Trial account restrictions and the 30 percent problem

If you're picking up a trial account, chances are that you heard about it from a friend or a blog or a news report. But chances are, you were shown or described a massively armored warrior engaged in fierce hand to hand combat on the back of a dragon flying through the air, or a finely robed mage flinging a fireball at the face of the lord of all magic, or something similarly epic. With that in mind, it might justifably get discouraging to show up in game to find yourself dressed in rags, wielding a toothpick, and being sent to collect wolf pelts that inexplicably only drop off about half the wolves you kill.
With that in mind, it's easy to see how a trial account user could get bored pretty fast. But for me, there's one other angle that very few people seem to be bringing up: The social angle.
MMOs are social games by their very definition. While their game play is generally somewhat engaging and robust, most players would agree that without the interaction of other people surrounding you, both in group and out of group, you'll probably get a much more rewarding experience playing a single player RPG. And that's where there's yet another hurdle for a trial account user to surpass.
Only a few years ago, trial accounts were actually relatively unfettered. There were still a few restrictions, such as a max level, but you could still freely send tells, join public chat channels, trade, and so on. This was before the gold sellers really started taking off. As they got more and more ruthless, gold sellers began using trial accounts as mules and ad bots. As a result, the full list of Trial account restrictions has gotten longer and longer.
Spamming whispers and public channels with ads removed the ability to join public channels or to whisper anyone whose friends list you were not on. Creating raids and sending random people invites in order to spam them lead to a loss of the ability to start groups or group with people above level 20. Using trial accounts as mules to move massive amounts of gold lead to trial accounts losing the ability to trade or use mail or the auction house, and to a limit of 10 gold earned at any time. They also lost the ability to create or join guilds, also for spamming reasons.
In other words, most of the social aspects of the game are almost completely cut off from the inquiring trial account user. In theory, you can still use the /say channel to communicate with others, but very few people use say these days. If you want to group up with another trial account user to do a few quests or a dungeon, you can't. You pretty much have to sit around and hope someone with a full account will randomly decide to communicate with you. Essentially, you're playing a single player game.
Of course, the problem is that all of the issues that caused Blizzard to place further restrictions on trial accounts were real, and the restrictions have certainly reduced gold farmer spam, if nothing else. But chances are they've also cost Blizzard a few customers, because trial accounts no longer give you a taste of the true game that is WoW unless you already have friends playing who can friend you and get you past some of the restrictions of the trial accounts.
This may be in the end why Blizzard's trying so hard to revamp the old world. Since it doesn't seem possible to have unrestricted trial accounts that take full advantage of the social aspects of WoW, the best way to hook new players may be to make sure the first 20 levels of WoW or so are essentially a high quality single player game.
Filed under: Analysis / Opinion
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Reader Comments (Page 5 of 6)
noobdeluxe Feb 15th 2010 11:06AM
"The social angle.
MMOs are social games by their very definition. "
Well when i started wow, as trial, i havent spoken to anyone the first 30 levels or so, they should find a way to make user interaction go more smoothly at low levels (exclude alts from that system)
Matt Sagen Feb 15th 2010 11:15AM
For my wife and I, the reason why we haven't started back up again is because we're waiting for the expansion to come out. We've tried playing and only got up to level 9, then stopped. For us, we've played every character combo, every race and got them all to 80. We got bored endgame and quit. We try every now and again to come back, but then we ask ourselves "why are we replaying this all over again when the expansion will make it like a new game". We always come to this idea.
To me, it seems that blizz might have shot themselves in the foot. Many people could be waiting to reroll in hopes of discovering a new game when expansion comes out. My wife and I are, and so are our other married friends. Well, that's two couples already. I'm sure there's many others with the same idea.
Duggie Feb 16th 2010 6:06AM
Why fix something that isn't broken?
The problem is that the trail accounts are being abused. The people to blame, Us (You and me)
Every time we buy gold or turn a blind eye to someone else buying gold, we are encouraging and creating a market for gold sellers.
Blizzard can impose all the restrictions in the world but if there is a market and money to be made then gold selling will continue.
If Blizzard didn't have to spend so much time chasing gold sellers and reclaiming hacked accounts they could more time on game development etc etc.
wumbo Feb 15th 2010 11:30AM
@jealous sprite
ur ideas are retarded. wat ur suggesting was part of the marketing campaign for guild wars, where they made the level cap 20 and said "lvl doesnt matter, its all about skill." guild wars fucking sucks! if wow did wat ur suggesting, everyone would quit. if blizzard ever does tht, ive lost all faith in humanity and im hanging myself. maybe theres a heaven without idiots like u thinking of fuck up ideas
Puntable Feb 15th 2010 11:48AM
I have two suggestions.
The first would be to open up all the chat channels, but you could only use them in the starting zones. I'm not sure how easy this would be from the technical side, but I doubt gold sellers would find it worthwhile to spam Elwynn Forest.
The second idea would be to have seperate servers just for trial accounts, and extend the trial period to level 20. When you upgrade your account you get a free server transfer to a "normal" server, but you can only take a maximum of 20 gold with you. You would never see higher level characters when you start, but the starting areas would be much more lively.
Donttazmebro Feb 15th 2010 1:52PM
Of that 70% that doesn't go past level 10, what percentage is gold spammers?
Beruza Feb 15th 2010 12:07PM
I wonder how many of the gold farmers actually play WoW on their own time. Gold spammer by day, serious raider by night? Who knows....maybe your guild leader is one of them!
You never hear anyone talk about their job, "I work for susan express. I hack players accounts and sell their gold to unsuspecting players." I'm sure they gotta be pretty confidential about it, but there's always a few people that can't keep their mouth shut.
eddie Feb 15th 2010 12:13PM
I think there should be a server dedicated only to trial accounts. if you have a friend who wants to join you with an alt then that is nice, but at least you can have full run of the game in the "trial server" and after you decide to upgrade then you will be given a "FREE" move to any server of your choice. This way, all the new players can play together and see what they like and dont like and make a decision from there. Kinda pointless to have gold spammers on a trial server because you wont be allowed the gold anyway. That is one restriction they can enforce...but at least the new people can learn about the AH and the mail and such..and also..trial accounts should allow you to go to level 20 so by the time you move to the new server you have a mount too!
Angelyne Feb 15th 2010 5:19PM
The problem with that, is a trial server would quickly be overrun with gold spammers and what kind of first impression would that make?
I remember when I started, I kept getting whispers from people trying to sell me gold and it irritated me no end. Irritated is putting it mildly. I wished I could kick the gold seller in the head!.
So isolating this to a server might shield your paying customers from spammers, but how many potential customers would simply quit out of sheer disgust? I known probably would have.
Better to have the restrictions in place. They really aren't that bad all things considered, and you still get to experience the game enough to decide.
Clbull Feb 15th 2010 7:47PM
@Angelyne
Wouldn't a goldspammer's target audience be the high levels?
Just saying, I think a new trial player would be unlikelier to buy gold than a 80 who would rather risk his account details than spend 3 - 4 weeks farming for a mount that doesn't move at the pace of a snail with wings.
I think that a server just for trial accounts would be a great idea, alongside the idea of compulsory authenticators packaged with Cataclysm for reducing goldspam, account hacking, and slowing the future growth of goldfarming.
I think either that, or the removal of BoE epics and removing the cost of Dual Talent Specialization would help, as well as a massive reduction in cost for Artisan Riding Skill, and not limiting people from flying in Azeroth with 'Cataclysmic' weather flying in the next expansion.
bettyloo Feb 15th 2010 12:14PM
You know the funny thing I think is that no one is looking at an obvious reason why a new person would not want to continue on with the game after the trial.... The cost of everything!!!
As a new player would you want to continue on with the game if you had to spend $40 for WOW & BC + an additional $40 for WOTLK add on a $30 dollar two month subscription card and you're looking at $110 just to play the whole game (plus reoccurring monthly fees but that is assumed).
I honestly don't know a lot of people willing to make that type of investment on a product that they may not like in three months time. And don't tell me that there is a large difference in levels before wotlk content because in less than a month me and the wife got to 60 (which introduces DKs)
bettyloo Feb 15th 2010 12:16PM
You know the most obvious reason I see why a new person would not want to continue on with the game after their trial account ends is......
*WANTS TO BUY EDIT BUTTON*
JDM Feb 15th 2010 3:58PM
I agree that it is a lot of money to drop blindly, but if you are uncertain about the game, you probably shouldn't rush out and buy all the expansions too. Play the trial. If you like it, pay the $20 for vanilla. it'll keep you busy for a while, and you can get a better feel for it before you get bc. IMO, $20 isn't expensive to give a game a try - you'd spend the same to rent a couple of console games for 3 days, or go to the theater with a friend to watch one movie; alone if you wanted popcorn.
Mr Shinra Feb 15th 2010 12:17PM
If it were not for the player-drive 'tips' economic system that's been established ("10g for port to Dalaran!" "[Enchanting] LFW, Your mats, tips welcome"), I'd say we should just remove the ability to trade gold to other accounts, which would pretty much wipe gold selling out in one fell swoop... get to the heart of the problem in other words.
Just an idea, don't freak out now.
Mr Shinra Feb 15th 2010 12:21PM
And I meant direct player-to-player trades, NOT anything Auction House related. (Sounds obvious but someone might possiblyt take it the wrong way)
WTB Edit button :(
shhhh Feb 15th 2010 1:12PM
I play a mage and I stand in org making about 100g an hour, giving portals while studying. it takes no time at all, I dont charge, its up to people what they pay. I would hate to have that opportunity taken away. I like providing that service.
bettyloo Feb 15th 2010 12:18PM
^^ You know the most obvious reason to me why a new person would not continue on after their trial account is....
*WANTS TO BUY AN EDIT BUTTON*
Honestly I don't know why they don't have one....as a web developer I've added them to my sites....
alpha5099 Feb 15th 2010 12:35PM
Oh man, I remember trying to quest together with a friend of mine when we were still on trial accounts. The guy who had brought us into the game wasn't on, so we had to run around together, ungrouped, whispering to each other, and being careful not to tag mobs the other one needed.
I stuck with my trial account, but all the things I couldn't do, it's amazing I had the patience to stay.
Maxpowr Feb 15th 2010 12:43PM
Sadly enough, our server realized that gold farmers/hackers actually kept our market afloat. When you boot out the parallel economy, everything now becomes that much more expensive. Frost Lotus prices went from ~25g to ~75g in the span of a week.
Actually relating to the article, There has been no gold farmer spam recently. However, now I get to hear non-stop trolling.
As for the whole trial problem, most of the people I know that started playing WoW was because a friend asked to join.
Psyche_DH Feb 15th 2010 1:04PM
Can someone please clarify whether trial accounts are currently being exploited and for what (they can't launder, advertise? The previous article seemed to imply that they are still being exploited despite all the restrictions. I just can't imagine that is the case anymore.