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2-14-2010 @ 7:35PM
The first step is the hardest.Not only do you have to say "How can I improve?" but you have to say "yes, I can improve".No, meters aren't everything for healers. They can tell you a lot of useful information, and they are an effective comparison if you control for gear, class, and spec. In other words, if a Holy Priest with similar (or worse) gear is doing much better than you at the same job on the meters, you might want to take another look at your play.You can't say "well, if people didn't die, I did my job" because you *can* still improve, which means when you run into the next (harder) encounter, people still won't die. Find logs or players you can compare to. The moment you stop trying to improve is the moment you start getting worse.You can't say "well, Druids just are OP on the meters". You need to say "that druid is healing really great, is there any way I can come close or match him?" Or at least "well, last week I did this much, lets see if I can do more". You run into this a lot in Arenas. Its really easy to say "well, so and so class and comp is completely overpowered, therefore its not me that needs to improve my play, Blizzard just needs to buff/nerf". When you say that, you are in a logical fallacy. No matter what class/spec you play, there are players out there who are better than you. Do they have better gear? Perhaps they earned it. If you're so uber, why don't you have their gear? No, its not your comp, there's more than likely another team running your comp out there that is doing better than you are.9 times out of 10, its not your comp, its not your class, your spec, or your gear (especially when we're talking healers) - remember how those guys downed Yogg while wearing blues? The moment you start looking for excuses for your poor performance, you are selling yourself short.So, the very first thing you should do after every encounter, even if it was a kill, is say: "Great! Now, how can I improve?" When you can't come up with an answer, that's when there's a problem.
2-15-2010 @ 11:48AM
Everyone points to the guys who killed Yogg in blues, but keep in mind it was mostly 200 level blues enchanted etc and far more key - they wiped a TON. Like 20 times. They did it and that's very impressive, but they pretty much had to execute PERFECTLY. That's all fine if you want to do that, but a lot of us aren't out to stress ourselves about doing 1% more DPS - 4500 is OK, 4545 won't usually matter. Yes, it will on 1% wipes and cutting edge stuff... but we're not all doing that. "So, the very first thing you should do after every encounter, even if it was a kill, is say: "Great! Now, how can I improve?" When you can't come up with an answer, that's when there's a problem."Depends how serious you are. I take the game seriously in the sense that I want to do well and help the raid suceed so I gear up, grab badge stuff, epic gems, learn my class... but you know what? When we down a new boss we enjoy that fact, we don't immediately go "nice. Now what can we do better?" Oh, we'll look over the WOL logs and see if there's stuff that could have gone better the next day, esp if it's a sloppy kill or whatever, but dammit... it IS a game.
2-15-2010 @ 10:40AM
Just want to say that when Ulduar came out, many guilds wiped on Yogg. My guild got to him the first week, then spent 20 hours wiping on him. We would have been in full 213 gear. The fight required perfect execution back then as well and my guild only had a few good dps so the rest of them might as well have been in blues. Killing Yogg in blues certainly makes a point that skill>gear but that is the case for most progression guilds. Look at the guilds who killed Lich King last week - do you not think that required perfect execution? What about vodka clearing all the heroic nonattempt bosses that many people are going to be stuck on for weeks? Skill sets those players apart from everyone else.
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