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2-18-2010 @ 7:20PM
Cephas has it completely right.The lockout (and by extension loot) issue, not the "bads" issue, is what's really going to require some working out here. If things stall out in a pug 5man, one simply has to frown and wait until it resets the next day, but if things stall out in a 10 man raid, that presents a great deal of complications, mostly that all it takes is that one asshole to get (ninja) that sword he's always wanted off boss 2 of 10 and drop group, leaving everyone else short a tank and locked out until next week, and your next tank drop groups as soon as he gets in since he was after the same sword. Raids require a greater investment of time and skill than 5 mans, so the gear is better, and when you're playing with a bunch of people you'll never see again on a different server, there's no incentive (besides being nice) not to grab what you can, even if you don't really need it, leading to a mass loot frenzy.Also, the majority of pre 3.3 heroics can be done by a fresh 80 with a fair amount of blues, and you never run into a fight that can't be done with 1 tank, 3 dps, and 1 healer. There are plenty of fights in raids that often require a change in the tank to dps to healer ratio based on the gear of the group. When starting out ToTC (and ICC), our 10 man had to 3-heal the majority of the fights, simply because no one's gear could quite handle it. A good couple months into ICC and everyone's gear has improved and we two heal everything. I can't foresee a random system being able to account for this, and I can only see frustration.Maybe these things can be worked around, I wouldn't mind being able to raid-gear some alts without calling upon my small guild, but the above are two pretty big issues that I can see hampering this system.
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