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Reader Comments (Page 1 of 1)
2-15-2010 @ 10:23AM
Avan said...
@jealouspirate:
Your idea is bad partly because you can't measure skill. What you think is skill is different than from what I think is skill. How do you define a system based around something so arbitrary? You can't and thats why GearScore sucks donkey balls.
Another reason the idea is bad is because it gives players no incentive to actually level a character. "We need a tank? Alright, I'll go roll a warrior and we'll be good to go in ten minutes." You'll have no attachment to that character. You'll have no reason to get to level 80. You'll have no reason to upgrade your gear. These are all concepts that are very important to the RPG genre.