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2-17-2010 @ 7:17PM
The lack of housing frustrates me. The problem is so many people start MMOs with WoW, and they get used to what WoW has and decide they don't want anything WoW doesn't. WoW doesn't have player/guild housing, so people get used to the idea of not having them, to the point where they don't see a use for them in other games. With 11 million WoW players not seeing the point of housing, makers of future MMOs don't see a point in adding housing that the WoW crowd won't care for, which ruins the variety in future MMOs too. I don't want all MMOs to be homogenized just because people are comfortable with WoW's stagnant situation on some features from other MMOs.I'm convinced that if these players actually played a game with Housing, they'd learn to love it. FFXI and SWG and LotRO all have some form of housing, and the populations embrace them. In fact I think player housing is one of the things that's kept SWG from completely dying and closing down. It's oddly soothing to sit in your house and place objects you looted in the world, either as trophies of conquest or just some pretty objects you found. You'd be amazed at the impressive decorations people make in SWG just from random inane loot. Stuff like AT-ATs and X-Wings and Christmas trees and anything else you can think of, just from the SWG equivalent of vendor trash.So yeah, I quite enjoy player/guild housing, thank you very much.And to be a bit on-topic and constructive, you could easily add Guild Housing to WoW and keep players in cities. It's easy, just make Auction Houses and Banks only accessible from the cities themselves. Maybe put a guild bank in a Guild House, but everything else in the cities proper. It's the method Blizz has used to keep people using the Old Cities after Shatt and Dalaran, and I think it'd work here too.
2-17-2010 @ 7:47PM
Do those forms of housing add anything to the game that WoW needs? Is there a tangible benefit to adding those to WoW? How would they work in WoW? What kind of resources are needed to make it happen?
2-17-2010 @ 7:51PM
They'd add the same thing tabards, vanity pets, titles, and achievements added.
2-17-2010 @ 7:54PM
That's what I mean. People these days don't see the point of something if it doesn't increase their capability in combat. Like Vandersvelt said, some things are just for fun, like minipets and such. Having a nice little place to call your own is just nice. There's lots of fun to be had from things that are just for cosmetic value.Though FFXI's housing allowed you to place furniture that had actual effects on your characters. I don't know which effects though, so some FFXI player could fill in the blanks there. I know you could also grow a garden in your house, with the crops being used for cooking and alchemy and such.
2-17-2010 @ 8:00PM
Dude! If they made Guild Halls, I should finally be able to take my Corehound Pup off the leash. And hang my tabards up in the closet, instead of in my bag taking up stupid space unlike my 30 dragons (!?).
2-17-2010 @ 8:26PM
Backing up Roguejedi with the FFXI housing bit: some of the items you put in your house were crafting related, (plants in particular, which can be harvested for several different items) others offered regeneration bonuses (something that is -incredibly- valuable in XI), but none are really huge, game changing buffs . The game uses an interesting elemental system to balance just what you could or couldn't benefit from at one time, but, again, there's nothing that's so overblown that you absolutely had to have it. If you want your holy elemental desk and your fire elemental plants, it's not going to ruin your raid (something that also works -very- differently in XI from WoW, so I'm speaking hypothetically here) by gimping your DPS or something. Most of all, though, and here's the very, very important part: it's fun. The items are well designed and look great and there's something satisfying about filling your house up: it's a whole other game that you can play. Your home is also where you store items and change classes, so even if you're one of these hardcore "I only care about raiding and min/maxing" tools, you have a reason to pop in every so often. People keep going on about how it wouldn't serve any purpose, but neither do achievements (when they're not shoving a billion and one drakes down your throat) or small pets, in the grand scheme of phat lootz acquisition. And come to think of it, why would people no longer suffocating the cities with sheer numbers be a bad thing? I don't give a shit about Blood Elf number 44124 dancing on a mailbox in Dalaran. There're plenty of global channels (let's assume housing will be centralized in cities, where Trade, LFG, and other city-linked chat channels are enabled) where people can advertise trading, raids, roleplaying... whatever. I don't remember the last time I walked up to someone and said with /say "can you do Berserking?" Not to mention fewer people taking up space means fewer mammoths blocking the view and less lag. All good things in my book.
2-17-2010 @ 11:50PM
Having your own personal plot of herbs to gather sounds like something Blizzard wouldn't go for. Why go out into the world, perhaps risking life and limb, to get frost lotus, when you can just pull it out of your cave of vanity? What's next, letting fountains spew abyss crystals?For the record, a tangible benefit does not have to mean an increase in stats or combat ability. More storage space could be a tangible benefit, for example; You don't go swinging your bags around in combat! But wait, that's what the bank is for. I mentioned this in another comment, how it would be cheaper to just increase the number of bank slots we have than provide housing that does the same thing.So you want to decorate an interior space for no reason? Go play The Sims, then. If you're not going to be able to show your space off to anyone else, then the effect is the same. Even if you could show it off, who is actually going to care enough to say something like, "I love how you put Nefarion's head over the mantle, very chic!"Ultimately, what these fantasies of housing do is introduce something to Warcraft that (I think, anyways) it just doesn't need. And anything that it can provide on a personal, character (or account) level will be either very lackluster or detrimental to the game. If you don't think so, then try and spin a version of housing that: does not confer an advantage over other players (either economically or otherwise), provides a needed service that is not provided by other systems (such as the bank), and would not be detrimental to any player's experience (framerate/lag issues).
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