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2-19-2010 @ 5:48PM
Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.what. just... what?
2-19-2010 @ 6:16PM
Incanter's + Disc Priest + Twin Valkyr AoE = OP, no?There was a blue post (GC?) where it was mentioned that this was likely getting nerf'd a while ago.
I don't know whether this is a nerf or a buff. It's a definite nerf for gimmick fights like Twin Val'kyrs where we can no longer stack the buff to full for the entire fight, but it's a buff for most other fights if your Frost Ward completely negates a monster frost attack. But it definitely hurts that Power Word: Shield no longer provides procs it.I'll have to see what the theorycrafters say.
2-19-2010 @ 6:19PM
If I recall correctly, they changed Incanter's Absorption to limit the spellpower increase when a mage continually Spellstole the Bone Armor from Death Knight Cavaliers in Naxx and used it to solo the entire raid.Blizzard wanted to remove the restriction, but didn't want another scenario like that, so they changed the talent to only proc off of absorptions triggered by the mage's own abilities.
2-19-2010 @ 6:20PM
Don't you love when a talent goes from awesome to useless overnight?
2-22-2010 @ 2:28PM
@NizariExcept now, with no limit on how much SP you gain, it isn't exactly useless on fights where your Frost Warding procs and absorbs all the damage. Since boss magic damage is always so high, that 5% really was a limiting factor before.The way I see this, they are trying to take a function of the current arcane spec and make it into a more skill/fun implementation, rather than "Bring disc priest kthxlol". I am sad that the pre-potting strategies won't work any more, but for any fight where we COULD use our frost/fire ward (or even magic shield), it now no longer becomes a choice between whether we should waste a GCD or not, because with no damage cap you WILL ALWAYS WANT TO. They're making this a clear preference talent: you either take some other pure dps talents, or take IA and situationally rock out with tons of extra spellpower from standing in fire on purpose.
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