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2-15-2010 @ 9:29AM
Absolutely! Definitely agree, but I'd actually go a step farther than a mentoring system.I know the leveling and gear progression is a core mechanic of WoW, and the RPG genre, but I think it's time to move on to something else. I know that feeling a sense of growth and achievement is important, but I almost feel like the leveling mechanic should be abandoned altogether. Your buddy wants to come to your ICC raid, why not? Should he have to kill a thousand boars first? I don't think so. Levels and gear separate players. It creates all sorts of elitist attitudes and prevents friends from playing with each other. I think that upgradable stats should be completely removed. Make the entire game based on the player's skill. If someone can play a warrior well on day 1, he can tank ICC on day 1. Gear can be cosmetic. It also would raise and interesting question about our motivations for playing. Would you continue playing the game if the only incentive was the fun you had while playing, not the epic loot that awaits you?
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