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2-21-2010 @ 7:50PM
One serious point about this though is that they have removed the 5% cap on the spellpower increase.Let's assume currently that a mage has 20k health. That amounts to 1000 spellpower max assuming that the mage took that much damage and it was mitigated. For that to peak out the mage would have to take 6666 damage, or a third of their total hit points and all of it would have to be absorbed by a PW:Shield or other shield. Now, my mage last I checked throws out a 2kish Mana Shield. Probably costs closer to 4-5k mana to get all of 300 Spellpower Increase for all of 10 seconds. Might get 3k out of an elemental shield (fire or ice), but all in all, no mage is going to pay that much in mana for 300 spellpower. In fact, they might as well remove incanter's absorption from the Arcane Tree at that point. The only thing that makes it worthwhile is the synergy that a mage would have with shielding classes, not their own self damage absorption capabilties.TL;DR: If they go through with this, they might as well remove Incanter's Absorption.
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