Totem Talk: Restoration 101

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how. Brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast.
If you're reading this, you've most likely decided that healing is going to be one of your two possible specs and you're looking for information before you jump right into healing. I can think of no better place to start my inaugural post of Totem Talk: Restoration than to provide the basics to get you started on the path of one of the strongest healing types in the game.
This is not the definitive Restoration guide this is just the basic overview, the more complex stuff will come later on.
1. What is Restoration?
Restoration is the shaman talent tree dedicated to healing. Your spells and totems are there to keep your team alive.
2. Benefits of Restoration
- Strong group healing.
- Access to one of the strongest reactionary heals in the game.
- Ability to go from group healing to single target healing without having to change spec or glyphs.
- Lots of buffs for nearly every class and spec you could party with.
- Gear upgrade choices are pretty clear.
- Limited healing spells.
- Buffs can be trivialized by ones provided by other classes.
- Restoration gear is specialized and often can be harder to find from bosses.
- Healing rotations can be boring due to limited number of healing spells.
All potential gear will come with a requisite amount of intellect and stamina so there will be little need to worry about those stats. The main stats you'll be looking for are:
- Spell Power. You want a lot of spell power any way you look at it. The more spell power you have, the more your spells will heal for.
- Haste. Haste is important for a couple of reasons. First, it decreases your cast times, which allows you to fit more spells in between cooldowns. Second, it reduces your global cooldown to the lowest possible (one second), enabling you to cast more spells in shorter periods of times. This stat allows you to effectively increase your heals per second.
- Crit rating. Not only does this increase the amount of healing you do, but crit rating also triggers key talents such as Improved Water Shield and Ancestral Awakening.
- MP/5. This is a key restoration stat. As a resto shaman you will spend most of your time chain casting spells. MP/5 allows you to keep mana regen going while continuing to cast.
5. Stats to avoid
- Spirit. No shaman spec currently uses spirit. None of your talents will benefit from this stat, and the class mana regen combined with MP/5 outweighs any bonus spirit would give.
- Hit rating. This stat does not affect whether or not your heals will reach your targets. While this stat is good for Elemental, the Restoration shaman should avoid it if at all possible.
6. Typical talent setup and glyphs
There are three typical PvE Restoration talent setups that are very popular. The specs dip into the enhancement tree as there are many key talents there that augment our ability to heal.
- 0/16/55 . The most popular spec. This is a very standard build which picks up the most common restoration talents.
- 0/16/55 . Second most popular spec. It moves three talent points around, dropping Healing Focus in favor of Healing Way. By enabling you to move between group healing and single target healing, it makes you more versatile and more effective.
- 0/13/58 . This talent selection forsakes Elemental Weapons in favor of having both Healing Focus and Healing Way.
There are also several glyphs that will compliment your ability to heal. You will be choosing glyphs either to compensate for weaknesses such as low mana regen or to augment your healing abilities. Here is a list of the resto-centric glyphs:
Major Glyphs:
- Glyph of Chain Heal
- Glyph of Earth Shield
- Glyph of Earthliving Weapon
- Glyph of Healing Stream Totem
- Glyph of Healing Wave
- Glyph of Lesser Healing Wave
- Glyph of Mana Tide Totem
- Glyph of Riptide
- Glyph of Water Mastery
7. Gems
Gemming for Restoration is something that is often times over thought. Here are some simple gem choices to help you on your way:
- Meta gem: Insightful Earthsiege Diamond. As resto shamans tend to be chain casters, this meta will give you the largest return on investment for overall usefulness.
- Spell Power: Runed Cardinal Ruby. This will be your staple gem. You can never go wrong with more spell power!
- Haste: Quick King's Amber. This is your gem of choice for this stat. Even though most of our gear comes with a healthy amount of haste on it, a little more can go a long way to help improve your healing throughput.
- MP/5: This is an "if you need it" gem slot. If you find yourself running short on mana, MP/5 gems can be used to give this stat a boost. Royal Dreadstone is a good gem to use if you find yourself short on regen or if you need to meet your meta gem requirement.
- For jewelcrafters: Utilizing Runed Dragon's Eye in red sockets will go a long way to help improve your healing output.
- Crit: While this stat is important, you should not have to actively gem for crit as your gear should come with more than enough to keep crit right about where it needs to be. We will cover more on this later on.
- Intellect and Spirit: Gemming for spirit is out of the question. Never do it! As far as gemming for int, your gear comes with enough to keep int levels high for replenishment. Between gear and MP/5, you should not have to worry about intellect.
- Matching sockets: This should not be a concern unless the bonus from the socket is particularly spectacular. Meaning that if the bonus outweighs the loss of stats from the gem you would normally put in there you can find a gem that matches the sockets. The other exception is if it is to meet a meta requirement.
- Weapon: Mighty Spellpower
- Shield: Greater Intellect
- Helm: Arcanum of Blissful Mending
- Cloak: Greater Speed or if you're a tailor Lightweave Embroidery is an option
- Shoulders: Greater Inscription of the Crag or Master's Inscription of the Crag if you are a scribe.
- Chest: Powerful Stats
- Bracers: Superior Spellpower or Fur Lining - Spell Power if you are a leatherworker
- Gloves:Exceptional Spellpower or Hyperspeed Accelerators for engineers.
- Belt: Eternal Belt Buckle
- Pants: Saphire Spellthread
- Boots: Tuskarr's Vitality
- Rings: Spellpower for enchanters.
Show your totemic mastery by reading Totem Talk, whether reading Mike Sacco's Elemental edition, Joe Perez's coverage of Restoration or Rich Maloy's Enhancement edition, we have you covered.Filed under: (Shaman) Totem Talk, Shaman






Reader Comments (Page 1 of 5)
Austin Feb 18th 2010 10:03PM
I've always wanted to play a resto shammy, I might roll one too with the new LFD...just queue as a healer all the way to 80 :D
seanthehorde Feb 19th 2010 9:39AM
I'm hijacking the front page so people can actually read some hopefully helpful advice.
My main is an enhancement/resto shammy. There are quit a few things wrong with this.
First and foremost Tuskarr's Vitality is completely useless for raiding as resto. It should definitely be Icewalker because the increased crit.
Here's are the 3 glyphs that all resto shaman's should have:
Glyph of Earth Shield + Glyph of Lesser Healing Wave (These 2 work so well together it's scary) and Glyph of Chain Heal.
http://www.wowarmory.com/character-talents.xml?r=Barthilas&cn=Scrötotem&gn=Origin
Teferi Feb 19th 2010 10:23AM
Please downrate seanthehorde to oblivion.
Hijacking the main page, and not having a clue?
Tuskarr's Vitality's increased run speed allows you to get out of trouble faster and starting healing again sooner and is much better then the extra crit (as elitist jerks can confirm)
"Glyph of Lesser Healing Wave" was the ultimate glyph for 3.0. In 3.3 Lesser Healing Wave has become mainly a pvp spell, and all the other glyphs (exept Glyph of Water Mastery) are valid alternatives.
vazhkatsi Feb 19th 2010 10:30AM
actually, a lot of shamans recommend gemming for int rather than spellpower, and as the above shaman said, earth shield + lesser healing wave are the way to go usually. healing stream totem isn't a significant boost in comparison, and glyph of 30 more mp5 is only marginally useful at the 101 stage, it doesn't scale at all, and more healing is preferable to a little more mp5.
Sky Feb 19th 2010 3:08PM
So far I have been very entertained by the WoW.com 101 guides but this seriously left a bad taste in my mouth. I feel Rossi would have done a far better job making a guide for Resto Shamans.
First of all regarding glyph choices. Healing Stream and Water Mastery are horrible glyphs. Glyph of Earth Shield is a required glyph for resto (unless you already have a resto shaman in the group who have glyphed earth shield for each tank in which case healing stream is indeed the correct choice). Glyph of Riptide is also very powerful especially when used in tandem with on-proc enchants and trinkets (Riptide + Earthliving Weapon + Ephemeral Snowflake = all the mp5 you will ever need). The third glyph slot should either be Chain Heal for raid healing or Glyph of LHW for tank healing. Glyph of Healing wave is situationally good (Dreamwalker fight). Glyph of Water Mastery is just flat out horrible.
Regarding the enchants, you do not want the SP + mp5 head and shoulder enchant. Most shamans prefer the SP + crit versions of them simply because crit is so much better than mp5. As a matter of fact, I would go on to say that crit IS mp5 (Improved water shield gives you mana back and ancestral awakening saves you that extra spell).
Tl;DR this resto shaman guide is horrible and should be deleted from this site ASAP
seanthehorde Feb 19th 2010 3:28PM
@Teferi
Apparently being incorrect on one point means I have no clue about anything?
I still fail to see how a less then 2% run increase is better then a crit increase? Run speed is very situational and I really don't care what elitist jerks says.
Glyph of Lesser Healing Wave is good for tank healing when coupled with Earth Shield glyph (it is useless by itself).
In what way is LHW a pvp spell? (minus the fact that it has a fast cast speed and harder to interrupt)
I have experimented with all sorts of glyph's combinations that people on EJ and the forums have said are superior and I still stand by these 3. take your stupid opinions and shove it
Wugan Feb 19th 2010 4:52PM
Thanks for your pleasant and well-reasoned replies Sean. You are truly a treasure to the resto shaman community.
Zalvi24 Feb 18th 2010 10:08PM
great reading, and funny thing happened today i started healing with my shaman for the first time ( been 80 for aa while) and i healed the same instance as the picture above but i was disappointed at the fact that shaman healing spell cost so much mana compare to those of the paladin, imean lesser healing around 700 mana where as flash of light is 300ish. maybe is just me but i didnt enjoy healing on my shaman that much, nice work none the less
Oriflame Feb 18th 2010 11:52PM
I went from pally to shaman heals and was shocked as well. I didn't have to spend as much time healing, but each heal cost so much more of my mana. The main things I've learned after a while are that lesser healing wave is very inefficient and you don't want to use it unless your target will die before you get something else off, and with better gear you can regen mana fast enough to keep up. Whole different style though.
Fionualla Feb 19th 2010 1:15AM
Actually, Lesser Healing Wave (LHW) is very mana efficient in certain circumstances.
With the right glyphs, and a Gladiator's Totem of the Third Wind a LHW cast on your Earth Shield-ed target will be a sweetheart heal.
For fights like Deathbringer Saurfang where the raid needs to be spread out 12 yards (the max distance for a Chain Heal jump) LHW is also far more efficient on a healing per mana spent basis. If your Chain Heal isn't going to jump at all, or even only jumps once, LHW is usually a better heal.
Wulfkin Feb 19th 2010 4:15AM
Even unglyphed LHW is a godsend. Unless you have the healing way build, you can get away with leaving Healing Waves for just Natures Swiftness emergencies and Tidal Waves procs. I find that LHW is usually sufficient to heal an almost dead clothie no problem.
thebarrenschat.wordpress.com
Columhcille Feb 19th 2010 3:55PM
I agree. Great article. This is pretty much how i play my resto sham. She's been my main since '05 and she's been resto since lvl 58, when 60 was cap.
I tend to play my shaman more off "feeling" and experience than off theory crafting pages and spread sheets..but I usually go back to look at them later and make sure I can't optimize anything overlooked, etc.
I have to disagree with you however, that there are drawbacks to a shaman's heals because of limited number of spells. You want limited, play a pally -beacon, HL, FL.. and judgement of light.. ??
anyway.. not to pally bash, because i honestly admire good pallies for their leet single target heals, massive mana pools and just plain...well... leetness. ;)
Nevertheless, i still disagree that shaman are at all limited. In fact, i'd go so far as to say they're the most versitile healing class in the game -even keeping priests in mind, and especially regarding reactive healing, as you said. [and yes, i understand priest heals as i play a disc priest in ten mans regularly and a holy priest off and on in ten mans; and i deff. think any other healing class is perfectly capable -just harder pressed and not as versitile]
Shaman have more than three or four heals.. We have:
Healing Stream Totem
Earth Shield
Lesser Healing Wave
Healing Wave
Ancestral Healing
RipTide
Earthliving Weapon
Chain Heal
[and if you wanna count it, even the 4 piece T10 set bonus that adds effectively 6-10% more healing capability from Chain Heals on effective output]
did i leave anything out?
If you have the four piece bonus you have not only ES and RT and possibly ELW on a single target, but can CH off the tank leaving a second HoT from tier bonus and Healing stream. Four hots basically at once on a single target not to mention the fastest single target heals in the game next to a pally, that leave a buff reducing physical damage taken on healed target. Lesser healing waves alone [with decent gear] crit 45-55% of the time and crit for 9-12k hp. If you're specced for HW improvements, I've seen crits off mine regularly for anywhere between 22-30k hp. Those aren't LIGHT single target heals.
CH is OP.. period. haha. It's a great raid heal mechanism but so are all the procs off of it [especially if you have 4 piece T10 bonus!!!]
RT is the second best raid healing spell we have as shaman. If you're Glyphed for it you can keep it up on 4-5 people at a time ticking constantly and if you have 2 piece t10 bonus, every 6 seconds give yourself 20% haste by casting it on someone. Which it's also a great "oh crap!" instant heal on someone at low hp for between 5-8k hp.
So shaman are in my book, the second best single target healing solution, but what about Drood vs Shammy raid heals?
Unless you're fighting Queen Lanathel and 10 people or 25 people in your raid are at 1/2 to 3/4 health ALL the time, there's not a class that can outheal a shaman for raw HPS on a hard to heal raid dmging fight like that... even then, unless they're about as well geared if not more geared than the healing shaman, droods will have a time surpassing shaman in raw heals raid healing, too.
I could go on for hours, but ultimately, for Raw Output, shaman are the fastest, biggest, most versitile heals you'll find all in one package.
Angelo Feb 18th 2010 10:13PM
"The specs dip into the elemental tree as there are many key talents there that augment our ability to heal." That'd be enhancement not elemental. No biggie though, welcoem to WoW.com and great start! Really enjoyed reading this, keep up the good work!
Justsomethinghelpful Feb 19th 2010 12:41PM
Honestly I can't be too surprised with anything inaccurate in this article. I thought perhaps some of the advice was leveled at fresh 80s, which would make things like Glyph of Water Mastery sort of make sense. However I decided to do a little searching and found that there is only one level 80 shaman named Lodur. Lodur of guild Unpossible on Zul'Jin. This is a female draenei (just like the one in the picture) with the same glyphs and gearing choices as outlined in this article, and it's in a guild attempting to raid ICC25.
Assuming this Lodur from Zul'Jin is the same person who is writing the column, they have no credibility at all. Gemming for SP when their haste is below 800? Wearing crit/mp5 pieces just because they are 264? Gearscore nub for sure.
All of these poor choices would be forgivable if they had still led to success, but Lodur's guild is only 7/12 ICC25. They haven't even killed Putricide or Blood Queen (Not even on 10 man). They aren't even a top 20 guild on their server (let alone in the world). Now that's fine and all, we can't all be top tier players, but anyone could benefit from learning a bit about their class. Here's a few tips Lodur:
1. Haste and Crit are not equally valuable, and SP is certainly not better than Haste. Haste helps CH as well as LHW/HW. If you are gearing specifically for LHW, then you can stop at the soft cap (which is north of 1200 haste, not 700...).
2. Glyph of Water Mastery is 30mp5... It doesn't scale. And if you are having mana issues in T10 gear, then you need to seriously re-evaluate your play style.
3. Glyph of Healing Stream Totem is so fail I don't even know where to begin. If healing stream totem is a significant portion of your effective healing you are doing something very very wrong.
So please, if you are just starting out as a Resto Shaman, try looking elsewhere for some useful information. This guy doesn't know what he's talking about.
Roland Feb 19th 2010 3:25PM
^Now that's just unduly harsh. Maybe you applied for this job as I did, and didn't get it, and maybe you're frustrated that Mr. Perez doesn't quite share the same views as you. But if we're going to sink to levels of epeen comparison, let's examine his Main Hand. See the orange text? I figure anyone who can heal Hard Mode Yogg is pretty okay in my book.
It's sad how people judge through Armory, GearScore, "Link Achievement," and whatnot these days. As much as I respect numbers, judging someone based solely on progression is ridiculous. You're suggesting Lodur's guild hasn't killed Blood Queen or Putricide, two of the hardest fights in the game, because he gems for Spellpower??
Now, there are valid definitely points of debate here, but they should be discussed politely. Saying he "doesn't know what he's talking about" is rude and doesn't get us anymore.
The reality is, Mr. Perez is going to be writing this column - and I'm looking forward to more in-depth analysis. If you don't like that, you don't have to read it. There's nothing wrong with disagreement, but stop hatin'.
PS: Healing Stream is far from the worst glyph in 5-mans and 10-mans, particularly for constant AoE damage.
Justsomethinghelpful Feb 19th 2010 4:14PM
Look, all I'm saying is that if someone wants to speak as an authority for the Resto Shaman community they should either have very good information on the class, or the encounters, and this guy has neither. He's flat out wrong on gearing. I'm sorry, but having a haste rating on par with Ulduar content is pathetic and shows no knowledge of how a raiding shaman should gear.
yogi Feb 22nd 2010 2:41PM
@ justsomethinghelpful... its entirely possible that maybe lodur is in this guild because he enjoys the atmosphere... as am i in my guild. and also this guild could be a casual guild that doesn't rush through content like so many others just to say that they have downed the lich king.
i have read lodurs posts since he was on world of matticus and i think he is a very respectable resto shaman that enjoys playing his class. so while you may not agree with what he has said their are many who have and many who would most likley disagree with anything you could have said in the article... i'm not saying but i'm just saying
jealouspirate Feb 18th 2010 10:17PM
Welcome, Lodur!
Perhaps this is not in the scope of Resto 101, but I notice that you weight Spellpower higher than haste. As I'm sure you know, theorycrafting places like elitist jerks actually give haste a higher weight than spellpower at the moment. Do you disagree with that judgement, or was that just not worth getting into for a 101 article? I'd be interested to know what you think.
Anyway, great read. A lot of Resto Shamans out there have benefited from your work, myself included.
Jenn Feb 18th 2010 10:32PM
I'm curious too why you emphasize spellpower over haste when on average it's better to have a balance of the two until you're a bit higher up to go straight up haste. Haste is beneficial in all environments, not just raiding. In that right using JC gems for Quick Dragons Eyes is generally better than Runed.
Spellpower/Crit shoulders and helm enchants are generally better than the mp5 ones as the more crit you have the more your water shield is going to proc and the more mana you will get back overall. I rarely see anyone use the mp5 ones of either anymore.
Some of the glyphs you listed are pretty big no nos for good resto healing these days (esp Water Mastery) though since you said you plan on looking at glyphs in a later post I'll stop there :).
Haste/SP/Crit > Haste/SP/Mp5 > SP/Crit/Mp5 gear choices. (with each of the stats in order of importance)
@Kooshi, it might work out for you now but gemming primarily Int hasn't been really beneficial since 3.2 launched :) & you'd probably get more out of your shammy altering your gem options.
Overall I love your writing Lodur, just curious about the stuff I mentioned and your reasoning behind your choices.
fatsephy Feb 18th 2010 10:45PM
Elitist Jerks resto threads are based purely on Chain Heal spam.
Many guilds (particularly 10 man guilds) do not simply assign their Shamans to spamming Chain Heal.
SP and Haste are basically interchangable when Tank healing. And just like any other stat, SP is potentially even worth more, depnding on your gear.
Don't just blindly follow BiS lists and gemming choices posted on Elitist Jerks without understanding that it all hinges on one particular style of play that you may not even find yourself in.