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2-21-2010 @ 9:31PM
@Fluffykins/Jake (Are you the same person, or what? Did we catch a sock puppet account in action? :O):Using a modifier macro is exactly the same thing as binding a whole separate action bar slot to a key plus a modifier: it just uses less screen real estate. The only time it would matter would be if you were running out of macro slots.IOW, having a macro that uses Ability A with Shift, Ability B with Ctrl, Ability C with Alt, and Ability D with no modifier and dropping it into slot 2 on your action bar is exactly the same as having Ability D on slot 2, Ability A on a button that's bound to Shift+2, Ability B on a button that's bound to Ctrl+2, and Ability C on a button that's bound to Alt+2.So unless you actually need to keep an active eye on all of those cooldowns at once, there's no reason other than personal preference to have them all located in different spots on your UI. No need at all to make it a "clicker" versus a "keybinder" thing. (And FWIW, I keybind.)
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