Patch 3.3.3 PTR patch notes [Updated]

Some highlights:
- Death Knights: Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
- Many aura abilities such as Unleashed Rage, Abomination's Might, and Elemental Oath are now passive auras and do no need to be triggered by certain strikes.
- Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods. We do not yet know what these items are, but we'll be sure to look as soon as we get on the PTR.
These patch notes are up to date as of March 10th, 2010.
General
- Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.
- The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. This change will effectively double the amount of Honor received from Honorable Kills, or for completing Battleground and Wintergrasp objectives; however, the amount of experience gained from completing Battleground objectives and the amount of Honor rewarded for completing each Wintergrasp quest remain unchanged.
- Battleground
s - The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
- The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time.
- If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.
- Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground.
- The Random Battleground option will only allow a group size of 5 players to queue together.
- Bonus rewards will be offered for choosing the Random Battleground option.[ul]
- Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
- Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
- Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.
- The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
- Daily Battleground quests have been removed in place of the Random Battleground option.
- Battleground
s will no longer award Marks of Honor. - Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another.
- Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.
- Whenever a Battleground has the holiday bonus active, it will now be referred to as "Call to Arms" in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed.
- Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.
- Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
- Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
- Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
- When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground.
- Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.
- Wintergrasp
- The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1. More details can be found on our PvP Discussion forum: http://f
orums.worldofwarcraft .com/thread.html?topi cId=23329393344
- The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1. More details can be found on our PvP Discussion forum: http://f
- Culling of Stratholme
- Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.
- World Event Bosses
- Holiday bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder.
- Players must use the Dungeon Finder or speak to special holiday NPCs in the world to queue up and access these bosses.
- Upon accepting a queue for any holiday boss, the party will be ported directly to the necessary area for confronting that boss.
- The previous summoning criteria for these bosses have been removed. Players can queue up for and fight each World Event boss as many times as they want for any standard loot that they may drop.
- All rare holiday items (such as The Horseman's Reins) will have a chance of being found in holiday-themed loot troves which will drop once for each player in the party no more than once per day, in the same manner that doing the Random Dungeon daily quest will provide a specific reward the first time it is completed in a day.
- Holiday bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder.
- Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.
- Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
- Chains of Ice: The ability now innately applies Frost Fever to a target.
- Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
- Talents
- Blood
- Abomination'
s Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged. - Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
- Abomination'
- Frost
- Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.
- Icy Talons: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/6/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.
- Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
- Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
- Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
- Unholy
- Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
- Unholy Blight: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.
- Blood
- Nature's Grasp: Now has 3 charges, up from 1.
- Talents
- Balance
- Starfall: The damage done by this spell has been significantly increased.
- Typhoon: Mana cost reduced to 25%, down from 32%.
- Feral Combat
- Mangle: The debuff from this talent now lasts 60 seconds, up from 12 seconds.
- Balance
- Talents
- Beast Mastery
- Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%.
- Pet Talents
- Heart of the Phoenix: Cooldown reduced to 8 minutes, down from 10 minutes.
- Beast Mastery
- Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
- Talents
- Arcane
- Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
- Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.
- Fire
- Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
- Combustion: The cooldown on this spell is now 2 minutes, down from 3 minutes.
- Empowered Fire: This talent now also applies to Pyroblast damage.
- Torment the Weak: This talent now also applies to Pyroblast damage.
- Frost
- Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.
- Arcane
- Talents
- Discipline
- Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.
- Discipline
Rogues
- Rupture: The damage-over-time component of this ability can now produce critical strikes.
- Talents
- Subtlety
- Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
- Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
- Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
- Serrated Blades: This talent now allows the rogue to ignore up to 3/6/9% of the target's armor, rather than a fixed amount of armor ignored per level of the rogue.
- Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks and reduces the energy cost of Backstab and Ambush by 4/8/12/16/20, up from 3/6/9/12/15.
- Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush and can be triggered by all hits from these abilities rather than just critical strikes, but the snare component is now 50%, down from 70%.
- Subtlety
- Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
- Talents
- Elemental Combat
- Elemental Oath: This ability is now always on as a passive aura.
- Enhancement
- Unleashed Rage: This ability is now always on as a passive aura.
- Elemental Combat
- Immolate: The damage-over-time component of this spell can now produce critical strikes.
- Life Tap: This spell no longer scales with spirit, and instead scales with spell power.
- Talents
- Affliction
- Dark Pact: This ability no longer requires line-of-sight with the summoned demon, and the range has been increased from 30 yards to 100 yards.
- Demonology
- Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.
- Affliction
- Revenge: Damage done by this ability (base and scaling) increased by 50%.
- Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
- Talents
- Arms
- Bladestorm: Warriors can now be Disarmed while under the effects of this ability.
- Trauma: The debuff from this talent now lasts 60 seconds, up from 15 seconds.
- Fury
- Rampage: This effect is now passive instead of being a proc from critical strikes.
- Protection
- Improved Revenge: This talent can no longer trigger a stun, and instead causes Revenge to strike an additional target for 50/100% of Revenge's damage.
- Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed.
- Arms
- Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
- Glyphs
- Death Knights
- Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
- Druids
- Glyph of Focus: Now increases the damage done by Starfall by 10%, down from 20%.
- Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff.
- Mages
- Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.
- Death Knights
- Mechanostrid
ers: Summoning any of these mounts is now perfectly mechanical-sounding! - Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield and Renew spells by 5%.
- Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been slightly adjusted to account for the fact that haste now modifies Flame Shock's periodic damage ticks. The bonus now makes the shaman's Lava Burst cause Flame Shock to tick at least two additional times before expiring.
- Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
- Engineering
- The Pet Bombling and Lil' Smoky non-combat pets are no longer Bind-on-Pickup.
- Fishing
- The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"
- The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"
- Inscription
- Most recipes that required 2 inks now only require 1.
- Mining
- Titansteel Bar: Creating this item no longer results in a cooldown.
- Tailoring
- Glacial Bag: Creating this item now invokes a 7-day cooldown.
- The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.
- Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun
- All Alert pop-ups now have new and fresh Alert icons.
- Auction House
- If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
- Players can now Right-Click to place an item in the Auction frame.
- Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
- Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
- Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).
- Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
- Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
- Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the action will successfully be listed.
- Dungeon Finder
- The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
- The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
- If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing.
- Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
- Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
- When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
- Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
- If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
- Authenticato
r Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field. - The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).
- Quest Tracking Feature
- The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
- The short description for a tracked quest is now displayed on the Map in the quest pane.
- Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
- If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.
- Objectives Frame
- The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives"
at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame. - Sorting[ul]
- Sort by most difficult quests.
- Sort by least difficult quests.
- Sort by quests closest in proximity to the player (this will automatically update as players travel around).
- Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.
- Filtering
- Toggle achievement tracking.
- Toggle completed quest tracking.
- Toggle tracking quest objectives in other zones.
- The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives"
- Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.
- For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://f
orums.worldofwarcraft .com/board.html?sid=1 &forumId=1111 4
- Frame Rate: A maximum capacity of 200 frames per second has been added. To disable the frame rate limit, the following line should be added to the Config.wtf file: SET maxFPS "0".
- When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.
Filed under: News items, Wrath of the Lich King






Reader Comments (Page 1 of 9)
Ves Feb 19th 2010 5:27PM
# World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses.
Hooray! Although I wish they could have done this two weeks ago.
Elldea Feb 19th 2010 5:29PM
I second this.
Would have come in handy a bit earlier!
tabardsrock Feb 19th 2010 6:09PM
the event bosses being added to the LFD system is like the icing on what looks to be a good patch :) i'm looking forward to 3.3.5 as well
now, if only we had some clues about 3.3.4....
Sehvekah Feb 19th 2010 6:09PM
YES! YES YES YES YES!!!
This is so completely awesome! I wish it'd happened sooner, but I was thinking we'd have to wait till Cataclysm hit before seeing this happen, but it's coming in just a few weeks instead... YES!
Yeah, I'm a little over excited for this... I don't care, I LOVE THIS PATCH!
lol123123123123123 Feb 19th 2010 9:29PM
http://forums.worldofwarcraft.com/thread.html?topicId=23329143450&pageNo=1&sid=1#12
Mattimus Feb 19th 2010 9:47PM
I have to wonder how many folk will queue for these without having/using their summon quests for the bosses, though.
It'll make it that much easier to scam groups, especially with the 15-minute Dungeon debuff up that prevents you from vote kicking folk out until that timer runs out.
Amak Feb 19th 2010 10:11PM
Let's hope that it restricts it to people who haven't done the quest that day. Otherwise we will get a lot of farmers using other people's summon.
Oscar Feb 19th 2010 10:29PM
@Mattimus
Seems they removed the 15 min CD from kicking a player (or maybe shortened it)
http://forums.worldofwarcraft.com/thread.html?topicId=23329213478&pageNo=1&sid=1#13
Jafari Feb 26th 2010 5:17PM
As I understand it, you can farm the bejesus out of the boss for the gear drops. However, you will only get one "holiday bag" a day, kind of like the frost emblems for the first daily random heroic.
This will be nice for players trying to get specific equipment, but bad for players who buy other people's daily "summons" for the holiday stuff.
Holiday bos summons' are going away.
Elldea Feb 19th 2010 5:28PM
There are some good changes coming!
Not sure what i think of the upcoming BG changes, will have to see what they are like i suppose.
Raze Feb 19th 2010 5:29PM
"World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses."
Ugh....
N-train Feb 19th 2010 6:01PM
I know how annoying for all those 5,000 per minute trade chat spams to be gone and how annoying that I don't have to find my way to a lvl 20 instance to kill a boss that takes less time to kill 5 times than it took to walk there.
These patch notes are almost entirely buffs, overdue changes, and things done for the sake of convenience to the player, and yet people will still find a way to complain, I don't get it.
Lute Feb 19th 2010 6:16PM
Woah guys... quick to downvote someone without letting them explain. There is an entirely valid complaint here:
"Players must use the Dungeon Finder to access these bosses."
That is going to suck for the very many of us that can 3-man the content with guildmates. Now we are forced to use the Dungeon Finder? I mean, the ABILITY to use it is a godsend. But forced? What if only 2 other people even want to try?
Raze Feb 19th 2010 6:20PM
What Lute said.
Eddy Feb 19th 2010 6:26PM
I bet you can use the 'teleport to dungeon' option without forming a random for it.
straw Feb 19th 2010 6:26PM
Lute - well now you can 3-man with 2 extra spawns...5 kills, no waiting.
straw Feb 19th 2010 6:28PM
Actually I just realized my own stupidity - I'm assuming then that this means 1 kill per queue...hmmm...
Eric Feb 19th 2010 6:51PM
Just because you have to USE the dungeon finder doesnt mean it has to be random. Its a buff because you grab 5 friends and queue for Ahune and teleport in. If it works anything like the dungeon finder where you grab 5 friends and queue for a random then who cares. It just removes steps.
If it doesn't work like that and I have to pug then I'll take it all back and join in the Ugh. I dislike pugs :P
Eric Feb 19th 2010 6:55PM
There are probably NPC's with quests in the instance still for summons. It is possible that it is one summon per queue which would also sort of suck, but I've been in a group healing where people keep bringing in alts and get stuck doing holiday bosses for 2 hours so it sucks, but it could be worse.
Guess we'll have to get more info from Blizz before we pass judgement one way or another...
Bananacup Feb 19th 2010 9:04PM
@straw, yeah, that's a nice enough assumption except.. many of us only do it with friends because we have deals worked out if the mount drops, if x drops, etc. adding one or two random players into the equation with the mindset of cross-realm LFD pugs pretty much just adds two people who go "LOL MOUNT DROP MINE!!!!".
there damned well better be a way around it. the two extra summons are nice, lowering your chance at getting the mount/item you want for someone who probably isn't going to pull their weight anyway? not nice.
not to mention that a certain protadin solo artist i follow on youtube has solo'd the headless horseman before..