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Reader Comments (Page 1 of 1)
2-14-2010 @ 5:17PM
deluded spider said...
As a Disc priest, I've never even looked at HPS. If people don't die (including me), I've succeeded. I'm harder on myself when I'm DPS than when I'm healing, because even though I'm much, much newer to healing, I feel that I'm a little better at it sometimes. There's only so much you can do DPS-wise if you're doing everything right, and the rest is just hoping for more gear to drop. But you can do crazy amazing things with your heals if you time everything right and don't run out of mana.
I'm hard on myself if I screw up, but I've been lucky so far. I run with nice people who don't point fingers when mistakes get made, and likewise, if someone else messes up, it's not a big deal and I don't place blame on them. As you said, no one's perfect, and this is a game, after all. The more we screw up, or the more attempts we make to kill something, the better it feels when we finally all get it right. :)
Reply
2-14-2010 @ 6:50PM
Avan said...
I disagree that there is a limit to what you can do as DPS. You get better gear. you do more damage. You refine your rotation, you do more damage. The sky is the limit to how much damage you can do, until the boss is dead of course.
Healers? We get better gear, but everyone will still take the same amount of damage regardless. It is a very real limit to what we can do, in that regard. We can push ourselves harder and harder, gear up as much as we want, but we'll always be limited by how much damage the boss is doing. As everyone else gears up, they take less damage and reduce our limits further. We're always working on a deadline, and our output is always has a cap that is out of our hands.
2-14-2010 @ 10:06PM
Heilig said...
The point he's making is that DPS gains are always incremental and your basic rotation never changes within any given fight, whereas healing presents an entirely different challenge.
A priest's widely varied toolbox allows for some truly miraculous feats when you line everything up right. Solo healing a ten man ICC that just lost its other two healers is not something a paladin or Druid is likely to be able to do, but Priests have the tools to pull it off, albeit not for very long. But PW:S, CoH, Prayer of healing, PoM, and Renew can really put out some incredible group healing in a pinch along with giving the tank some breathing room while you heal the raid. You don't ever see those kinds of accomplioshments as DPS.
2-15-2010 @ 12:34AM
Avan said...
I'm not so sure about that, either. Gear upgrades are great for everyone for the same reason. But DPS rotations will change as a result of it. Before ToC25 gear, rogues had rupture in their rotation. Now they don't because it scales terribly.
I can get the idea behind pulling off some miraculous, raid-saving feat, but I have to disagree there, too. As a healer, our "moment to shine" is when the deadline is about to be met; someone (or many) is going to die. The perilous mission, should you choose to accept it? Bring them all back up to full. Raid saved, healers get huge praise for pulling it off. Hurray.
DPS, on the other hand, have the same moment. However, their moment to shine is usually when the healers didn't; there isn't enough DPS alive to kill the boss before the berserk timer. They've got to hit harder, they've got to hit faster, they've got to get this one in at the last second. When they do, thats their feat. Or maybe both tanks are dead and the DPS is falling one by one with the boss at 1% health, and they're on the last attempt (pre-nerf) for the fight. Or if you're one of the unlucky ones to have a healing spec possible, start offhealing when a healer drops.