The Light and How to Swing It: It's all intellect's fault

Paladins have an incredible amount of what I call 'support' spells: things that aren't part of your rotation but provide us with quite a bit of flexibility. All of our 'Hand of X' spells would fall into this category, along with several other unique abilities that set us apart from other healers. Our healing toolbox has also expanded significantly, with Sacred Shield and Beacon of Light completely redefining how a holy paladin heals in WotLK. My actions bars are filled with macros and various support spells that I may need on a moment's notice.
Even with the sheer number of abilities that paladins have to deal with different situations, we are left with only two true healing spells to rely on. Holy Light and Flash of Light are our workhorses, with nearly all of our actual healing coming from one or the other. Holy Light provides us with an essentially infinite source of throughput (see the above graph from Valithria Dreamwalker), while Flash of Light's efficiency gives us a longevity that has other healers green with envy. Trying to reconcile the difference between these two paradigms, massive throughput vs persistent longevity, is one of the most intensely discussed topics in the holy paladin community. Read on for my thoughts on the topic.
Throughput:
Throughput can be summed up simply: a measure of a healer's ability to put green numbers on the screen. While we can make the numbers bigger via spell power or more rapid via haste, the concept remains the same. Often simplified to 'Healing per second' or HPS, throughput is vital to keeping your target alive in high damage situations. Your HPS must be greater than the target's incoming DPS, or else you'll fall behind and your target will die. Haste smooths out your HPS so that you have a more even stream of healing, and is particularly valuable when the tank is taking hits rapidly. Spell power bumps up the size of the heal, which is more valuable when your target is likely to get hit hard but not very often: think of a powerful boss AoE ability like Decimate.
Longevity:
While it can be described several different ways, I like to think of longevity as a two component system: the base mana tank and the in-fight regeneration. Your initial mana pool at the start of a fight becomes the baseline for how much healing you're capable of, with regeneration adding on to that as the encounter progresses. If you had a mana pool of say 30k, and your Holy Light cost about 1,000 mana (not actually), your initial longevity would only be 30 Holy Lights. Luckily, through a variety of sources, paladins are able to regenerate massive amounts of mana, which further extend the amount of healing spells we can afford.
Let's examine our primary source of longevity: intellect. Intellect is the best longevity stat in the game, due to the fact that it not only boosts our base mana tank and in-fight regeneration, it also touches nearly every healing stat we have. It boosts our initial mana pool, our spell power, our critical strike rating, and our regeneration via Divine Plea, Replenishment, Illumination, and Seal of Wisdom. Due to its diversity, intellect really trumps every other stat option. Divine Plea can be one of our biggest mana regeneration sources, and it only scales off of intellect. MP5 is great, but it only boosts our in-fight regeneration, and not a single thing else . By stacking our gear towards intellect, our longevity increases exponentially, and we even see a small gain to throughput while we're at it.
What every paladin wants:
A paladin's overall goal is to have the ability to put out high HPS when needed, and to put out that high HPS for as long as possible. While exactly how high and for how long we must generate this HPS stream depends on the encounter, it is easily understood that 'more is better'. So how do we mix throughput and longevity to create a healing system that can handle any situation?
Due to intellect, it is so incredibly easy to gear a paladin for nearly infinite longevity. Once achieved, a paladin's only hurdle becomes doing enough HPS to keep a tank up under heavy fire. Our gear and intellect gems/trinkets will handle the mana situation, it becomes our job to use that mana to keep the tanks alive. In addition, there really haven't been any fights of attrition in WotLK, where longevity wins at all costs. In actuality, it's typically the reverse: shorter fights with periods of intense incoming damage. With these parameters and in these conditions, the correct decision becomes obvious: spamming Holy Light.
Now, anyone who tells you that holy paladins just spam Holy Light is doing you a disservice, as no paladin truly casts 100% Holy Lights in any real encounter in the game. Using a mix of Flash of Light for light damage and Holy Light for heavy damage is still necessary, as our longevity is not truly infinite. I find myself splitting the two about 50/50 for healing done in ICC, varying based on which boss we're attempting. Most encounters have lull periods where the HPS requirement simply doesn't demand anything above a couple of quick Flash of Lights. Let me also add the disclaimer that there are paladins in very high-end guild who use FoL builds successfully, but that for the majority of the paladin population, HL builds will be the top performer.
The situation we're concerned with is when the HPS requirements are high, and holy paladins are the one tasked with getting that HPS to a tank reliably. Fights like Festergut in Icecrown can really showcase this, where the tank takes moderate damage some of the time, massive damage for the rest. The approach we take in these high HPS situations becomes the differentiator between a FoL or HL gear build.
A FoL paladin will have stacked the throughput gear necessary to let their FoL do the talking and handle the incoming tank damage. The key problem is that throughput vs incoming damage is not a fight you can lose for long: if your throughput is too low, the tank dies quickly, regardless of how much mana you have remaining. Most of us have had that feeling right as a wipe is happening, where the tank is literally taking so much damage that there's no way anyone would be able to keep them alive. All the mana in the world won't save a dying tank who's incoming DPS is higher than your FoL spec's HPS can handle. You can regain mana via potions, Mana Tide totems, melee'ing the mobs, and several other ways. You can't boost your HPS without using a cooldown.
That's where Holy Light comes in. With the highest HPS of any single target heal in the game, and a cast time and mana cost that facilitate frequent usage, Holy Light becomes the tool with which you can solve all healing problems. Talents like Light's Grace and Judgments of the Pure ensure that our Holy Lights are fast enough to reach their target on time, and the baked-in healing power that WotLK's Holy Light received from the old Blessing of Light ensures that no tank taking reasonable damage will die on our watch. We have amazing longevity due to intellect's wide swath of affected stats, and we have a spell who's HPS makes all others pale in comparison. Holy Light builds become the obvious choice once you've analyzed the strategy behind the decision. Intellect makes it trivial to gear for longevity, and Holy Light makes it even easier to achieve the HPS numbers we require. Now, while FoL paladins will try to reverse the strategy: why not use FoL for its longevity and then try to stack throughput instead? Intellect is the cause: It's far too easy to get FoL down to the haste cap territory, and spell power simply doesn't boost FoL's HPS enough to get the job done. Throughput has no counter-stat to intellect, and so FoL has no ammunition to surpass HL.
Conclusion:
Intellect scales so well for us, and with Cataclysm bringing its own intellect-to-spell power conversion, I predict its continued reign as the top paladin stat. As long as intellect remains so valuable, Holy Light builds will be the king of the healing castle. There's no reason to not use your highest HPS spell when you know that your longevity is already taken care of. If we had a truly competitive throughput option, some other stat that could actually compete with intellect, then an FoL build could make sense. Until that day, there's simply no reason not to be casting Holy Light.
Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Zalvi24 Feb 14th 2010 6:08PM
great writing, you always deliver, unlike gregg
Zalvi24 Feb 15th 2010 7:15AM
is it just me or the chart is giving me the finger?
Beruza Feb 15th 2010 7:42AM
Why do you feel the need to bash the writers? Could you do better? I don't see you writing for wow.com. The writers are doing us a favor by writing on this website. If you don't like it, don't read it. If you can do better, then start your own.
ToyChristopher Feb 14th 2010 6:29PM
Thank you. Hopefully this will let people see what "holy light" paladins are all about and clear up a few misconceptions.
mrderekt Feb 14th 2010 6:30PM
Chase, I want to thank you for making The Light and How to Swing it worth reading. I've been a long time Paladin, and starting with Holy 101, I had been thinking to myself "boy, Gregg really upped his game with this column." I apologize for not checking the byline until now. I've been using CLCBPT since you wrote about it and your thoughts on HL vs. FOL is in line with the recent conversion that my guild's Holyadins have gone through as well. It's great to see those thoughts in a well written article.
Keep it up!
Nazgûl Feb 14th 2010 6:43PM
A fellow Holy Paladin who doesn't scoff at Holy Light specs? I didn't even need to read the article, you're awesome.
( I did read it though. )
Umami Feb 14th 2010 8:33PM
I think that is wholly dependent on your group make up. I know that I can't keep casting HL through an entire fight without a Druid's Innervate. If I don't have a Druid to Innervate me, I jump over to casting FoL with the occasional HL mixed in when I know there is high damage coming.
Take Saurfang, for example. There is low damage coming through that entire fight until you reach the first Mark of the Champion. Once that comes out, its HL for the rest of the fight. Even with stacking so much intellect and not having a Druid's Innervate, if my group doesn't have the DPS to down him before a 3rd mark comes out, we are toast because I will go OOM. Even with 40k mana and 40% crit.
I understand that HL is the overall better choice, but I think it is situational. I healed all of ToC with spamming FoL. More Intellect alone does not a better Healadin make.
Aedilhild Feb 14th 2010 7:03PM
Yes. The evaluation of Holy Light should be "for situations in which no other spell can provide necessary throughput," not "current mechanics and gear allow for such abundant resources that efficiency is only a marginal consideration."
As long as design remains generally consistent with Ghostcrawler's statement from December — "If mana doesn’t matter [ . . . ] (overhealing) has no consequence. If you use the proverbial bazooka to kill cockroaches, then who cares?" — Cataclysm won't allow such liberal use of the paladin's most powerful spell.
ryang Feb 14th 2010 7:12PM
It's been awhile since I've healed on my pallie, but the idea behind stacking int is that with replenishment, plea, etc, etc all scaling off int, you receive so much more mana back than you should be throwing out.. I've never noticed any of the holy pallies that I run with having mana issues, or calling out for innervates.
Maybe you're doing something wrong? Not sure..
bmost1022 Feb 14th 2010 7:20PM
With divine plea and divine illumination you should be able to keep up your mana and through avenging wrath and our 2t10 bonus you don't have to sacrifice much healing for DP. I find that remembering to DP regularly is the difference between going oom and finishing a fight with most of your mana in icc
Umami Feb 14th 2010 8:34PM
Maybe it's not me doing something wrong, but the other healers... or maybe me...
I am in a 10man guild and the other healer with me is either a Druid or a Priest. Both are better geared than I am.
That being said, when I am healing the tank and I start to drop to around 50% mana, I pop divine plea. 50% loss in healing means i crit for 11-13k. The other healer, sometimes, can't make up the difference in healing. Even if I use Avenging Wrath or my 2set T10, it doesn't offset enough for me to maintain healing the entire fight with using pure HL. If the druid is not healing, but is going critchicken, I have him innervate me. That, along with my cooldowns, allows me to keep HL for an entire fight. Otherwise, I go OOM or the tank dies when I pop Divine Plea.
Oriflame Feb 14th 2010 8:41PM
I've never understood the math on using DP, and losing 50% healing vs using FoL more and not needing to DP. Its the conventional wisdom that one should do that - but can someone point me to a good explanation as to why?
Or are people just DPing during the slower parts of the fight to recover for the nasty parts?
(I'm trying to get with the times on my dusty holy pally)
Heilig Feb 14th 2010 9:19PM
The reason many paladins use HL exclusively is because if you gear correctly (meaning not necessarily always the most current gear, the best in slot libram for holy is still the heroism badge libram) your HL has the same efficiency, if not better, than your FoL, with a remarkably similar cast time. If you can heal for 15K for 900 mana or 5k for 325 mana, which do you do? When you have 40k+ mana and the actual average mana cost of HL is less than 500 mana, you can quite literally cast nothing but HL and never run out of mana.
A FoL build is nice, but it is decidedly NOT for tank healing. It is all about big FoL raid heals and support for the HL tank healer.
icis Feb 15th 2010 9:37PM
I am pretty surprised...non of you guys melee for mana? Man best time ever to melee for mana is during heroism you go from near empty to full in mer seconds. I spend ass much time as I can during boss fights in melee range so when im not casting im getting a few hits in for mana regen.
mor8idhomogenosuicide Feb 14th 2010 6:57PM
I love the articles, and to be frank am glad you've taken over TLaHtSI (heh), but I would disagree to an extent. Until very high end content FoL spec is extremely viable. Admittedly I am now hitting contect where I'm considering a switch to Int/Holy Light, but so far I've cleared all content up to Plagueworks, I've come stuck on Festergut.
Next time I get to him (which is unreliable as I'm in no raiding guild and so PuG it) I'm considering HLing at 3 inhales as FoL is good enough for the rest of the fight, however I do wonder about FoL throughput after Festergut.
Either way, just a fellow Holy Pala making a case for FoL viability, I've 2 healed Lower Spire 10 with
mor8idhomogenosuicide Feb 14th 2010 6:58PM
Either way, just a fellow Holy Pala making a case for FoL viability, I've 2 healed Lower Spire 10 with no Innervate*
was the final sentence. Cut me off for some reason.
Iwanttobeasleep Feb 14th 2010 7:08PM
Two healing Lower Spire doesn't mean a whole lot. They're some of the easiest fights in the instance, and not very healing intensive, especially if your other healer and DPS are halfway decent.
I think 10-mans are a lot friendlier toward a FoL build, too.
Aedilhild Feb 14th 2010 7:13PM
For what it's worth, my main spec is retribution and I stepped in to be the third healer on my guild 10-man ICC run last night. I have a Flash of Light build, and was able to keep the tanks alive as far as the group went, which was Rotface and Festergut (both downed). My use of Holy Light was as a complement to manage the inhales — so the ratio of healing done between FoL and HL was about 40/37%.
That, to me at least, illustrates the proper role of Holy Light: reserved, by way of expense, for brief periods of heavy damage.
mor8idhomogenosuicide Feb 15th 2010 6:53AM
Another fail there sorry, that last sentence was really supposed to be:
I have 2 healed Lower Spire 10 with
McRaider Feb 14th 2010 6:57PM
there is actually a place where you don't want to cast hl. That is the arena. That 2-2.5 sec cast will redirect all interrupts in the world on you. It's like you were screaming "look! I cast a heal! Interrupt me plz!"