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Reader Comments (Page 1 of 1)
2-21-2010 @ 8:38PM
Sleutel said...
For my Disc Priest (currently in his early 50s), I use a bunch of macros in the following format:
#showtooltip
/stopcasting
/castsequence [@mouseover,help,exists][help][@targettarget, help, exists][@player] reset=target/5 Greater Heal
It attempts to cast the given spell (in this case, Greater Heal) on, in order of preference: my mouseover target, my friendly target, my unfriendly target's friendly target, and myself. You can include or remove the "/stopcasting" for spells with higher or lower priority. If I'm casting GH, I probably need it RIGHT NOW, so it's one macro that includes the line.
Mostly, I use these macros keybound, and then mouseover on Grid to select who to heal or bubble.
Reply
2-21-2010 @ 9:07PM
Chris Anthony said...
You, er, can also remove the /castsequence and reset portions. ;) If you only have one spell in the sequence, they do nothing. Also, "help" implies "exists"; you might want to include "nodead" in the first two, though. This should have the same effect:
#showtooltip
/stopcasting
/cast [@mouseover,help,nodead][help,nodead][@targettarget, help][@player] Greater Heal
That is, cast GH on your mouseover target if that target is friendly and not dead; otherwise, your current target, if that target is friendly and not dead; otherwise your unfriendly target's target, if that target is friendly; otherwise the player.
2-21-2010 @ 9:09PM
Sleutel said...
@Chris Anthony:
Yeah, I'm sure they could be cut down some. I modified them from older macros I found somewhere or 'nother, and I figured, if it ain't broke, don't fix it. :D They work as-is, and they don't break the character limit, so I never bothered to trim them down.
2-21-2010 @ 9:15PM
Chris Anthony said...
Understood. :) I'm an efficiency fiend because my macros tend to run quite long, so I'm always on the lookout for ways to slim down. Here's an example (uncontrived; I raid with this macro):
#showtooltip [mod:ctrl]Power Infusion;Pain Suppression
/cast [mod:alt,mod:ctrl,@player][mod:ctrl,@mouseover,help][mod:ctrl]Power Infusion;[mod:alt,@player][@mouseover,help][ ]Pain Suppression
2-22-2010 @ 6:35AM
agnoster said...
@Chris:
You should be able to trim the bit after #showtooltip, it should show the correct icon and tooltip based on the modifier logic in the rest of the macro, so that should save you a couple characters (and a headache if you change the macro modifier logic but not the tooltip line).
I wish you could nest conditions, so that we could write your macro as something like this:
#showtooltip
/cast [mod:alt,@player][@mouseover,help][]{[mod:ctrl]Power Infusion;Pain Suppression}
Alas, I don't think there's a way to do that, so we gotta write it out long-hand, which is error-prone and annoying, particularly for complicated macros.
2-22-2010 @ 7:46AM
Chris Anthony said...
@agnoster, that's certainly generally true. I recall there being a couple funny edge cases where #showtooltip doesn't do what you expect it to unless you include the spell names, but now I can't remember what they are, and honestly it's probably safe to remove the spell names altogether. :)