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2-21-2010 @ 9:20PM
I'd love a necromancer class that could fill all roles. I'm sure they could do something that could differentiate itself from the warlock for dps. Or, they could take it a different route: a debuffer/buffer class. It would increase others' powers through dark pacts and debuff enemies through curses, kind of like Diablo II. It would possibly wreck havoc with players' perceived perceptions (aka Recount is all powerful), but it could be a really fun class if that's what people like.It could also be a healer. Make a talent tree that maxes out their buffing potential for protection pacts, and you could have a unique healer, a mirror to the "Light" healing of priests and paladins. Maybe do something with linked hp pools, fun stuff. Different stuff. It could work from both a flavor and mechanical standpoint.As for tanking, a pet tanking class would be kind of cool, I think. Imagine something along the lines of the Blood Golem from Diablo II, where the necromancer's and the pet's health are linked, and affecting one affects the other. It could drain life, healing on the necro could go to the pet and vice versa, everything would be linked through necrotic magics (because you don't want a tank class that doesn't risk death). I think it could work. It would require some restructuring, and we would be forced to shift our ideas about how to make a group. I admit, I kind of miss the buffer/debuffer role that seems to have faded away from MMOs. The shaman was a great class in EQ, darn it!! So, I'd love to see a necromancer that looks nothing like a warlock, and I think it is perfectly possible.
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