Ready Check: Blood Princes

In every great raid, there is a council. Black Temple had the Illidari Council. Ulduar has the Iron Council. Icecrown Citadel chimes in to the chorus with the Blood Prince Council. They are three vampires who have been brought back (again) to serve the Lich King under Queen Lana'thel. These three Princes are Keleseth, Taldaram, and Valanar.
The Blood Princes can be a difficult fight for many raids, forcing a ranged DPS to tank and for your entire raid to pitch in with handling adds. The challenge is that the Council is actually three different fights that swap phases according to which of the San'layn are empowered at the time.
Let's take a look behind the jump and break down the individual pieces of this fight.
The three Princes share a single health pool, but it doesn't show up on all three characters at the same time. Instead, two of the vampires will be at 1 health point at any given time. Try and ignore that, even though you'll be tempted to blow your nukiest of nukes and finish them off. The two Princes at 1 health point can not be killed or damaged -- your raid will have to focus on the vampire that has the full health pool. The Darkfallen Orb is what determines which of the Princes are currently empowered; which also grants them special power boosts. The buff the Princes gain while under the effects of the Orb is titled Invocation of Blood.
The easiest way to understand the Blood Prince Council is to go Prince by Prince. You'll have a different tank and tactic for each prince. It all is happening at the same time. Let's start with Keleseth.
Prince Keleseth
Your ranged "tank" will be playing with Keleseth. I've seen death knights do pretty well tanking Keleseth, also, so if you're in a 25-man raid and have an "extra" tank, Keleseth might be a good assignment for them. His abilities aren't too difficult to handle, so it's largely up to you how you tank him. Ultimately, though, someone's going to have to keep him under control. If you're using a ranged DPS, most people seem to prefer warlocks.
Shadow Lance is Prince Keleseth's main attack. It inflicts about 16,000 damage in 10-man raids, but about 18,500 damage in 25-man raids. (It's obviously Shadow damage.) If Keleseth is under the effects of the Darkfallen Orb, however, the Shadow Lance becomes the much more powerful Empowered Shadow Lance. If left unmitigated, the Empowered Shadow Lance will drop a whopping 80,000 damage on its target in 10-man raids, and around 92,000 damage in 25-man raids. Assuming your tank doesn't have 100,000 hit points, you need to mitigate this damage.
The way you do that comes from Keleseth's next ability. He spawns several objects called Dark Nucleus. Each Nucleus does a slight amount of damage to targets around it, but also grants its target shadow resist. (It does this by a power called Shadow Resonance.) The Dark Nucleus will die if you do too much damage to it, so your tank should do just enough damage on the Nucleus to keep it firmly aggroed to him. The Dark Nucleus also spawns anywhere in the room; be ready to grab new ones as your Shadow Resonance falls off. You need at least three stacks to survive an Empowered Shadow Lance.
Prince Taldaram
Taldaram is perhaps my favorite of the three Blood Princes, given that he's also got the most obvious Twilight reference. (Okay, maybe I should say I find him the most amusing.) Periodically, Taldaram will emit Glittering Sparks from his chest in an area in front of him, with a random raid member as his target. Anyone standing in the cone will be affected by the Glittering Sparks effect, taking damage and moving 20% more slowly.
Taldaram will also summon a gigantic ball of flame. The power he uses to do this is called, appropriately, Conjure Flame. These balls fly at their target and explode for significant amounts of damage. If Taldaram is currently under the effects of Invocation of Blood, the conjured Flame Spheres will also spark for additional damage to anyone nearby. Like Keleseth's Shadow Lance, there's a trick to mitigating the damage from exploding Flame Spheres.
Every time the sphere "touches" a raid member between Taldaram and the sphere's final target, the flaming ball shrinks a little bit. The more people it touches, the more it shrinks. So, when the sphere first targets a player, that player should move away and kite the ball. Other raid members should briefly touch Taldaram's sphere, absorbing a little bit of its power. This way, when the Flame Sphere reaches its final target, the blast isn't deadly enough to one-shot most classes.
Prince Valanar
Prince Valanar is mostly a physical powerhouse. He summons an object called the Kinetic Bomb, which is essentially a big bouncing ball. It starts up in the air, and falls to the ground. When it touches the ground, it explodes and bounces back into the air. And it keeps doing this, rocking 10,000 to 13,000 damage each time. You mitigate the Kinetic Bomb, though, by hitting it with DPS. It absorbs this energy, causing the bomb to bounce higher in the air.
He also summons Shock Vortexes around your raid. This is the ability of Prince Valanar that is affected by the Invocation of Blood. The Vortex will do damage to people who are standing around it, but also will afflict them a knockback. So, when you see the spell being cast, your raid should spread out to avoid hitting too many people with the power at once.
Putting it all together
Obviously, having three different bosses do three different things at the same time can be very confusing for raids. You have to anticipate and react to all of the Princes' abilities, or else you're just going to get tossed around by Vortexes and blown up by Flame Spheres. Here's the quick and dirty.
You have three tanks. (If you're in 10-man, use a ranged character with a lot of hit points for Keleseth.) Each tank is assigned to one of the Princes. They tank them, about as tanks normally do. The person on Keleseth, however, will need to be sure they're in a position to pick up their Dark Nuclei.
Once you're in position, you kill the bad guys. Your DPS is only effective against one of the Princes at the time -- it's the one being Empowered by Invocation of Blood. You can tell which that one is by that being the Prince with the most hit points at the time. They share that pool of health, however, so when you run them dry, they all die at the same time.
Good hunting out there!
Ready Check is here to provide you all the information and discussion you need to bring your raiding to the next level. Check us out weekly to learn the strategies, bosses, and encounters that make end-game raiding so much fun. Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 1)
Roland Feb 19th 2010 4:08PM
NAXXANAR WAS MERELY A SETBACK!
Ahem. Yeah I'm getting pretty sick of (wiping on) this fight. Anyhow, I think it's possible for one tank (e.g. our 60,000 HP bear) to pick up Taldaram and Valanar on 10-man at least, especially if Demoralizing Shout/Roar is kept up.
You can also send pets (even melee ones) to attack Kinetic Bombs, and they can keep them up by themselves.
I don't know how many times we've tiped at 30% (and 50% and 70%...)
Caelys Feb 19th 2010 4:23PM
In my 10man group we use two tanks total. One death knight on Keleseth, and one paladin on Taldaram and Valanar. We make sure our paladin calls out when it's safe to start dps, but otherwise it works really well. 2-3 healers, 2 tanks, 5-6 dps. It's been a great strat for us on 10man. We use a warlock tank however on 25.
Toren Feb 19th 2010 4:21PM
This is one of those fights where there about 78 different ways to die. If Kel's tank doesn't keep stacks on him, you'll die. Miss a vortex, you'll die, miss a kinetic orb, you'll die.
I know when my 10-man team tackles them, vent is full of chatter. "Orb on the steps, hunter pet is on it." "Shock vortex underneath Taldaram, move him." "Two dark orbs in back of the room." "Second orb in the middle of the room." "Switch targets, Keleseth's empowered."
The achievement's actually pretty easy, too.
Having said that, though it took my team around 30 attempts to learn them, we've pretty much one-shotted them every time since. I find it to be a fun fight. Alot going on. Alot of movement.
But I enjoy those fights moreso than the pure DPS burns like Fester or Saurfang.
Algavin Feb 19th 2010 4:24PM
My Guild downed this on Wednesday, it was our first time in the Crimson Halls, we then got Blood Queen Lana'thel as well. We all studied up on the fights, the fight itself is pure craziness a lot of moving and positioning. However if you know what your doing it's organized chaos, we had a lot going on but knowing what to expect will save you from wipes. Remember if you raid your whole team should know the fight before going in, your raid leader should only have to make adjustments on the fly not explain how the entire fight proceeds.
sgtrama Feb 19th 2010 4:23PM
Ya'know, before seeing this picture I never realized the Blood Princes were in the uterus of Icecrown.
....I hope that's not some terrible pun on Blizzard's part.
Ametrine Feb 19th 2010 4:33PM
CANNOT UNSEE.
frosstbyte Feb 19th 2010 4:45PM
I am so glad I am not the only one who immediately thought that. Off to show the guild!
FifthDream Feb 20th 2010 7:59AM
Haha, i was going to say something similar. I'm glad i'm not the only one who saw that.
KEFIOX Feb 19th 2010 4:51PM
We use a DK tank in my guild for Keleseth and one shot this boss every time. Not sure why everyone is so hung up with a ranged tank, we tried that when the wing first opened and it just wasn't working for us.
rawrawrawr Feb 19th 2010 5:33PM
Because us warlocks get bored just standing around and shooting things :P
shadowcaster Feb 19th 2010 5:35PM
It took a few wipes the first night to get it all down, but we one shot them now as well. I've tanked this on my warlock for all of our attempts. Ranged tanking is definitely nothing new in WoW or even this expansion. This fight is really easy as a ranged tank. You pick up orbs using rank 1 Curse of Agony, and I can stay in range of my healer as I do it. It seems like that wouldn't be impossible but might be more difficult for a melee tank that has to run all over the fairly large room to pick them up. At the same time, I can keep aggro from across the room if necessary when he becomes empowered and all the DPS switch to him...you never know where you'll be when that happens as you move around the room avoiding bombs and picking blueberries.
Warlocks in particular have a lot of abilities/talents to mediate the damage like Nether Prot, Voidwalker Sacrafice, shadow ward, soul link, and Master Demonologist.
There are very good reasons in the mechanics to use a ranged tank in this fight. It is a pretty different sort of fight though for the player and took a little practice.
Squeek Feb 19th 2010 5:34PM
Much better this week, but still a lot of missing things.
Valanar:
Kinetic Bombs are not just handled by DPS. They only go up by taking direct damage. DoTs will not keep it up. One strategy to handle these are pets. Stick any pet on the orb and keep it healed and it'll handle the orb when it comes into range.
You missed his Empowered ability: Empowered Shock Vortex. This ability forces your raid to think about positioning carefully. While this is being cast, your melee DPS need to run. Your healers and ranged DPS should already be 10-ish yards apart from one another, and the Keleseth tank needs to watch his positioning during this cast as well as he'll be running around collecting orbs.
In 10-man, it's easy to have your melee spread out, even if you're in a melee-heavy raid. We just assign one to each of the portals in the back of the room. In 25-man, it's a lot harder. We never got a completely foolproof strategy for this as our 25-mans are melee-stacked, so we have pairs of people going to specific places and only knocking back each other. As long as it's only two people being hit, they likely won't die, unless they also have Sparks on them.
Be extremely careful when the Orb jumps BACK to Valanar. Once he has it again, he will cast Empowered Shock Vortex immediately after getting it. Melee should not run in to attack him until after he does it.
TL;DR: spread out formation, don't stand next to anyone else, especially healers.
Taldaram:
This well-written, but I just want to make some comments about the flame sphere. The first is how you 'eat' stacks off the orb. You just have to be near it. If you're specifically assigned to be a soaker (aka not a melee dps), follow it as best you can to soak as many as you can. When I'm on my tank, I'm usually assigned to Valanar. Since he doesn't do anything during this phase other than drop vortex zones and such, I tank him in the path of the orb.
The second thing I'll mention here is to not spread out. In my raid, I tell everybody to shift into the "column" formation when this guy gets the orb. It looks like this:
MT T MELEE ----------- RANGED
Think of it like a column and don't let people stray to the sides. If nobody is between Taldaram and the target, the target will die. Also, melee should do their best to stick to the boss. If you get knocked back by an unnoticed Shock Vortex or a Kinetic Bomb hitting the floor, it may be best to not run back in until after he throws out a sphere. It can target anyone outside of melee range, and you may eat an explosion on your way in and kill all your melee dps.
The last comment here is that if you're the target, don't stand next to other people when it's about to hit you. It has splash damage.
TL;DR: Form up in a big line with space between melee and ranged, watch out for vortex zones, run away if you get the sphere chasing you.
Keleseth:
Not much else to mention here. The ranged tank should be mindful of his positioning and threat when the DPS switch to this guy. Don't stand on top of Keleseth, as the dps may cleave off orbs from you, which will kill you. Watch vortex zones. Don't die.
This is a pretty technical fight that is actually easier in 25-man than it is in 10 due to the crazy raid composition required in 10-man. A lot of things can kill you, so keep your raid aware of all of them at all times. Call out void zones positioning, kinetic bombs positioning, and formations on target swaps.
cedric.roland Feb 19th 2010 6:30PM
BTW just wondering:
Could a Holy Pally with Righteous Fury tank Keleseth?
ragnos Feb 20th 2010 2:09AM
could he? yes
should he? no.... do you really want one of your best single target healers constantly running around to hit floating orbs with judgements instead of healing?