Insider Trader: Just the tip

You drop the person a quick whisper, group up to make it a little easier to find them, and then enchant their bracers with that sweet, sweet attack power. They thank you and place the tip in a trade window . . . 2 gold. Before you can even blink, the person breaks group, and logs out. It could be worse -- sometimes, you feel like you're lucky to get even 1 gold for your time.
Especially with the Dungeon Finder making gathering enchanting materials easier for everyone, craftsmen are finding themselves struggling to earn cash via the old tipping method. After all, enchanters are no longer the single-flow hub of getting enchanting reagents. And while enchanters are the long-traditional tipped craftsmen, Jewelcrafters, Inscription practitioners, and just about all professions are in the same boat.
How do you get tips? How do you handle the tips? What goes into a tip? Let's take a look behind the jump and start breaking down the ancient art of supplying tips.
The Myths
Let's start by looking at the myths about tipping. One of my favorite forum-based arguments for why a tradesperson shouldn't be extravagantly tipped is that you're paying for them to "press a single button." Like all good myths, there's a grain of truth in that argument. After all, all the professional is doing right now is pressing "Create."
But you're also paying for time, effort, availability, and any other number of things. You're paying (in some respect) for the time that enchanter spent getting their skill up to a sufficient level. You're paying for that person's time to come meet you in a capital city. You're paying for the person to stand there with you, instead of being in a raid picking up more Emblems of Frost.
Really, though, what you're paying for is convenience. You're paying that person to use an ability on your character sheet which you could have done yourself. There's nothing stopping anyone from levelling up a master tradesperson in every single available profession. Of course, that would be inconvenient and an immense timesink. However, when you're tipping someone, you're saying "Thanks for keeping me from having to level my own jewelcrafter, and for hanging out in Dalaran with me."
My next favorite myth about tipping is that it's more expensive than just shopping for items in the Auction House. I guess on some servers the Auction House could be so cheap that it's a constant funnel of nearly free character improvement. On a whim, I checked out Enchant Bracers - Great Assault on a few different servers. Every time, the enchant was several hundred gold. That enchant only takes 24 Infinite Dust and some essences. That's only a couple Heroics worth of materials, really.
So, for the cost of half that on the Auction House, you can hit a couple Heroics and just tip someone from the Trade Channel. Now, you're supplying mats, so the cost of goods will no longer be a factor. But nobody works for free, and instead of millking margin through the Auction House, you're paying for the work via tip. It's usually cheaper this way, but you should still pony up a little cash to the crafter.
The Amount
The big struggle that I see about tipping is "I don't know how much." I have two different methods for deciding how much I'm going to tip a crafter.
The first option is probably the most "fair." I look up the cost of goods on the Auction House and then look for the pre-created item at the same time. I then cut that profit in half, and offer that amount as a tip on the trade channel. That's a fairly equitable way of doing it since I could find someone to do it cheaper. And by finding someone to do it cheaper, I'd be removing the profit of this work from the crafter's revenue stream. Making half profit is better than making no profit.
Still, doing all that can take a lot of work. My favorite method of tipping is what I think of as being the "daily equivalent." Your average daily quest seems to net about 13 gold. For most run of the mill enchants, jewels, or inscriptions, I'll tip the person one daily. (That is to say, I'll tip 13 gold.)
If the enchant is one of the more special enchants (I usually judge that by whether it takes an Abyss Crystal or some other weird reagent), I'll tip two dailies. (That's 26 gold.)
If I'm getting someone to build something really fancy, I'll tip three dailies. For example, I'd drop an engineer 39 gold (probably 40 to round up) to help me make a mechano-hog. (I'd actually go to 4 or 5 dailies, if the engineer has to fetch the materials for me.)
Again, giving someone 40 gold for a motorized chopper probably seems a little cheap. But I always could find a guildie or other friendly person to make it for free. 40 gold isn't nothing, and I think tends to be a pretty fair amount.
Setting expectations
So, we've talked a little bit about why the customer should tip, and how much the customer should tip. What we've not talked about yet is whether it's fair to tell someone up front that you expect a tip. My answer is pretty simple. If you want a tip, you should say so right up front. "I will do this for a tip." It might seem rude to say you expect a gratuity, but I would think it's a dozen times more rude to expect one and then be upset if you didn't get it.
It's okay to even say how much of a tip you'd like. "Enchanting with your mats for 10g a pop by Stormwind Bank" is a pretty simple phrase to throw out on the trade channel. You may find yourself in a pricing competition on the Trade channel, in which case you'll have to be a little more sneaky. But usually, I'd expect that to work out just fine.
You'll be surprised how much business you drum up by setting this expectation ahead of time. Folks who just want to get their gear enchanted, but don't want to haggle, may thank you for your earnestness.
Summary
Tipping is just a fact of life for many professions. It's how they make their money. Tradespeople are not out to gouge anyone, but if they're not making at least a little cash, they won't be out there for hire.
What about you, gentle readers? How do you handle tips in your professions?
Filed under: Insider Trader (Professions)
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Reader Comments (Page 7 of 7)
lerom001 Feb 16th 2010 5:34AM
At least none of you know how hard it is to try and get a tip off locckpicking without many a rude word slewn ¬.¬
vcdstroyr Feb 16th 2010 7:37AM
Maxed out lock picking and I don't offer to open anyone elses boxes or gates. The absolute worse is when shoves a lock box in your face and expects you to do it without even asking you first.
Gothia Feb 16th 2010 5:54AM
This article is very disturbing and the posters on this forum are even more disturbing. I have to say your post is the most disturbing one that I have read.
1st I do not work for tips if you want my good you either purchase them on the auction house or get them else where.
2nd anytime you craft something it is not pushing a button that your are charging for it is the service, time, and gold that it took you to level that profession to max level.
3rd if your craft was not valuable then everyone could buy the service at a vender.
4th I can't stand Carebears - they make me sick.
Jordan Feb 17th 2010 12:50AM
You're calling people "gutter sluts" and the *other* posters on this forum are disturbing?
Sarabande Feb 16th 2010 10:01AM
I believe in tipping for all of the reasons stated in the article.
While I have the various skills, I don't generally use them for business so essentially, if you're asking for something from me and I don't know you (or don't know you very well) you are pretty much BOTHERING ME. I get approached by all kinds of people for various reasons (especially so since I'm a MAGE) so I tend to really get tired of it anyway.
Whether the person giving you the service is doing it specifically for business (in which case, you should tip because you know it's a BUSINESS) or they'd probably rather be doing something else (or actually IS, such as talking to guildies, organizing mail and bank, etc) and you are imposing on them.
Tip. It could also win you good will from others on your server. Also, if you don't tip and you're faced with a bunch of crafters charging what you think is a ridiculous price for something, don't blame them. Most of them probably started charging a specific fee because they were sick and tired of getting ripped off. Actually, I think charging a specific fee is a good idea. (Though at that point, I think it becomes a fee and not really a tip but that's just semantics . . . )
Treat people nicely or you'll find less nice people around as they become less generous and flexible as a result of putting up with cheapskates and greedy lazy bastards who think they are owed freebies or who think "well if they don't charge, it's their fault."
I paid over 2000 g for my Bejeweled Bracers recipe. You don't wanna tip? Then next time, bring me the mats AND the recipe for me to learn and I won't expect a tip. :P
craig Feb 16th 2010 12:23PM
It sounds evil but happens allot. I answer a tell for a chanter, we group and 50/50 i travel to them. They trade me mats and I tell them a price. Now 50/50 people say fair and pay it. I price at the high lvl the chant the more gold, my top price is 20g. They say oki doki and the deal is down (i wait to see the gold in trade before i hit the button) and carry on with my day.
A few times I've had someone rage that I never mentioned a price before he trade his mats to me. To this my answer is usually thanks for the mats, but my price is my price. Go lvl chanting yourself. They end up paying and more often than not they say 'thankyou' .
hehe had one guy wanting a fiery chant, traded me the mats and when I said 5g he freaked and spammed me on trade as a cheat and a thief. That started a debate on tipping for chants. Quite a few chanters told him to f-off and that 5g was cheapo. Made for interesting trade reading. I mailed his mats back to him cod 5g.
Now before i get flamed for being a hard ass, as all chanters know, it took forever and a ton x2 of gold to max out chanting. I had to buy chants for shards. At 20g max per button click i feel thats a more than fair price. And it's a game were gold is easy to get now pretty much at all levels. And helping people will get you burned more often than not. yea cynical but life is life.
Jordan Feb 17th 2010 12:52AM
Well, if you take his mats and don't do the chant until you get your 'tip', then hold his mats hostage, you *are* a thief. CODing him his own mats for 5g is what's called a ransom.
aisenfaire Feb 18th 2010 1:37AM
40g is an embarrassingly low tip for a mechano-hog.
There should be some proportion to the value of the item (and the profit the crafter could have gotten if he'd sold it in AH), the amount of effort the crafter had to put into it, and the rarity of the pattern. As someone posted before (I forget who), you give a tip in the real world by calculating 10% of the value. If 10% is too much for you, at least give 5%, or make it worth his while. The engineer had to fly around buying the mats--he could have flown around doing dailies as well and earned more than 40g.
I tipped the engineer who made my hog 500g.
Yes, you could have gotten a guildie to make it for free. Why didn't you then? You were paying for convenience--you wanted it then and there.
I receive 40g tips for cutting a gem. Mechano-hogs aren't quite in the same league.
Racthoh Mar 23rd 2010 8:51AM
The amount of sub-par tips I've ever received from 80s were very few and far in between. I don't know, but maybe it's because I could mage port to the customer that made her/him a happy tipper.
10g for all single crafts is what I like to tip others and it is based on my own experience as an Enchanter. Bulk crafting is dependent on how much I'm looking to create, and epic gear crafting is dependent upon how much time or gold I spent gathering the materials. All in all, I always aim to give a respectable tip.
I dropped enchanting a few months ago because I don't like to spend very much time (non AFK) in trade chat. For me, the time it took from whispering people to finally enchanting their gear was more often than not, too long. I wouldn't charge any specific amount in hopes of landing a larger than average tip (10g = average on my server) and I would avoid servicing non 80s looking for service without posting their tip upfront.