Shifting Perspectives: In defense of a glyph everyone hates

I'd be the first to admit I don't take the game quite as seriously as the hardcore theorycrafters at EJ. To be fair to WoW, it's hardly the only game in that position; with the Olympics on, I've had the opportunity to acquaint myself with many questionable pasttimes like curling. Someone even went so far as to set hipster music to a series of clips featuring expert players crouching on the ice, staring down the run with the coiled alertness of a Serengeti hunter. The athletic grace is impressive until you consider that they are watching a large rock slide down the rink at the speed of a miniature dachshund while teammates scrub frantically at the ice in the hopes that the rock will travel a few more inches. One realizes: a). the fundamental absurdity of the human condition, and: b). that the effort to maintain a dignified façade has caused you to soil your pants.
The inability to treat what is meant to be a fun hobby with the gravitas due, say, a shuttle launch or an Irish wake, has occasionally resulted in problems when readers take material more seriously than I do. The official forums have also convinced me that any deviation from the standard imposed by theorycrafters and spreadsheets is going to be greeted with hostility by anyone who decries the notion of individual choice in a game, which makes today's topic -- finding a place for the druid's worst heal in progression raiding -- a bit touchy.
I am required by law and contract to be sensitive to the needs of the differently-minded in our community, and as such, I am going to borrow (read: steal) a technique first employed by the humorist Dave Barry in a 1991 column.
Yes.
The following article has been closed-captioned for the humor-impaired.

As an expert on the subject of druid healing (NOT TRUE) who's currently enjoying the Arthas fight (HE'S KICKING HER ASS), I've found myself wanting to use the Healing Touch glyph with 5/5 Naturalist a lot more. As a general rule, Healing Touch is one of the druid's less-attractive heals (IT'S TERRIBLE) outside of the usual butt-saving Nature's Swiftness + HT macro. It's too slow, it's too big, and by the time you actually land one, the paladins will be laughing all the way to the top of the healing charts. It's for this reason that a Gladiator druid of my acquaintance memorably described the Healing Touch-spamming Dreamstate druid as "a paladin with a permanent Curse of Tongues."
However, a glyphed and specced Healing Touch is another matter. This first came to my attention while doing heroic Anub'arak-25 (HE KICKED HER ASS TOO), because phase 3 turns into a raid healing nightmare between Penetrating Cold and Leeching Swarm. Leeching Swarm does pretty much what it sounds like -- it leeches health from raid members and heals Anub -- so you had to had to keep the raid at a sliver of health to have a prayer of killing him (OR STACK SHAMANS WITH GLYPHED HEALING STREAM TOTEM, GG). But Penetrating Cold was periodically applied to 5 raid members, doing 6K damage a tick to people who were already hovering around 1-2K life. Essentially you had a second or two to react to a Penetrating Cold target in the raid, because the debuff killed them on the first tick. But -- this gets better (SARCASM) -- you couldn't heal them for too much, because it fed Anub'arak more health. Most raids typically assigned healers to specific Penetrating Cold targets in the raid (BRB DOWNLOADING ADDON THAT IS TOTALLY NOT NECESSARY TO THE SUCCESS OF THE ENCOUNTER) (MORE SARCASM) to limit overhealing.
I was initially skeptical (SHE WAS TOO CHEAP TO RESPEC) because Nourish was a 1.1 second cast for me at the time, and I was dubious about the benefits of a heal that was only marginally faster. For that matter, it's hard to get behind a flash heal that bears the additional burden of scaling worse than Nourish (SHE WAS TOO CHEAP TO BUY THE GLYPH).
But it wasn't even a contest. Healing Touch saved my targets. Nourish did not.
Here's the thing about a glyphed and specced Healing Touch:
It's fast.
Really, really fast.
At the soft +haste cap (856 without 3/3 Celestial Focus or 735 with it), Healing Touch fires at a speed of roughly 0.7 seconds, and it's important to note that raid-damage auras or boss debuffs never tick faster than once per second. If your latency is decent (THAT NEVER HAPPENS), it's possible for you to land a 7-10K heal on a target before the next damage tick occurs, or even as it's happening. On progression content with unpredictable damage spikes, anything you don't outgear, or (THE TRUTH EMERGES) lots of raid mistakes, Healing Touch is a lifesaver.
Honestly, this entire article could just be a flag waved on behalf of bucking the "Do this or you're a terrible player" trend in favor of doing what works best for you, but WoW.com has standards (IMPLEMENTED AFTER SHE WAS HIRED) that require me to expand on that a bit. We have such a commitment to journalistic excellence that, when the editors develop a hankering to know what is going on inside a burning building, they send one of the more disposable staff members to investigate (THIS ACTUALLY HAPPENED). So after researching this issue extensively (SHE MADE A SANDWICH), I have developed a set of criteria wherein a glyphed and talented Healing Touch may have a place in your arsenal:
Advantages:
- Absolutely addictive speed.
- Great compensation for unpredictable damage on progression content.
- if you don't have another resto druid in the raid (and thus can't blanket the whole raid in HoTs), it's a good way to spot-touch damage that wasn't cushioned.
- Drives the rest of the healing team into a frothing rage sniping their targets.
- The rest of your healing team might be armed.
- Chews through mana. Do not glyph or spec for it if you have mana issues.
- Nature's Swiftness + Healing Touch is far less effective.
- You'll have to free up 5 talent points for Naturalist and a major glyph slot at the very least.
- Generally pointless if there's another resto druid in the raid and the two of you can blanket everyone with HoTs. If that's so, leave the spot-healing to the classes who can do it more efficiently.
- If it's the kind of encounter where the raid stacks up, Chain Heal will drink your milkshake.
- Lord Marrowgar: Bone Spike, people who can't stay out of fire.
- Professor Putricide: Malleable Goo, although technically no one should be getting hit by it (HA HA!).
- Blood Queen Lana'thel: Pact of the Darkfallen and people who screw up positioning during Bloodbolt Whirl. HoTs will otherwise stomp this encounter.
- Lich King: Infest, particularly past phase 1.
- Faction gunships: There's really not much healing required on this encounter, and nobody should be getting hit by the Sergeant mobs' Bladestorm but a tank.
- Deathbringer Saurfang: Priests, paladins, and Beacon of Light own this fight once a Mark goes out.
- Festergut: HoTs, HoTs, and HoTs. If you are alive and it is within range, it should have Rejuv on it.
- Rotface: People who screw up positioning may have to get bailed out on occasion.
- Valithria Dreamwalker: HT is absolutely not what you should be using to heal the dragon herself; HoT her up and Nourish away. Otherwise, HT can be useful to get dangerously low people up if the raid's not good about interrupting Frostbolt Volley, or doesn't get Blazing Skeletons down quickly enough. If you find yourself using it a lot, however, something is very wrong.
- Sindragosa: There's an unfortunate element of luck to this encounter concerning how many healers get Unchained Magic, and DPS learning the fight are also likely to make mistakes breaking people out of Ice Tombs too quickly or being on the wrong side of one during a Frost Bomb. An experienced raid is unlikely to need it much, but otherwise I would nominate Sindragosa as a good encounter for which to keep a glyphed HT in reserve.
1. Do what works best for you, and don't be afraid to experiment.
2. What works best for you is going to depend a lot on who else is healing in your raids, the nature of the encounter, and -- to be frank -- how fast your fellow healers are, and how good the raid is at avoiding damage.
Now, if you will excuse me, I need to go prep my inbox for the coming flood of angry curling enthusiasts (SRSLY).
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty, and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a Bear, Cat, Moonkin, Tree, or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, Analysis / Opinion, Humor, (Druid) Shifting Perspectives
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 5)
Redielin Feb 23rd 2010 7:36PM
I think the issue here (and the post I made on the official forums was about) how Holy Paladins have forced other healers into a niche. The very fact that Allison has to defend this playstyle is evidence of the problem, which is:
All classes can tank heal, when glyphed and specced properly (see Allison's article), can tank heal. However, Holy Paladins do it just a bit (or maybe a lot) better.
Holy Paladins can raid heal, just every other class in the game can do it a bit (or maybe a lot) better.
So, when you have some healers, if even one is a Holy Paladin, he will be assigned to tank heal. If you have no Holy Paladins (or Disc Priests) the raid may be called because the other classes aren't used to that role, and don't spec or glyph for it. I've run into non-Paladin healers who just don't tank heal, and don't do very well at it when asked to, and vice versa.
Give Paladins some raid healing tools, and balance out the tank healing abilities for the other classes a little more evenly, and I think the healing game would be much better for it.
Thram Feb 24th 2010 10:14AM
Paladins can, and do, raid heal. On certain encounters when only one tank is taking damage, they can beacon the tank and go to town on the raid. This results in massive overhealing numbers, but it's the same as a single target spam on the tank in terms of mana/casts. The only issue would be if a raid memeber died before the 1.2 sec holy light hit them (thus not transfering the heal to the beaconed tank), but ... it's a 1.2 sec cast and if they die before that then they were standing in some serious stuff.
Paladin raid healing reallyshins when dealing with massive damage spikes to the raid. The 'traditional' raid healers often have heals that hit a large number of toons for a relatively small heal or apply a hot that helps them over time. However, if the damage is large (or frequent) these smaller heals might not do the job -- the point of this article. This also applies when the raid is spread out and things like wild growth or CoH can't hit a large number of people. When the small heals aren't cutting it, Paladin raid heals are a life-saver.
The only other time when raid healing as a paladin is bad is if other healers end up relying on the fast/huge raid heals or they're running out of mana while overhealing. On some fights, there are two tanks that need heals now, and a paladin is amazing at doing that job; however this puts more strain on the 'raid healers' to fill in the extra gaps in green. On the whole though, if people are alive at the end, the the heal team did just fine.
iznogood Feb 24th 2010 10:41AM
@Redielin: Amen -_-
Bring the healer not the class.
Healers should be able to heal independently the situation just in a different playstyle for each class.
It should be the same for tanks, you should'nt be forced to choose a class for certain situation.
Lissanna Feb 23rd 2010 7:30PM
The HT build can work if, and only if, you have a second resto spec that can be something more practical for the majority of the encounters. In most ways, glyphed HT < nourish with HOTs, so while there are gimmick fights where people find it useful, it's not good as your only healing spec/glyph option.
Allison Robert Feb 23rd 2010 9:22PM
If you're a really dedicated healer, then running a HT/non HT spec on raid nights strikes me as a good way to get around this problem. The flip side of it is that a druid in high-end gear is going to be at the soft haste cap without devoting points to Celestial Focus, and that frees up a lot of space.
I don't know if it came across that well, but I don't mean for people to spam it -- HT's mana cost is a sufficient deterrent against it. It's just an amazing ass-saver to cover mistakes and burst, and I've had a particularly good experience with it to cover Infest while the raid is running around on phase 2 Arthas.
Lissanna Feb 24th 2010 12:29AM
I know what you mean. I've fought against it being a primary healing spec (because it's really not). However, it is situationally useful, and so I can understand why people would want to sometimes use it. There is definitely a cost/benefit trade-off, where I don't recommend new players to use the HT spec & glyph, but high-end raiders still sometimes find uses for it in specific situations (which you outlined well in the article).
Lissanna Feb 24th 2010 12:33AM
The HT glyph ends up being great for healing leveling, and then isn't so great for Heroics or intro-raiding at 80 (where the benefits of Nourish + HOTs outshines it), and then it comes back into usefulness as a secondary spec for certain gimmick fights for cutting-edge raiders. So long as you understand when & how it's useful, it's fine. However, it's also possible to use it the wrong way and end up spamming yourself OOM or not benefitting from it's speed. I refuse to put it in my healing guides because mostly I cater to the people who just hit level 80, where glyphed HT is a bad option for them (because they need to learn how to use nourish appropriately when they first hit 80).
However, I mostly agree with what you've said here.
unleashinghell Feb 23rd 2010 7:33PM
Anytime I laugh that much on a post for a class I don't play, it was written very well IMO.
And yes, I'm one of the people that will actually do things against what theorycrafters tell everyone, simply because I can.
Convincing some people that I glyphed something because I enjoy the effect, even though I could have got another glyph to do fractionally more damage/threat/healing, is simply painful. Most people seem to forget that we're supposed to enjoy playing...
byoonie Feb 23rd 2010 7:33PM
Informative and funny. I like the parentheses comments throughout the article (JK I LOVE THEM IT MAKES ME LOL).
Anathemys Feb 23rd 2010 7:36PM
[Allison] got the achievement [Actually recognizes how funny Dave Barry is]!
lockanon Feb 24th 2010 1:19AM
I was hoping against hope that SOMEONE knew Dave Barry... I'm actually not allowed to read anything by him around bedtime because I end up keeping my wife awake...
HORNK!!
Animalis Feb 25th 2010 4:14AM
If you like Dave Barry, try Laurie Notaro. Shes my author i had banned from bed time.
Anathemys Mar 21st 2010 8:13PM
I swear I am NOT making this up.
Docp Feb 23rd 2010 7:37PM
What, who told you you're allowed independent thought in this game. Someone's in for the chop for this leak.
Allison Robert Feb 23rd 2010 9:53PM
The walking papers'll be in the mail for me any moment now.
itarilde Feb 23rd 2010 7:40PM
Totally not hipster music, like was said above.
But on the subject of the article:
I've been finding myself using my HT offspec more and more as my guild progresses into 25 man hard modes.
Everything hits harder, and is a lot burstier. Your other healers often can't keep up [you mentioned Saurfang where paladins and priests own? Try getting 6 marks, all hitting an obscene amount. Specced healing touch is really the only way to deal with this.
Allison Robert Feb 23rd 2010 10:10PM
I'm anticipating it'll see a lot of use in hard modes as well. And a big ol' yes to the whole, farther you go in ICC, the more you'll wind up using it. It's inferior to Nourish in every single way, barring the amazing speed. And sometimes it's not important getting a beefier heal out, just a faster one.
Lissanna Feb 24th 2010 12:36AM
which is why it's good to have HT as a second spec, so you can switch back and forth between your beefier-heal build (focused more on HOTs & nourish), and your super-speedy HT build.
I can't do that because I have to be moonkin/resto dualspec, and I'm not doing the cutting-edge hard mode content where the speeded glyph really would help me at all.
stillnotking Feb 24th 2010 4:20AM
If you're getting 6 marks on Saurfang, then healing is not the problem.
Gothia Feb 24th 2010 5:41AM
Which is why you are supposed to have hots on those players and let the other healers do their jobs. This is just another sad story of a healer thinking they "have' to be superman and end up wiping the raid instead of sticking to the plan. Learn your role and pray to god that this is not a serious post by this writter. Save your experiments for the casual dip shit pugs you people are so fond of writting about instead of confusing people that are on progression trying to figure out what is going wrong. Your better off telling them that it is gear and maybe not this week or the next but eventually your raid will be geared enough to get through this encounter instead or this total bullshit from the writter.