Lichborne: Unholy DPS 101, Part 3

Before you go into doing damage, it's a good idea to confirm that, yes, Blood Presence is the DPS presence for unholy as well. While in previous patches you could technically use Unholy Presence for certain specs, currently the extra damage offered by Blood Presence will far outweigh the haste of Unholy Presence in all situations.
Single Target Damage
The main thing to remember about unholy damage rotations is that they're more about priority, that is, knowing the optimal attack to use next depending on what runes are off cool down and what debuffs are already on your target. That's essentially going to go down like this:
I. Make sure your diseases are up. A lot of unholy's damage comes from having all 3 diseases up. Blood Plague is more important than Frost Fever thanks to Rage of Rivendare.
II. Make sure Desolation is up via Blood Strikes.
III. Fire off your Scourge Strike (or, if you have Reaping, multiple Scourge Strikes on every other rotation).
IV. Dump your runic power. That's usually in the form of a Death Coil. You can also use Gargoyle. As we mentioned before, be aware that Gargoyle takes a snapshot of your stats when you summon it, so it's optimal to summon it while Heroism (or Bloodlust) is active and while any buff procs you have are up. However, don't hold off summon your Gargoyle too much, or you may lose more DPS than you gain.
V. If you have a free global cool down before your runes refresh and not enough runic power for another Death Coil, this is a good time to refresh Horn of Winter. You may need the runic power later anyway.
For a non Reaping build, a common "rotation," assuming no hiccups, will look something like this in theory crafting shorthand:
PS->IT->BS->BS->SS->Dump->SS->BS->SS->BS->Dump
For a build with reaping, it will look more like this:
PS->IT->BS->BS->SS->Dump->SS->SS->SS->Dump
Note that if you're building up excess runic power, it may be a good idea to dump it off before you start using Scourge Strikes. Make sure Desolation and your diseases are still up, though. That is key.
AoE Damage
For AoE Damage, your priority changes a bit. Here's the breakdown for that:
I. Make sure your diseases are up. The same principles apply as in single target damage, you'll get more damage out of Ebon Plaguebringer and Rage of Rivendare
II. Make sure your diseases are refreshed and spread via Pestilence. When refreshing via Pestilence, it's a good idea to have either Glyph of Disease or use Pestilence on a secondary target so that you refresh the diseases on your initial target as well.
III. Get Death and Decay down. You definitely want to wait to put down Death and Decay until the first two conditions are met. Not only will the diseases debuffs give you more damage, but you'll give the tank time to establish aggro.
IV. Make sure Desolation is up.
V. If DnD is on cool down and Desolation and your diseases are up, use Scourge Strikes, Blood Boil, and Death Coils. If everything is on cool down and you don't have runic power, use Horn of Winter.
That will look something like this in theory crafting shorthand:
Initial throwdown: PS->IT->Pestilence->DnD->Dump
Continuing: BS->BB->SS->Dump->Pestilence->SS->DnD->Dump
Again, on all of the above, it's based on a priority system, so make sure you keep close watch over your abilities and use what works to give you maximum DPS. Above all, make sure diseases and Desolation are up at all times.
10. Glyphs
For single target damage, you'll probably want to go with Glyph of the Ghoul, Glyph of Dark Death, and Glyph of Icy Touch. Glyph of the Ghoul is definitely mandatory. Your ghoul is a significant part of your damage as unholy, so increasing its damage and survivability is a no brainer. The other two glyphs are honestly there as much because there's none that are any better for damage as any special utility they provide for unholy. They're both good, solid damage causing glyphs. Glyph of Icy Touch is deceptively powerful once you factor in the extra disease damage granted by Ebon Plaguebringer.
If you're focused on AoE Damage, swap out Ghoul and Dark Death for Glyph of Disease and Glyph of Death and Decay. Your single target DPS will suffer, but these will allow you to keep your diseases up with a minimum of work and rune usage, and will provide some extra damage to your most powerful AoE spell.
For minor glyphs, there's none that are specifically useful, but I'd recommend getting Glyph of Raise Dead for those times when even your buffed up ghoul can't quite survive an AE or attacks the wrong mob, Glyph of Pestilence to make sure you hit as many mobs as possible in those massive AoE battles, and Glyph of Blood Tap is handy in case you need an emergency reapplication of Bone Shield.
11. Gems
For the most part, you can get away with gemming for Bold Cardinal Rubies in every slot. If you still haven't hit 8% hit, you'll probably want to use a Rigid King's Amber or an Etched Ametrine instead to help meet those goals. In any case, you'll also want to stick one Nightmare Tear in your gear in order to meet the blue gem requirement for the Relentless Earthsiege Diamond. Technically the agility on that meta gem is less than optimal, but it still has the easiest to meet meta gem requirements on any relatively useful PvE DPS meta gem for death knights. If you try to use another meta gem, chances are you'll give up too many useful stats trying to gem to activate it.
12. End-game enchants
Be aware that this list does not take into account any profession-specific enchants or kits you may have access to.
- Weapon: Rune of the Fallen Crusader
- Head: Arcanum of Torment
- Shoulders: Greater Inscription of the Axe
- Gloves: Enchant Gloves - Major Strength or Enchant Gloves - Precision if you need more hit rating.
- Bracers: Enchant Bracers - Greater Assault
- Chest: Enchant Chest - Powerful Stats
- Cloak: Enchant Cloak - Greater Speed
- Belt: Eternal Belt Buckle (Not an enchant, technically, but remember to grab it)
- Legs: Icescale Leg Armor
- Boots: Enchant Boots - Icewalker. You may also want to consider Tuskarr's Vitality if you already have 8% Hit.






Reader Comments (Page 1 of 3)
Alkaios Feb 16th 2010 6:12PM
"It's essentially the choice for any death knight DPSer who wants to maximize their DPS"
I thought frost was still king of DPS?
wtfamireading.jpg
brownyboi Feb 16th 2010 6:46PM
Yeah... about that...
Patch 3.2 just called... they want their Recount figures back.
Ah, what do I care? I'm still having fun with my offspec DW frost spec anyway.
HeartStrikeMOAR Feb 16th 2010 10:44PM
LOL, FROST DPS
Seriously, frost DPS is in last place for DPS, if you want to be uber in the end-game, spec unholy.
Butts Feb 16th 2010 6:13PM
What are the best trinkets for unholy pve?
johnathan.curl Feb 16th 2010 6:36PM
Whispering fanged skull, Deahbringer's Will, and Death's Choice (verdict) are all pretty top of the line.
Paugu Feb 16th 2010 6:20PM
Instead of Tuskarr's Vitality (Since 4% hit is easy for DKs (3% from talents and 1% from racial)), just do Icewalker. I'd think personally to do 44 AP to hands and not 15 str. Since you don't get much armor/crit from it and it's only 30 APvs.44AP. Some people can't afford the chest or back enchant so just get 15 haste/8stats. 21 crit rating meta and +3% crit damage for meta, not your crappy agility suggestion. Plus instead of 10 str 10 Hit, it's better to do 10 str 10 crit or Nightmare gem. I'd go with all 20+ Strength but that's just me if I have 35%+ crit.
Daniel Whitcomb Feb 16th 2010 6:51PM
The 3% hit from talents applies to spells only, not to physical hit, and therefore should not be counted as part of your hit from gear, since the point of getting 8% is to remove misses from autoattacks and weapon strikes.
The issue with counting on 1% hit from Draenei Aura is that it deprives your perma-ghoul of the extra stats it gets when you have 8% hit from gear. Given that, I believe it's worth it to just get 8% hit from gear and give your ghoul that extra oomph.
While it is possible that, with enough manipulation of gems and socket bonuses, it is conceivably worth it to use chaotic skyflare, Chaotic skyflare does take 2 blue gems to activate, which means you'll have a lot of essentially worthless stats in your sockets.
Yes, it is possible, with enough math, to justify that extra blue gem, but it takes a very specific math and requires you to be able to make up the difference with blue gem activated socket bonuses. Since this is not meant to be a horrible theorycrafty guide, but rather a beginner's guide to unholy, I felt it was easier to advocate relentless earthsiege. For your more casual unholy DPSer, it's just the easier choice, and the one less likely to leave them at a disadvantage because they socketed a solid just to meet the gem requirement.
Maelan Feb 16th 2010 6:53PM
Icewalker could be better than Tuskarr's. There's a lot of debate about the merits of run speed and its effects on DPS. I generally prefer run speed, but Icewalker or 32 AP are reasonable alternative enchants.
Most DK builds value Strength to AP at about a 3:1 ratio. Strength gains from Blessing of Kings, Ravenous Dead, and Glyph of the Ghoul. It's a *very* minor difference, on average only a couple AP.
The Agility meta is usually superior. The crit meta gem will require you to use an extra Str/Stam gem. The Strength cost makes the Agility meta a little better in most cases. (The exception would be a very strong blue socket bonus that you're not going to get otherwise).
The Str/Crit gem is better than the Str/Hit gem if you're hit-capped, for sure. Once you're in roughly T9-level gear, it's usually worth getting a +4 Strength socket bonus with a Str/Crit or Str/Hit gem.
All-around, it's a pretty good 101 guide. It delves into the complexity of Unholy DPS a little without getting too lost in it. Very well done.
Sunaseni Feb 16th 2010 9:37PM
How many fights nowadays allow melee to stand perfectly still for 5-minutes? Only a few, being Festergut, Toravon, and Saurfang. Every other fight requires a degree of movement, and the less you move trying to reach an enemy, the more you increase your DPS. 8% run speed sounds minor, but it's incredibly important to reach Deathwhisper adds quickly, reach Bone Spikes quickly, make it between both sides of Putricide, etc. It's too much utility to give up for a paltry amount of crit and hit.
As for meta choice, consider that in order to activate Chaotic Skyflare Diamond, you need 2 blue gems. Assume one's a Nightmare tear, you'd lose 10 strength from the second blue gem. If Relentless Earthsiege was chosen instead, we'd have 21 Agility, and only one Nightmare Tear to activate. You are essentially trading 21 Agility and 10 Strength for 21 Crit, which is a bad trade, as the 10 Strength scales with buffs like Kings and talents as well.
And there's absolutely no reason why any serious DPS should skimp out on the top enchants for backs and chest. If you're poor, do an hour's worth of dailies for 300g, and you'll have enough for both enchants, and then some. If you're going to raid, there's absolutely no reason why you shouldn't do your best for the sake of the raid.
Saint Feb 16th 2010 11:22PM
I use the +42 AP/Run Speed Increse meta gem (Swift Skyflare Diamond I believe) with the +32 AP enchant for my boots. Seeing as Strength/AP is our primary stat and the Swift Skyflare Diamond requires 2 yellows and 1 red gem for the bonus, making it alot easier to gem for, and it covers the feet enchant. Tuskar's Vit and Icewalker both have uses, but neither one buffs our primary stat. +32ap is better than crit/hit, and if it isn't, then you're doing something wrong. 8% hit is really, really easy to come by. I know I was capped from gear right after I hit 80, and I wasn't even going out of my way to get it. That minor run speed is really, really nice, but the Swift Skyflare Diamond has the same 8% run speed, while having significantly easier requirements to meet. Going the route suggested in the article means taking way more +Stam on your gems/enchants, which really could be better used for +str/+AP. Also, on gloves, the +15str vs +44AP is a tough one but the +44AP are just barely, marginally better. Just barely. You really shouldn't need parry if you're DPSing.
Maelan Feb 17th 2010 12:36AM
The bonus 3% crit damage from the meta gem is a lot of damage. You lose out on a ton of damage by not using that. It's a much smaller sacrifice to give up your boot enchant for run speed than it is to give up your meta gem slot.
The 15 Strength glove enchant is *usually* marginally better than 44 AP. It really depends on your own personal stat weights, though.
32 AP is not nearly as good as 12 hit/12 crit, if you assume that you're using all the hit. (This has actually happened to me in Icecrown gear). If you're at 8% hit, then 32 AP should be better than Icewalker, though not by much even then.
BigB Feb 16th 2010 6:18PM
I love Unholy and the perma-ghoul, but being the spaz I am, I find the pet to be a liability, similar to hunter pets, its pretty easy to send the ghoul off to a wrong group of mobs by using tab targetting.
I swapped over to Blood for running instances, just so I dont spaz out and cause a wipe.
It's not a new issue, just a downside to be aware of for any pet class.
johnathan.curl Feb 16th 2010 6:33PM
Chaotic skyflare should be used over agi gem because of the amount of damage coming from spells in unholy. You'll also want to use orange str/crit to activate any yellow socket that carries a +4 strength or +6 armor penetration socket bonus or higher. you can also use the orange str/hit gems if you need the hit.
Lemons Feb 16th 2010 6:56PM
I do the same thing with my holy pally. You have to judge to get a 15% haste buff every minute and I usually just judge every time it's off cd to keep JoL up on the target anyways, but when I do it I just mash the button and let it fly off to the first mob it auto-targets, but because it has a 45 yard range sometimes that mob is in the next pull >.<
Luckily I'm the healer so I can get by with such shenanigans :P
Quasimofo Feb 16th 2010 7:13PM
I don't care how maligned it is, I find a talent point somewhere to spend on corpse explosion. It's rune-powered AoE damage, which isn't bad, even if the damage is low, but I would use it even if it did no damage because dammit, it's just cool! Being able to blow up party members who have died and forcing them to stare at a pile of gore and bones where their portrait was for the rest of the fight is just fun, and considering how many enormous corpses there are that get in the way and block everyone's vision, it's honestly worth it just to be able to clean away the damn things.
Also you can target your own ghoul and blow it up for significant damage, lots of people don't know this.
Malkavos Feb 16th 2010 7:18PM
You wrote:
"Armor: You probably want to wear plate armor just to get more use out of Bladed Armor (and to avoid the ill effects of the Cataclysm itemization change somewhere down the road), but don't go overboard with it either. The benefit is marginal compared to more straight up strength."
Seems to me you'd get both benefits, since there's lets see... no strength on non-plate items anymore, at least at any level that DK's will use. Sure, there's strength leather for level 10's and such but it seems like this post is about the endgame.
Calo Feb 16th 2010 7:31PM
I just read the scattered shots article about soloing heroics and
old-world raids, and thought it was a very interesting read. Any
chance on a similar article for death knights?
Clydtsdk-Rivendare Feb 16th 2010 7:52PM
Raegwyn.
Search it.
Tridus Feb 16th 2010 7:48PM
Good info here, thanks.
I think Blood is a superior outdoor levelling spec though. Blood DKs can be nearly invincible due to all the self heals and Frost Presence (and it gets silly if you use tank gear).
Clydtsdk-Rivendare Feb 16th 2010 7:51PM
Horn of Winter glyph is superior to Blood Tap. Why? Other DKs in the raid probably have it, and if you have 2min HOW while there's more than 2min left on the HOW buff, you won't be allowed to activate it. Or has this been fixed?