against.
I assume hes mentioning shard of the crystal heart in the next collum which is a simple way to hit the hit cap for a handfull of badges. The quill from frost emblems is the same thing but an arcane mage with the right raid buffs can use the two to be hit caped, which i think is awsome to have olny two hit items on a mage. Both have on use procs though which i enjoy having a on use trinket to save burn periods.
One last question though, where are the bloody wands in icc? I could olny find three of them, am i just not seeing them on the loot tables?
Imnick Feb 14th 2010 4:39AM
There's never more than 2/3 wands in a raid instance, simply because only three classes can equip them.
You wouldn't be pleased if every boss dropped a bow, would you? ;)
funnelweb Feb 14th 2010 1:24AM
Mithril Pocketwatch and Forge Ember are not too bad to start with though the pocketwatch is a world event item - it dropped a lot ;)
gved Feb 14th 2010 8:55AM
ToR might be good if you are low on mana, damagewise its inferior to most trinkets around (including some ilevel 200 )
lordofzoar666 Feb 14th 2010 1:45AM
>_> Eye of the brod is better than the EoT Trinket, no many people see it but Crit is good for arcane. More Its not that hard to keep that trinket up an running in a fight, and the extra mana from the EoT trinket int worth it, if you are raiding you should have one class that can help you manage your mana correctly. Go to a dummy, and weigh your Crit x2 your Base Haste rating, you will see what I meen.
Why I still use Eye of the Brod. and The one from ICC 10, Gunship. Soon as I get the one from ICC 25, eye of the brod will be replaced.
Tonara Feb 14th 2010 2:07AM
If you're not having mana problems as a 25man icc raiding mage you are not doing your rotation right. People fail to realise higher mana pool = more mana from evocate and replenishment. Arcane is capable of the best mana conversion to damage out of any other spec and class, you should be asking for innervates and using every gem cooldown you can to maximise your dps.
Any on demand spellpower is also brilliant if you pop arcane power and icy veins simultaneously with it. Your burn phases will absolutely hammer bosses, and you will be giggling to yourself while you do it.
lordofzoar666 Feb 14th 2010 2:49AM
I'd have to disagree on this, I do my Rotation right and the CD's whenever applicable, and I still push the DPS needed 8-9K moving, 10-12K Stand stills, I have no mana problems, running at 31.5K mana, no T-9 soon, but still, sure a controlled proc with SP is good, but the constaint 125sp + 180sp plus the 5%+ Crit from it outweighs the EoT Trinket greatly. It hs a 2 Minute CD, compaired to my cons. 305SP. Now if the trinket was outside Controlled Proccs it would be worth something, but its not. Take it for a chump trinket sure, but its not as good as it looks, honestly.
ProTech Feb 14th 2010 2:16AM
I'm currently running with the two trinkets mentioned in the start of the article: Reign of the Dead and Talisman of Resurgence. I changed Abyssal Rune to Reign, because it's better, but I noticed the lost in haste. I didn't think I could notice such minor percentage change, but it feels like slow, compared to what it was befor. So the two trinkets mentioned at the and are really great, because Abyssal Rune gives you hase, which can be noticable. Talisman of Resurgence gives int which converts into spell power if you and arcane mage, and also helps with your mana pool. Bigger mana pool means more mana regenerated with Invocation. I think I will miss it too when a better trinket drops in ICC...
Cryogenist Feb 14th 2010 4:58AM
Great article. Can't say I'm a fan of Talisman of Resurgence but then again I'm not arcane and I don't really need the intel. Kinda just wish there was a Abyss Rune 2.0 cuz the original is so good.
Also I'm interested in your thoughts of which trinket to use for Season 8 because I'm lost. I don't raid, so should I trade Titain-Forge Rune of Audacity (+111sp) for Medallion of the Horde(+153 resil) granted the new resilience changes? And what Abyss Rune or Talisman of Resurgence for Battlemaster's Ruination a flat (+150 sp plus 4600 health bump). I'm the last man standing for my team and I'm not human.
Can't wait for next week article.
habedehum Feb 14th 2010 8:16AM
can you have the same trinket in both slots - i don't see it say anywhere that you can't
W01ph Feb 14th 2010 9:17AM
Technically, you are able to equip the same trinket in both slots. However, every trinket mentioned in the article is unique, meaning not only can you NOT equip 2, you can't even own 2 of them. And as far as I know, the vast majority of trinkets are either unique, or unique-equipped. As much as I'd like to be able to equip 2 of the same trinkets on my various toons, it's just not an option..
obc Feb 14th 2010 12:43PM
you can only equip ToC Trinkets twice. One the normal version, 2nd the heroic version of the same trinket. but i can't think of any other trinkets that work like this.
jessedegenerate Feb 14th 2010 10:28AM
qq all you want, it's not going to change your spot on the meters.
/raiding lock (i know it doesn't mean anything to do with skill by 5.8k gs)
P.S. Mages offer less raid support, (you can sheep, but bliz made that a pvp tool in wotlk) arcane does significantly less damage currently than any lock spec. ANY.
I'm going to apply for the raiding warlock column, you've had this coming for a long time.
Dastalis Feb 14th 2010 10:19AM
My problem is that I am dropping hit like nothing else by equipping the T9 gear. And I only need to make up 10% as a properly talented Dranei. I had to stop equiping some of the gear until I can find a way to make hit and that 60 EoF trinket seems like an easy way to go for it's truckload of hit. Other than hit though it seems pretty mediocre. I guess that one will be discussed in next weeks Arcane Brilliance?
vanye111 Feb 17th 2010 10:38AM
I wouldn't waste the frost badges on the hit trinket. Use your triumph instead. Unless you're sitting on 4pT10 already. Only 108 hit rating, but that's roughly 40% of your hit as an arcane mage, and about 20% of your hit rating as fire (elemental fire/frost it's about 30%).
Depending on your tier gear and weapons, that should be sufficient.
Coik Feb 14th 2010 11:03AM
I have to admit I was kind of hoping to see Fire 101 this week, but considering the current state of things I suppose Christian felt that fifty lines of maniacal laughter followed by the three steps that every Fire mage needs to follow in order to be raid-viable (go to trainer, unlearn all talents, spec Arcane) wouldn't be a substantial enough article to warrant posting.