Know Your Lore: The Third War part one

I had intended to go over the events of the novel Day of the Dragon this week, but I decided to save that for a more Cataclysm oriented post and instead work on this, the final of our overview of the wars that made the Warcraft setting. In a very real way, Wrath of the Lich King is basically a third chapter in the saga of the Third War that unfolded in the Reign of Chaos and Frozen Throne storylines. Furthermore, while a great many aspects of the setting debuted before it, the Third War introduced the Kaldorei, or night elves, to the setting, helped bring the Burning Legion to prominence, first showed us the Draenei, and otherwise helped set the stage for the world of Azeroth as it appeared when World of Warcraft launched.
You can trace the existence of the Forsaken, the loyalty of the Trolls and Tauren to the formerly purely Orcish Horde under Thrall, the establishing of a human colony on Theramore Isle, and even the activities of former and current luminaries such as Illidan Stormrage, Kael'thas Sunstrider, and even the Lich King himself to the events of the Third War.
It's hard to say when, exactly, the Third War actually began, since it was really a rather complicated affair. Certainly, the capture of Ner'zhul by Kil'jaeden and his transformation into the Lich King is of great importance to the Third War, but it's not the beginning of that comflict. Not even the moment when a nascent Lich King was hurled into the glaciers of Northrend can be called the start of the Third War, nor the moment when the sorcerer Kel'Thuzad answered the summons of that dread entity and made his way north to become the kernel of the Cult of the Damned. These moments are all important, for without them there would have been no Third War, but they are not the war's starting point.
For me, the starting point of the Third War is when the prophet, former Guardian of Tirisfal and now Eternal named Medivh began prodding mortals of importance to see their impending doom. Medivh's warnings were taken differently by different people, of course... Thrall, warchief of the remnants of the Horde left behind on Azeroth was more quick to heed the Prophet's warnings than was King Terenas Menethil. But it was the Prophet and his appearance that herals the beginning of the Third War to my mind, even if the war itself doesn't seem as immediately apparent.
Terenas responds to the visitation of the Prophet (who doesn't exactly help matters by not saying who he is, and since I don't know that Terenas ever directly met the man, I can't tell you if he should have recognized him or not - it's fair to say that Jaina Proudmoere, Antonidas' apprentice and a highly placed member of the Kirin Tor, also doesn't recognize the Prophet as Medivh when she directly encounters him) with defiance. The Prophet's message, that Terenas should take his people and abandon Lordaeron, sailing west, didn't sit well with a king who'd managed to sit his throne through the Second War.
In the end, the orc made the right choice: Thrall rallied his people, freed the impetuous Grom Hellscream from captivity at the hands of Lordaeron's soldiers, and stole ships from the humans to sail west. It's not terribly surprising that the orcs chose flight when the humans chose to stay. Lordaeron was hardly home to the orcs of the Horde, after all, it was just the place they found themselves after escaping the internment camps. It's much harder to convince people who've lived somewhere for their entire lives to uproot and head west on the say so of a talking raven that doesn't even bother to identify itself.
While Thrall and Grom were leading the orcs westward, Terenas wasn't idle, nor was Antonidas of the Kirin Tor. Before the Prophet made his appearance, in fact, they were already preparing to investigate a strange series of rumors that were filtering down from the furthest northern reaches of the Eastern Kingdoms. Ironically, the gathering of the orc clans and their seizure of the ships was occupying the majority of Lordaeron's attention at the time (since the orcs were an immediate and known threat, based on their activities during the First and Second Wars) and as a result, there just weren't a lot of resources to investigate. In order to determine the truth, Terenas sent his son Arthas and Antonidas sent his apprentice Jaina Proudmoore to investigate. It most likely seemed like a much better idea at the time than it turned out to be.
We know what happened ultimately to Arthas, of course. He arrived in Brill and then Andorhal to discover that the plague they'd heard rumors of in Lordaeron City was far worse than he ever could have imagined: in Hearthglen they learned that those stricken with it did not merely die but rose from the dead as abominable mockeries of life, soulless corpses that fed on the living. After confronting Kel'Thuzad and slaying him, Arthas and Jaina were visited by the Prophet who again warned against remaining in Lordaeron and demanded that they heed his warning and sail for the west if they wanted to save their people. Like his father, Prince Arthas did not take this message well and refused to abandon his people. Jaina, however, thought that the stranger spoke with a strange authority and considered his message.
The difficulty here is that events unfolded as they did in part due to the meddling of greater powers. The Lich King as it then stood was tinkering with events, sending Kel'Thuzad to found the Cult and hide the plague cauldrons as part of a deliberate plan to create a minion out of the Prince of Lordaeron, but as skilled and powerful as the former Ner'zhul was, it too was being manipulated by the Burning Legion and sought to escape their grasp. At the same time Medivh as the Prophet repeatedly appeared to people he must have known would never listen to him as well as to those he intended to actually aid, imparting his message to Thrall knowing that the orcs would steal ships and leave, knowing that in so doing they would make Kel'Thuzad's job easier. Knowing that in warning Arthas all he was doing was paving the young prince's road to damnation, intending all along that Jaina would take his warning to heart, intending that in Stratholme she would turn away from her childhood love and towards a different destiny. How much of this was the Lich King's meddling, and how much the Prophet? Medivh had contended with Sargeras himself, had fought a war in his very soul with a mind so vast and cosmic in its madness that it dwarfed even that which made the Lich King. Is it too much to believe he intended to sacrifice Lordaeron in order to save Azeroth?
Arthas and Jaina reached Stratholme, finding Uther, and discovering that they'd arrived too late. The plagued grain had already been distributed, the city and its residents already doomed. Their choices were few. They could have attempted to seal the city and wait for the plague to kill and raise every single man, woman and child then strike the horde of undead down as it attempted to spread across the countryside. This course of action would most likely mean horrific casualties, and a chance of their forces also converting into undeath. It's interesting to me that Medivh, who clearly knew the future, didn't feel the need to share it with Arthas or in any way act to spare the people of Stratholme this fate. It's possible he was afraid that doing so would merely force events down even more dire paths and the deaths and undeaths of so many paled in comparison to allowing the Burning Legion free reign across the surface of the world. It's even possible to assume that Medivh viewed the Well of Eternity and the World Tree as far more crucial to protect since they were the prize Archimonde sought as well as the means of his destruction.
The facts remain thus: Medivh knew what was going to happen, and he didn't tell anyone. Vague warnings may have served to protect the ultimate prize, but in the chess game against the lords of the demonic armies, Medivh can be seen as having willingly sacrificed a great many pawns, the people of Lordaeron who died to Arthas, to the plague, and eventually to the Scourge, in order to ultimately take a Legion rook, the Lich King, off the board entirely. (If you've been to Karazhan, you'll note that Medivh is an avid chess player.)
Arthas did not choose to wait out the plague. He did not choose to lay siege to Stratholme and watch the people turn into the undead. In so doing he lost the support of his mentor and his first love, and walked out of a ruined, burned Stratholme burning with a hatred for Mal'Ganis (and not the Lich King himself) that drove him on the path to madness and obsession. And in so doing, he fulfilled both the Lich King's plan for him, and Medivh's plan for the Lich King.
After Stratholme and its destruction (I won't belabor it, if you've done the Culling of Time you've seen the events firsthand) we move into high gear. Arthas seeks his destiny in Northrend, Lordaeron meets its final fate, the orcs make their way across the ocean (meeting surprising new allies at every turn) and all the while, the self-proclaimed Prophet plays with the fate of the world, while the shadow passes ever closer and the Burning Legion edges ever closer to making its way back to Azeroth. Next week, we'll discuss these events, as well as the fall of Quel'Thalas, Grom Hellscream's fall, and the return of the children of the moon.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 2)
vinniedcleaner Feb 17th 2010 4:21PM
These articles are great. They are brief enough to read, yet cover the events enough to fill in the gaps of Warcraft history. Keep them coming....
Andrew R. Feb 17th 2010 4:25PM
Just how much lore is explained in the Warcraft III games? I know I can get the chest for $40 and I've almost picked it up multiple times when at Bestbuy.
Anne Stickney Feb 17th 2010 4:31PM
A lot! You're playing an RTS game, but the game itself has a storyline that you play through, complete with cutscenes and other information that all contributes to the story. It's part of what makes it a good game, really.
Kellerune Feb 17th 2010 4:35PM
A metric shit-ton.
obc Feb 17th 2010 4:53PM
the story of the game is LOOOOOONG. so much lore. and the cutcenes are really fun to watch.
the game btw is also awesome. one of the best RTS that you can play as a singleplayer and not be bored.
Toren Feb 17th 2010 5:03PM
@Eli
Colonel is actually a very high rank, typically taking well over 20 years in the service to obtain. Just under General in the Army, and considered equal rank with Naval Captians.
A Colonel would be in direct command of large numbers of troops and would generally be in command during most firefights.
Pretty good assessment of KT's duties, really.
Anye Feb 17th 2010 9:27PM
Is it fairly easy to play the current retail version of WCIII on an Intel Mac?
onetrueping Feb 18th 2010 5:24AM
Anye, apparently you haven't had much experience with Blizzard games. Every Blizzard game has been a dual-release game playable on both a PC and a Mac, with the same discs.
Quote the Raven Feb 18th 2010 10:24AM
@Anye and onetrueping,
Actually these games were written for the old PowerPC chips, not the newer Intel ones. They should however work if you installed Rosetta with OS X Snow Leopard, it's a seamless program you never have to do anything with that allows Mac users to use older software designed for the Motorola/IBM chips. If it didn't get installed when you got your computer you can us your install disk to add it.
Malcalypse Feb 17th 2010 4:32PM
kernel of the Cult of the Damned? Do you mean Colonel of the Cult of the Damned or is KT just unpopped popcorn?
Necrolord_Bob Feb 17th 2010 4:43PM
Kernel as in core. Kel'thuzad was always the core of the Cult of the Damned.
Eli Feb 17th 2010 9:08PM
He probably actually meant 'kernel.' I'm just guessing because a colonel isn't a very high rank, and KT is the head of the Cult of the Damned, so he would have meant mage-general or some shit like that.
When he uses 'kernel' I think he means something like the core, or the center of it.
Maelikit Feb 17th 2010 4:32PM
The kernel of the Cult of the Damned? Is that a once you pop you can't stop scenario? :)
Thanks for the lore!
Al Feb 18th 2010 12:16AM
That was just corny.
c-h- Feb 17th 2010 4:48PM
This was a great read. I played through Warcraft III and the expansion set, along with, of course, World of Warcraft and I had never put as much thought into Medivh as you have. Interesting. :)
obc Feb 17th 2010 5:00PM
Now that i have read this awesome article:
How far and how varied could Medivh look into the future?
Did he keep silent about arthas fate coz he knew that much like ödipus, no matter what he tells arthas, arthas was still bound to become the lich king? If he knew arthas couldn't run from his fate, how come the other parts of his vision could be changed?
Did he forsee that archimonde would be summoned and than defeated by the world tree?
Did he forsee cenarius's death? Couldn't he have saved cenarius? Or was his death needed in order to make grom feel guilty and sacrifice himself to defeath mannoroth?
Rubitard Feb 17th 2010 5:08PM
I could only imagine listening in on a conversation between Medivh and Chromie. The human brain would liquify run out through the nose.
Wubble69 Feb 17th 2010 5:13PM
Med played the Redeker Plan
http://zombie.wikia.com/wiki/Redeker_Plan
Meadow Feb 17th 2010 6:05PM
This is in response to Oznak:
Please mark spoilers in your comments, or better yet avoid them. it's early enough that many people are avoiding them still.
Sorry Wubble69, but I wanted to make this point before Oznak's otherwise thoughtful comment.
Oznak Feb 17th 2010 8:18PM
Meadow, you're correct, there are spoilers, and once again I wish there were an edit button. However, with the addition of a giant statue in the center of Dalaran showing you said events, I feel it's somewhat silly for people to cling to not knowing what happens until they can experience it firsthand. Even so, thanks for pointing it out.