The Light and How to Swing It: Keeping the tank alive

Tank death. It's one of the worst ways for a raid encounter to end: abrupt and usually absolute. In a dungeon, you've typically only got one guy who can take a few blows, and so the enemy will start cleaving your soft DPS. Blizzard balances each raid encounter around the idea of having two tanks, so the other tank is often busy with their own duties, and can't survive the double duty. With this era of multiple enrage timers and tight DPS requirements, there's really no room for bringing a spare tank for the 'just in case' situation.
Holy paladins are uniquely designed to be the masters of tank healing. We've got multiple cooldowns we can use to reduce their incoming damage, and the most potent HPS toolkit available. A tank has to actually try to die when we've got the Holy Light firehose aimed at them. However, even with all these abilities at our disposal, a tank can still eat dirt halfway through an encounter if we're not playing our best. Read on for a discussion on how to keep your tank up during high damage situations.
Cooldowns
Let's talk about our toolkit for a minute. Between Hand of Sacrifice and the talented Divine Sacrifice/Divine Guardian combo, we have two easy methods of redirecting some of the tank damage to ourselves. If the tank has Beacon of Light, we can simply heal ourselves through the moderate sacrificial damage, and transfer that healing to the tank as well. It's just as effective as the tank using a CD, provided that we're in no immediate danger of dying. If you've talented into improved Lay on Hands, you've got an additional CD available, though it only helps mitigate physical damage.
Using these in tandem with your tank can give them some serious damage reduction over a long period of time, which can be key for burst incoming DPS phases. Some good examples are Festergut in ICC, and Algalon (pictured) in Ulduar. Let's look at Festergut as a template for the rest of this article. Your tank will vary between getting hit with a foam bat to getting absolutely thrashed, and keeping some sort of damage reduction effect on them during the burst phases becomes key to their survival. Let your raid leader know about the tools you have at your disposal, keep them available (I have a small bar with DiSac / Hand of Sac / LoH), and communicate their usage.
You could open with HoSac for 12 seconds, followed by DiSac for 10 seconds, ending with improved LoH for an additional 15 seconds, and you've just created a ~40 second window of tank survivability. Coupled with the tank's own cooldowns and possible other external CDs from other healers, and you can greatly reduce your tank's chance of death during a burst phase. While this type of coordinated effort is best discussed ahead of time, if you know the fight is only going to last 30 seconds longer, go ahead and unload your combo to ensure that the fight ends smoothly. When it comes to keeping the tank up, you're better safe than sorry. A boss at 5% is still just as potent, and could easily wipe the raid in seconds if the tank dies.
Holy Light
There's really no other way to keep a tank alive in a high pressure situation than to spam Holy Light. You can try to weave in Flash of Lights with your HLs to save mana, but you're creating a possible 2.5 second or so window between Holy Lights. Holy Shock is only worth using if the heal needs to get to the tank immediately, but remember that in burst damage situations, Holy Shock will only delay the tank death by 1 second. It's great to heal the raid with, but leave the tank healing to the spell designed for it. I will typically leave the instant healing to the priests and shamans, and wind up my next Holy Light instead. Somebody needs to point some serious HPS to the tank immediately. If everyone is casting instants, the tank will get a few token Holy Shocks and Riptides, then die immediately afterwards.
Holy Light does have one downside: it has the highest cast time of any of our spells. Because it's not viable to move and Holy Light at the same time, we have to find a solution for avoiding Bad Things on the ground while continuing to cast. The answer is easy: stand with the tanks. Now, some bosses will Cleave or breath fire on you, and so standing in front of the mob is a bad place to be. However, on fights like Festergut, Saurfang, or General Vezax, you can safely stand on top of either tank, safe from all the explosions and acid splashes that threaten the ranged groups. This allows you to safely chain cast your healing spells without worrying about moving or avoiding attacks. It also has great synergy with Seal of Wisdom, since you'll be close enough to melee the boss.
Mana is life
A paladin will typically focus on reducing Holy Light's high mana cost, so that it can be used more frequently. This includes the Glyph of Seal of Wisdom and the Libram of Renewal, which are two staples of a tank healer. To keep our mana full, we've also got mana potions, we can use Lay on Hands to restore mana, and the blood elf racial yields a blast of mana. However, there are other important ways to keep up the stream of healing to our target.
Divine Plea plays a large role in our mana regeneration package, and using it during lower damage phases is the most efficient way to do it. A great example would be right after Festergut exhales all of the blight back into the room, as he loses his stacks of Inhaled Blight. We can also use Divine Plea during medium damage phases by tying it with a healing boost cooldown like Avenging Wrath or Divine Illumination (with 2pc Tier 10, of course). I like to wait until a phase where I'm casting quite a bit and my mana is lower (less than 50%), and I'll use Divine Illumination and Divine Plea together. I end up with the 25% mana from Divine Plea, and since I was casting pretty often, Divine Illumination saved me 50% on each cast. Many paladins make the mistake of leaving their cooldowns idle: use your CDs at any helpful point.
Similarly, we can proc our Seal of Wisdom by meleeing and judging our target (Shield of Righteousness also procs SoW!). Restoring mana during low damage phases and then burning that mana when the damage is high is the key to any successful encounter. Mana earned early is mana you can use later, and it will ensure you don't run into the brick wall of 0 mana, which typically ends with a dead tank. The key of paladin healing is that with enough mana, we can keep any tank alive through just about anything. Managing our mana properly is just as important as our spell selection when it comes to our tank surviving spike damage.
Finding the right times to use Divine Plea and our other mana regeneration tools will become the test for a paladin healer on any difficult encounter. Every fight has moments of peace and moments of chaos, and balancing the two will allow you to keep the tank alive against incredible odds. Always be searching for even a small lull where you could get a few ticks of Divine Plea or throw a few melee blows in to proc SoW. You never know when a fight can go south, and having the mana to handle unpredictable events will make the difference between success and failure. Abuse your cooldowns as often as possible, and leave no stone unturned when it comes to optimizing your mana and healing management.
Conclusion:
With our extensive toolkit for dealing with tank damage, paladins are clearly crafted with the tank healing role in mind. Beacon of Light allows us to replicate that powerful healing to two tanks at once, and makes us invaluable in raid environments. However, if we allow a tank to die, then the wipe is on our shoulders. With great power comes great responsibility, and so using every available cooldown and ability on every major encounter ensures that we don't disappoint our raid when the chips are down. It's better to be safe and cast a Holy Light than to be sorry we tried to save a bit of mana and let the tank get smashed.
Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Sephy Feb 21st 2010 4:10PM
Very nice article
Danterius Feb 21st 2010 4:13PM
Very legitimate guide. Although, in my opinion, I would use Divine Plea on almost every cooldown, unless you're currently in a high burst damage phase. And also, couldn't agree more with you on spamming Holy Light instead of Holy Shock when the time demands it. Holy shock seems nice and all being instant, but with the GCD factored in, it ends up hurting your gross throughput.
Ringo100 Feb 22nd 2010 4:32AM
He actually said it's good to use in low, and medium damage phases. So essentially he DID say to use it on it's cool down, as long as it's not a high damage phase.
Ringo100 Feb 22nd 2010 4:34AM
^ just to avoid confusion by "it" I mean divine plea. Lol
Paugu Feb 21st 2010 4:20PM
I've seen many FoL specced Paladins heal me as a tank.
Isseit Feb 21st 2010 6:58PM
It really depends on the gear level and encounter.
FoL spam is a little restrictive, and (usually) requires a high level of gear relative to the content - instead of gemming for Int, you gem for Spellpower. The advantage it has is you can sustain enough healing without the mana control issue of Holy Light, but damage spikes will be harder to heal through and high damage encounters such as festergut and Anub Hc P3 will be very difficult to heal through. Also, emergency Holy Light bursts will take you OOM very fast.
FoL-a-dins are a great spec, but probably not something you want if you're the only Holy Pally in a 25man. Holy Light spec is a little more flexible.
toddless Feb 21st 2010 7:38PM
In 25 man ICC the other day we were on Festergut. I am a holy light using paladin and there was a FoL Holy Pally. The tanks didn't stay alive...
Granted, he/she may have just been a really bad player, but in the end, when the tank is taking 15k-20k hits - it's only logical to also have a heal that heals for that as well.
My throughput was way above his - and he was better geared than I (I = 3kgs, and he/she was about 3.07k gs). Before you bash the couple points, they do make a difference since he was sporting tier10 and I was not.
Paugu Feb 21st 2010 8:01PM
Every raid has to have more than 1 holy pally, no matter the specced spell. EIther it's the HL spam which usually just heals for the 21k he took, or two 9k heals that are constant and never end. It's all up to how you play.
Heilig Feb 21st 2010 10:26PM
"EIther it's the HL spam which usually just heals for the 21k he took, or two 9k heals that are constant and never end. It's all up to how you play."
Except a well geared HL paladin has constant and neverending HL's going to the tank. The ONLY thing that should determine whether a Paladin goes HL or FoL spec is the level of content you are attempting. If you are attempting content that is on par or above the current level of available badge gear, a HL paladin will outperform a FoL paladin, without any questions. FoL spec is really only viable if you A) outgear the content, B) aren't the only tank healer, or C) aren't assigned to the tank.
A FoL pally can really shine on raid heal duty if he uses Beacon properly.
golffuul Feb 22nd 2010 8:18AM
I have an FoL pally who was brought along on a 10-man ICC, when it first came out, in gear that is probably half 25man Ulduar and half 25man ToC. I was with a druid healer, and we had no problems going through the first hall. That and I used to do ToGC with no problems, either. All I did was grab the pvp trinket for FoL to up my FoL strength, go for Glyph of Seal of Light and Beacon the tank. I never had an issue going back and forth between spamming shocks and FoL and switching to HL when I needed it. Was always near the top of HPS, especially during ToGC, where I would routinely hit between 5 and 6k HPS. What's the normal HPS of a HL spammer?
jasonkidd1234 Feb 21st 2010 4:25PM
Well, it's debateable wheather the tank dieing is the tanks fault or the healers fault. In most situations it's probably the healer's fault, but I'm sure there are more than a few cases where the tank used Shield Wall at the wrong time, and when it came to a section where it is probably needed, then I'd say it's more the tanks fault.
Otherwise, as a priest who occasoinally hates pallys for stealing mah disc heals, good article
ToyChristopher Feb 21st 2010 4:39PM
It's usually fairly easy to tell if it is the tanks fault or the healers fault. Just look at the death log and count the space between heals. Sometimes, though it is just RNG.
Of course there are little things that aren't as measurable such as healers having to move, tanks acquiring to high of a stacking debuff or other fight mechanics. Like you said, tank death is almost always because the healer didn't heal the tank but the reasons why are usually what is actually helpful in defeating the encounter.
Or just blame the DPS. Everything is ultimately their fault cause they didn't kill the mob fast enough.
jasonkidd1234 Feb 21st 2010 7:01PM
Ah yes, Tanks allowing debuff stacks to get too high. I forgot all about that. Very fine line between "You had too many stacks" and "You didn't give me enough heals"
Always causes me and tanks to argue if we do wipe, over who's fault it was. Did he get too many stacks, or did I not heal him quickly enough.
ToyChristopher Feb 21st 2010 4:33PM
I really like your description and explanation about holy shock. I learned long ago that while you may panic and want to heal you tank with holy shock right away, he will still probably die before you can get the next heal off.
I also use divine plea anytime I will be moving for a little bit and then cancel it early if I need to. There is really nothing else to do when moving so you might as well regen mana while doing it!
Dazaras Feb 21st 2010 11:19PM
Right from the start I've found that holy shock is both mana and healing inefficient. The correct time to use it is when you have to move and someone is taking damage at the same time, then Holy Shock is your best friend.
P.S. I hate having to move.
Banic Rhys Feb 21st 2010 4:38PM
These new "the Light and how to Heal it" articles are great.
Banic Rhys Feb 22nd 2010 12:25AM
^ That was sarcasm for all of you that voted me up.
Banic Rhys Feb 22nd 2010 12:34AM
Now allow me to explain myself. There hasn't been one specifically prot or ret related article that was relevant to level 80s in about 4 months while there have been many, many holy ones.
Moo Feb 22nd 2010 12:54PM
Banic you're probably not going to see a prot or ret column written by Chase, he is writing specifically about Holy, and always was.
If you have a gripe about lack of high-end Prot or Ret content on this site (and I can certainly understand why you would), I would recommend letting them know here: http://www.wow.com/contact/comments
or e-mail the editors: http://www.wow.com/about#elizabeth-harper (pan down for all of them)
or e-mail Gregg...who is SUPPOSED to be writing this stuff, but actually just posts lists ICC drops with no analysis that can be found in ten seconds of wowhead searching. (sorry Gregg, but it's true, your Swing It columns have been really weak lately.
http://www.wow.com/about#gregg-reece
All of these options to provide input will likely net a greater result from the wow.com staff than trolling the comments of a story about a Spec that you don't care about.
Pyromelter Feb 22nd 2010 1:22PM
Chase's articles on holy pallies are great. If you wanna gripe about ret/prot (and I actually agree with you, but still) email the editors or put it somewhere else like the queue. Your comment is off-topic.