WoW Rookie: The rules of duels

What is the attraction behind low-level dueling? I never for the life of me can figure out why someone with barely half a dozen skills to his name invariably challenges me to a duel the moment I approach a newbie village. As someone who spends a not-insignificant amount of time running to the nearest newbie-accessible mailbox with level 2 characters (gotta collect a few copper for postage, you know) in order to contact a player for an article, I find it's rare that I can make it all the way to Razor Hill or Stormwind without some guy wanting to get a sniff of my big, fat Heroic Strike. You definitely can't beat 'em -- so why not give in and join 'em?
The prospect of a duel can be intimidating, but you really have nothing to lose. You won't die (losing simply brings you down to 1 hit point), you won't lose XP and you can't open yourself up to having your gear looted (which can happen in other games). Duels are a fun way to test how well you react to the unexpected. They certainly offer a graphic lesson in the capabilities of other classes in the game. You won't overestimate your endurance in a Battleground once you've discovered you have to kill paladins "at least twice"!
Dueling basics
- To start a duel, right-click on your opponent's player portrait and select Duel, or target him and type /duel. A battle flag will come crashing downward to mark your duel territory.
- Nothing begins until the player you've challenged accepts the duel. Then you'll get a short countdown to the start; your opponent's name will turn red the moment the duel is active. Be ready!
- To win the duel, reduce your opponent to 1 hit point. If either or both of you run too far from the duel flag, you'll see a warning pop up. If you exit the duel area, you'll forfeit the match.
- The results of your duel are broadcast to players in the surrounding area.
Good to know
- You cannot duel inside a city.
- You don't earn XP, honor or loot from dueling (although you will earn the Duel-icious achievement the first time you win). It's simply about having fun!
- Spell or weapon skills will not increase during a duel (or PvP).
- Type /forfeit or /yield to end a duel you don't wish to continue.
- You cannot swap out gear or weapons during a duel.
- When you are in combat during a duel, you cannot mount up or take other actions normally not possible during combat.
- Dueling in neutral towns or cities is likely to anger the local guard NPCs. They'll attack you, and you'll suffer a faction/reputation hit.
- You cannot duel somebody who has you on their ignore list.
The rules of duels: dueling etiquette- Ask potential opponents if they'd like to duel (in /say or /whisper) before actually issuing a challenge.
- Never spam duel challenges. If someone declines your challenge, leave that player alone. If another player continually spams you with challenges, use /ignore.
- Don't challenge players who are obviously busy with questing, tradeskills, mail, training or other activities.
- Don't challenge players more than several levels above or below you. Challenging someone five levels or more below you would certainly be a social faux pas.
- Avoid dueling in neutral or contested areas on PvP servers. If an enemy catches you both with low health, it's sayonara time for both duelists.
- It is possible to duel a player from the opposing faction.
- If you've asked someone to duel you in order to test a new skill or add-on, don't blow up if he actually tries to win.
- Many players consider closing range on a warrior or caster opponent during the countdown (so he can't charge or get a spell off) to be tacky. Start off on even, fair terms at a reasonable distance; the strategy comes in what you do from there.
- Don't complain that your opponent beat you "only because" he used a class skill. Abilities are meant to be used; learn from the experience, and adjust!
- Give opponents time to buff before initiating the challenge and duel.
- If you can heal and have mana left after a duel, whether you win or lose, heal your opponent. (Save your own heals for last.)
- It's disappointing not to get a rematch, but accept your opponent's choice with good grace.
- Choose a location away from PvE mobs. Have spectators deal with mob/adds, or if the two of you are alone, cooperate with your opponent.
- Win or lose, be a good sport: offer a /cheer, /salute, /thank, /bow or words of praise.
The big, fat grey areaWhat's fair in the mini-war of dueling: Consumables? Long cooldowns? Buffs from friends? Player opinion on these matters is strongly divided. Most (but by no means all) players seem to feel that you should not use consumables before or during a duel, especially health or mana potions. Bandages are almost always considered fair game. However, those ideas are far from being universally accepted. Spend a few seconds ("No consumables or outside buffs, ok?") before your duel set the tone. Otherwise, don't be surprised by the actions of players who're on the other side of the fence on hot-topic issues.
- Stat food, potions, flasks and consumables before combat
- Potions during combat
- Buffs from friendly players before combat
- Using long-cooldown moves during combat
- Running far enough away or being inactive long enough to use out-of-combat skills
- Running behind buildings or large obstacles; hiding
Hot links for fresh 80s
For those of you just starting out in the end game, let's review the week's best posts for freshly minted level 80s.
| Class Skills 101 Learn the basics of effective level 80 play for each class.
|
|
| The art of rogue ganking A rogue's ancient rite of passage, the art of the gank has been set aside by many for more important tasks. As trained assassins, rogues are masters of destroying unsuspecting targets before they even realize what's happened. |
|
| Tipping for trades How do you get tips? How do you handle the tips? What goes into a tip? Let's take a look behind the jump and start breaking down the ancient art of supplying tips. |
Filed under: WoW Rookie






Reader Comments (Page 1 of 3)
Eregos ftw! Feb 18th 2010 7:06PM
Couple things there. At the beginning of a duel, you are considered 'in combat'. Though, if you don't fight, you can go out of combat too.
Also, even people from the same faction cannot cast beneficial spells on you. They can cast them, but it just defaults to casting onto the caster.
Other then that, good guide!
lisapoisso Feb 19th 2010 9:11AM
Updated this and a few other points. Thanks for the feedback!
Malenx Feb 18th 2010 7:11PM
I loved dueling next to boats so I could Mind-Control people off the docks right as the boats arrived.
>.
Lucidien Feb 18th 2010 8:54PM
Or off a zepplin. +1 Internets if they die from the fall. (Falling so far that they forfeit the dual, and become succeptible to death) +3 if they die in the middle of the barrens on the Orgrimmar -> Thunder Bluff Zep.
Eregos ftw! Feb 18th 2010 9:05PM
My favorite is A: middle of the ocean or B: Middle of a zep... On pvp servers. MC, jump them off, win.
furry Feb 18th 2010 7:12PM
Cool guide!
Whenever I duel, it always bugs me when someone complains that I used my pet (as a hunter). Happens so often, its ridiculous.
Sleutel Feb 18th 2010 7:14PM
Offer to make a trade: you'll fight without your pet if they'll fight naked.
galestrom Feb 18th 2010 7:59PM
Unless it's a Tauren. Nobody wants to see that.
Magus Feb 18th 2010 8:02PM
On a related note, we used to have hunter/lock pet duels...
- Buffs before combat, but not during the match.
- Players sit out the fight as the pets attack each other. (No Mend Pet/Health Funnel)
- The loser yields when his pet is defeated.
Anathemys Feb 18th 2010 9:09PM
People always complain about Fear when dueling 'locks.
Me: "I'll fight without Fear and you just randomly run around, k?"
Them: "No"
Or, if I'm feeling cruel, I'll agree and then use Death Coil or Howl of Terror... Muwahahahaha!
kasapina Feb 20th 2010 12:15PM
Speaking about stuff people don't like you to use when dueling, are endless hp/mana potions on the list? And cc (mind controlling, running out of the duel range and sapping then going back in duel range etc.?
Gamer am I Feb 18th 2010 7:15PM
I will never for the life of me understand the people who request that I dual with them while I am playing my low-level priest alt. I usually say "Seriously?" before clicking "No." I mean, seriously, what do you get out of dualing a lowbie? What could possibly make that worth it?
Sehvekah Feb 18th 2010 8:09PM
I get the same thing on my 16 'lock, and it's even more irritating than when they do it to my 80 Rogue. Since Blizzard hasn't been thoughtful enough to give me an "auto-decline duels" option in the interface(even though I've got one to auto decline trades...), I do the next best thing when someone randomly duels me.
I ignore it. No, not put them on my ignore list(my 50 spots on that list are too few and precious for random dungeons to be wasted on such petty things), I just don't click on anything and continue about my business like nothing happened. They can only challenge one person at a time, can't spam me with challenges without rescinding the open one, and are forced to sit around waiting till either the timer expires, they get the hint, or I move out of range.
Fair repayment for trying to waste my time with this worthless BS when I'm out trying to get stuff done.
VioletArrows Feb 18th 2010 8:53PM
@Sehvekah: My "don't turn this off EVER" addon is "Decline Duel" and "MicroDeclineDuel" at Curse. *kisses fingers* It drives the dumbasses crazy when they try to spam duel and it automatically shuts them out. With DeclineDuel you can change the message so they end up spamming themselves.
http://wow.curse.com/downloads/wow-addons/details/microdeclineduel/download/399103.aspx
Tokkar Feb 18th 2010 10:53PM
There is an add-on that is considered "out-of-date" but it still works very nicely which I have enabled if I want to run undisturbed:
"LeaveMeAlone"
(this link is the direct download link from the Curse development site)
http://static.curseforge.net/content/files/302/259/LeaveMeAlone-1.0.zip
Here's their write-up on what it is capable of doing:
* Option to block incoming Duels.
o Togglable option to block incoming Duels.
o Togglable option to show message about incoming Duels.
o Customizable message to be sent "/w" to the offending player.
o Specify groups that are allowed to ask for Duels: party, guild, friends.
* Option to block incoming Party Invites.
o Togglable option to block incoming Party Invites.
o Togglable option to show message about incoming Party Invites.
o Customizable message to be sent "/w" to the offending player.
o Specify groups that are allowed to ask for Invites: guild, friends.
* Option to block incoming Guild Invites.
o Togglable option to block incoming Guild Invites.
o Togglable option to show message about incoming Guild Invites.
o Customizable message to be sent "/w" to the offending player.
o Specify groups that are allowed to ask for Guild Invites: party, friends.
o Block Guild Charter Signature Requests simultaneously with Guild Invites
* Log that shows who was blocked/allowed, clears on logout.
* Track offending players and auto-ignore after user-specified number of offenses.
* Integration with FuBar - show list of Players blocked this session.
* Auto-Accept Party/Duel Invites from Friends/Guildmates
* Option to block all Trades
Vandersveldt Feb 19th 2010 12:37AM
If you don't click anything, they can get out of it with a /forfeit. This will also end any duel mid-duel, with whoever did the /forfeit losing.
Sehvekah Feb 19th 2010 1:36AM
@VioletArrows & Tokkar
THANK YOU! Those are some sweet addons. I also found a few others and will play around with some copypasta to brew up my own personalized solution to this.
Have some awesome, you've earned it!
http://i269.photobucket.com/albums/jj44/JQB5150/awesome.jpg
Dischordant Feb 18th 2010 7:21PM
The note about dueling away from PVE mobs is a good one.
I remember dueling a friend of mine in Durotar (both of us 80) and she agro'd one of the little level 5 scorpions just as the duel ended, with her on 1hp. As amusing as it was to see a level 80 killed by a level 5 mob, it's something to watch out for :P.
Panduh Feb 18th 2010 9:31PM
I bet it made that scorpions' day!
*Scorpid runs back to all his friends screaming I GOT HER I GOT HER!*
Tsani Feb 18th 2010 7:36PM
Great list, I really wish a short etiquette list would pop up for the person challenging every time they used the /duel command more than twice in 10 seconds.
"If someone declines your challenge, leave that player alone."
Please, don't spam a person who says "No, I don't PvP/duel" with all kinds of crap about being a bad player if you don't do EVERYTHING ingame. I don't want to PvP, and most PvPers I know would rather kill themselves than visit Mauradon for a 5 second chat with some silly ghost.
"Don't challenge players more than several levels above or below you. Challenging someone five levels or more below you would certainly be a social faux pas."
But it's okay to accept the challenge from some little kiddy 20 levels under you, and also feel free to go all out on him or gimp yourself enough to make the defeat as insulting as possible. Hey, if you want to be an idiot and make up silly rules like "no pets" when challenging a hunter twice your level, don't come crying if said hunter decides not to bother wasting any ammo on you and instead grab her staff to give you a sound beating. Consider it a lesson in counting: yes, 80 is a lot higher than 35. (Mind you, I only accepted -after- the duel spam without any whispers, the whole "I'm only 35 so no pets allowed" just sweetened the deal.) *very evil grin*