Shifting Perspectives: In defense of a glyph everyone hates

I'd be the first to admit I don't take the game quite as seriously as the hardcore theorycrafters at EJ. To be fair to WoW, it's hardly the only game in that position; with the Olympics on, I've had the opportunity to acquaint myself with many questionable pasttimes like curling. Someone even went so far as to set hipster music to a series of clips featuring expert players crouching on the ice, staring down the run with the coiled alertness of a Serengeti hunter. The athletic grace is impressive until you consider that they are watching a large rock slide down the rink at the speed of a miniature dachshund while teammates scrub frantically at the ice in the hopes that the rock will travel a few more inches. One realizes: a). the fundamental absurdity of the human condition, and: b). that the effort to maintain a dignified façade has caused you to soil your pants.
The inability to treat what is meant to be a fun hobby with the gravitas due, say, a shuttle launch or an Irish wake, has occasionally resulted in problems when readers take material more seriously than I do. The official forums have also convinced me that any deviation from the standard imposed by theorycrafters and spreadsheets is going to be greeted with hostility by anyone who decries the notion of individual choice in a game, which makes today's topic -- finding a place for the druid's worst heal in progression raiding -- a bit touchy.
I am required by law and contract to be sensitive to the needs of the differently-minded in our community, and as such, I am going to borrow (read: steal) a technique first employed by the humorist Dave Barry in a 1991 column.
Yes.
The following article has been closed-captioned for the humor-impaired.

As an expert on the subject of druid healing (NOT TRUE) who's currently enjoying the Arthas fight (HE'S KICKING HER ASS), I've found myself wanting to use the Healing Touch glyph with 5/5 Naturalist a lot more. As a general rule, Healing Touch is one of the druid's less-attractive heals (IT'S TERRIBLE) outside of the usual butt-saving Nature's Swiftness + HT macro. It's too slow, it's too big, and by the time you actually land one, the paladins will be laughing all the way to the top of the healing charts. It's for this reason that a Gladiator druid of my acquaintance memorably described the Healing Touch-spamming Dreamstate druid as "a paladin with a permanent Curse of Tongues."
However, a glyphed and specced Healing Touch is another matter. This first came to my attention while doing heroic Anub'arak-25 (HE KICKED HER ASS TOO), because phase 3 turns into a raid healing nightmare between Penetrating Cold and Leeching Swarm. Leeching Swarm does pretty much what it sounds like -- it leeches health from raid members and heals Anub -- so you had to had to keep the raid at a sliver of health to have a prayer of killing him (OR STACK SHAMANS WITH GLYPHED HEALING STREAM TOTEM, GG). But Penetrating Cold was periodically applied to 5 raid members, doing 6K damage a tick to people who were already hovering around 1-2K life. Essentially you had a second or two to react to a Penetrating Cold target in the raid, because the debuff killed them on the first tick. But -- this gets better (SARCASM) -- you couldn't heal them for too much, because it fed Anub'arak more health. Most raids typically assigned healers to specific Penetrating Cold targets in the raid (BRB DOWNLOADING ADDON THAT IS TOTALLY NOT NECESSARY TO THE SUCCESS OF THE ENCOUNTER) (MORE SARCASM) to limit overhealing.
I was initially skeptical (SHE WAS TOO CHEAP TO RESPEC) because Nourish was a 1.1 second cast for me at the time, and I was dubious about the benefits of a heal that was only marginally faster. For that matter, it's hard to get behind a flash heal that bears the additional burden of scaling worse than Nourish (SHE WAS TOO CHEAP TO BUY THE GLYPH).
But it wasn't even a contest. Healing Touch saved my targets. Nourish did not.
Here's the thing about a glyphed and specced Healing Touch:
It's fast.
Really, really fast.
At the soft +haste cap (856 without 3/3 Celestial Focus or 735 with it), Healing Touch fires at a speed of roughly 0.7 seconds, and it's important to note that raid-damage auras or boss debuffs never tick faster than once per second. If your latency is decent (THAT NEVER HAPPENS), it's possible for you to land a 7-10K heal on a target before the next damage tick occurs, or even as it's happening. On progression content with unpredictable damage spikes, anything you don't outgear, or (THE TRUTH EMERGES) lots of raid mistakes, Healing Touch is a lifesaver.
Honestly, this entire article could just be a flag waved on behalf of bucking the "Do this or you're a terrible player" trend in favor of doing what works best for you, but WoW.com has standards (IMPLEMENTED AFTER SHE WAS HIRED) that require me to expand on that a bit. We have such a commitment to journalistic excellence that, when the editors develop a hankering to know what is going on inside a burning building, they send one of the more disposable staff members to investigate (THIS ACTUALLY HAPPENED). So after researching this issue extensively (SHE MADE A SANDWICH), I have developed a set of criteria wherein a glyphed and talented Healing Touch may have a place in your arsenal:
Advantages:
- Absolutely addictive speed.
- Great compensation for unpredictable damage on progression content.
- if you don't have another resto druid in the raid (and thus can't blanket the whole raid in HoTs), it's a good way to spot-touch damage that wasn't cushioned.
- Drives the rest of the healing team into a frothing rage sniping their targets.
- The rest of your healing team might be armed.
- Chews through mana. Do not glyph or spec for it if you have mana issues.
- Nature's Swiftness + Healing Touch is far less effective.
- You'll have to free up 5 talent points for Naturalist and a major glyph slot at the very least.
- Generally pointless if there's another resto druid in the raid and the two of you can blanket everyone with HoTs. If that's so, leave the spot-healing to the classes who can do it more efficiently.
- If it's the kind of encounter where the raid stacks up, Chain Heal will drink your milkshake.
- Lord Marrowgar: Bone Spike, people who can't stay out of fire.
- Professor Putricide: Malleable Goo, although technically no one should be getting hit by it (HA HA!).
- Blood Queen Lana'thel: Pact of the Darkfallen and people who screw up positioning during Bloodbolt Whirl. HoTs will otherwise stomp this encounter.
- Lich King: Infest, particularly past phase 1.
- Faction gunships: There's really not much healing required on this encounter, and nobody should be getting hit by the Sergeant mobs' Bladestorm but a tank.
- Deathbringer Saurfang: Priests, paladins, and Beacon of Light own this fight once a Mark goes out.
- Festergut: HoTs, HoTs, and HoTs. If you are alive and it is within range, it should have Rejuv on it.
- Rotface: People who screw up positioning may have to get bailed out on occasion.
- Valithria Dreamwalker: HT is absolutely not what you should be using to heal the dragon herself; HoT her up and Nourish away. Otherwise, HT can be useful to get dangerously low people up if the raid's not good about interrupting Frostbolt Volley, or doesn't get Blazing Skeletons down quickly enough. If you find yourself using it a lot, however, something is very wrong.
- Sindragosa: There's an unfortunate element of luck to this encounter concerning how many healers get Unchained Magic, and DPS learning the fight are also likely to make mistakes breaking people out of Ice Tombs too quickly or being on the wrong side of one during a Frost Bomb. An experienced raid is unlikely to need it much, but otherwise I would nominate Sindragosa as a good encounter for which to keep a glyphed HT in reserve.
1. Do what works best for you, and don't be afraid to experiment.
2. What works best for you is going to depend a lot on who else is healing in your raids, the nature of the encounter, and -- to be frank -- how fast your fellow healers are, and how good the raid is at avoiding damage.
Now, if you will excuse me, I need to go prep my inbox for the coming flood of angry curling enthusiasts (SRSLY).
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty, and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a Bear, Cat, Moonkin, Tree, or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, Analysis / Opinion, Humor, (Druid) Shifting Perspectives
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 4 of 5)
Tribunal Feb 24th 2010 12:24AM
But.... it's not the glyph they hate, it's the spell :(
The glyph (or, as you mentioned, Nature's Swiftness) makes the spell bearable, so the glyph is, if not quite love, at least "ok" to "good".
Kate Feb 24th 2010 1:41AM
You, dear Allison, are awesome. Great article!
stillnotking Feb 24th 2010 4:10AM
I'm trying to fathom how you could write a column on glyphed Healing Touch without mentioning the global cooldown. Specifically, the fact that after you cast that leet 0.7-second GHT, you are forced to spend the next 0.3 seconds twiddling your branches, which obviates most -- if, charitably, not quite ALL -- of the benefit. While it's true that debuffs only tick once per second, it's also true that you can only heal once per second as well, whether you're using GHT or Nourish.
GHT was a barely viable healing spec before the GotEM change. Now, it's only good for a single very specific encounter, which is Anub hard mode.
Allison Robert Feb 24th 2010 2:55PM
Well, the deal with GHT is this -- it's not something that's meant to be spammed, and certainly not in the way you'd Nourish a tank who has HoTs running. Is the global cooldown issue annoying? Absolutely. But if you're chain-casting GHT and constantly hitting the GCD, something's deeply wrong with the raid that no amount of flash healing is going to fix. The specific mechanics of the raid fights given above where GHT is useful are, I hope, a guide to how the glyph's benefit works out in practice. You should be hotting everything in sight -- but sometimes someone makes a mistake (or gets Pact of the Darkfallen, etc.), Swiftmend is on cooldown, and they need health fast. GHT is great for this, particularly because, as the raid's only resto druid, there is a limit to how many people I can "cushion" in a 25-man raid anyway.
As I've written in another comment, one of the things I've noticed about my GHT in raids is that it doesn't wind up being a lot of my overall healing, but its overheal is virtually nonexistent -- it's always being deployed in situations where someone needs a fast heal rather than a big one.
Gothia Feb 24th 2010 5:27AM
The title should be "How to get Fired from a Raid" and this is truely the stupidest post I have ever read on this or any other site. Druids are the king of healers in Wrath and I can't see why any Druid would even use HT. Lets not go into "What makes a great healer", "Why min/max suggestions are correct", "Why you got hired in the Raid to begin with", "How listening to this idiotic advise will ruin your reputation", and "Is this April Fools Day or should this writter be fired for being a Fool".
ddt Feb 24th 2010 7:12AM
"The title should be "How to get Fired from a Raid" and this is truely the stupidest post I have ever read on this or any other site"
sounds like you missed the shaman healing 101 article from last week
Celeane Feb 24th 2010 7:25AM
To be fair, sometimes the theorycrafters are a bit behind the ball. I started adapting my priest's spec to be more mobile back when EJ was still talking OO5SR and Serendipity, and now renew-based specs are very popular. It's more important to APPLY the theory to your situation than to mindlessly quote a party line.
Lissanna Feb 24th 2010 8:08AM
Theorycrafters do great with saying what looks the best on spreadsheets. Allison is describing something that works a small % of the time in practice based on the dynamics of the encounters, not what looks best on paper. The cast speed difference between HT & Nourish isn't worth the trade off on paper, but sometimes the encounter dictates that the speed difference could help. Unless you plan to do ICC hard modes, you probably don't need this talent spec.
uncaringbear Feb 24th 2010 9:31AM
Gothia, how did you escape from the MMO-Champ forums? Go back home, they miss your hate-filled invectives.
QQinsider Feb 24th 2010 7:01AM
I know zilch about healing so that part of the article goes right over my head (WHOOSH), but it was a hilarious and very entertaining read anyway. Your articles always make me smile Alison, thanks :)
weepixie Feb 24th 2010 8:09AM
Aside from being very funny & enjoyable to read, you also give us great food for thought... or at least something fun to experiment with, considering that even IF we tweak our spec/glyph in this way, we haven't changed the core of what we do. We're still HoT healers (and hawt healers too).
However, I feel like most of the examples you gave for when this is useful are moments where you're saving someone's ass because they're not executing properly (fire, ooze, etc) and while we healers do work that little bit harder to try to compensate for anyone in the raid who isn't playing at par, having to respec/glyph for this seems a bit excessive. I'd be talking to anyone who needs so much rescuing that the healers are talking about respeccing to save them.
Those of you dissin on Holadins, just shush. We all heal beautifully (assuming you can, ahem, do your job) and the more diverse we are, the more chaos we're capable of adjusting for. That said, booyah for HoTs rolling on the tanks while the pally is *still* casting... :P
Allison Robert Feb 24th 2010 3:10PM
One of the things that I didn't really discuss (and almost certainly should have) is that glyphing and speccing 5/5 Naturalist for HT is the hell of a lot easier if you don't have to devote so many point to Balance for 3/3 Celestial Focus. In other words, the spec is really only possible if your gear's already decent and you're at 856 haste from gear alone. In that case, you're really not giving up much to put the 5 points in Naturalist.
I would absolutely agree that the heal team's ability to compensate for tanking/DPS mistakes too much can make other players complacent, but realistically, the later wings and heroic version of ICC is all new content where you can reasonably expect many such mistakes to occur. Also, stuff like Pact of the Darkfallen and Infest is still going to require quick healing past the point that all of it's farm content, so I go back and forth over how useful GHT will be at that point.
And, as always, it'll depend somewhat on the raid. We have a shot at getting another resto druid soon and, with the ability to keep a HoT on everyone in the raid, GHT will probably become less useful.
vandenhamster Feb 24th 2010 8:13AM
Oh Healing Touch, how far you have fallen... I remember standing bunched up with two other Druids, our asses against some rock wall in Ragnaros's room spamming nothing but Healing Touch on the tanks.
Good times.
I support anything that gets Druids to use Healing Touch at all.
Glenn Feb 24th 2010 9:42AM
"SHE MADE ME A SANDWICH"
I love it! :)
iznogood Feb 24th 2010 10:53AM
I like this article.
It reminds me when, one day, a raid leader ask me why I didn't use the Rapid Reju glyph. He asked me to prove why this glyph wasn't so good. I just told him that it doesn't fit in my playstyle... which was not a good reason to him. Oh my. :S
Allison Robert Feb 24th 2010 3:17PM
I would have to admit that, while I love the Rapid Rejuv glyph in concept and there are fights where it's absolutely amazing, I wound up unglyphing it after playing around with it for a week or two. It was just too annoying having to spend so many GCD's reapplying Rejuv, and it's also a great way to wreck your mana on fights like Festergut, Putricide, and Blood Queen with a constant AoE damage pulse. You're better off keeping Rejuv on as many raiders as possible under those circumstances, and Rapid Rejuv will actively work against that.
Which is not to say it doesn't have its uses, but as the raid's only tree, it's already a struggle to keep as many people as possible hotted against this damage, and I finally gave up on it and switched back to...I think it was Glyph of Innervate. Rapid Rejuv, as with Glyph of Healing Touch, should be viewed as a tool that's great in some circumstances and not so great in others, and how much use you'll get from it is an individual matter.
Nemu Feb 24th 2010 11:20AM
My god, that music sucked.
And damn you haters for bashing curling! *sobs*
Anywho, another excellent article! The sarcasm tips made you seem extra-sexeh, I have to be honest :D
That's...really all I had to add. It's late, I'm tired, some of us worked all night, etc etc.
Biscotti Feb 24th 2010 1:12PM
There's one thing that bothers me about this article.. Leeching Storm doesn't heal Anub, because he doesn't do it on a normal and it's a tad misleading towards the point you are making on a general basis.
Otherwise, super cool read, bro.
Allison Robert Feb 26th 2010 4:05AM
Unless I've gotten this massively wrong, Leeching Swarm does in fact in heal Anub'arak (assuming you're talking about the ToGC raid), and it's one of the things that makes phase 3 such an almighty pain in the ass. You have to keep the raid as low as possible to ensure that the healing he *does* do is limited -- otherwise, he can easily outheal whatever DPS you put on him at present levels of gear. I think on 25-man heroic the health leech is 30% of your current health; on normal it's (again, I think) 10%.
Chrissie Feb 24th 2010 1:47PM
Also very much enjoyed this article. And I will agree it's always good to at least consider other options and not flatly refuse to use a certain spell or skill because "leet haxxor theorycrafters say so". When I was raiding on my druid in BC, Regrowth was very unpopular. I spammed the everliving crap out of it a lot of the time and did very well. (And actually, back then I used downranked regrowth as a poor man's flash heal, which seems to be fairly close to what's being advocated here... I miss downranking heals, was it really necessary to destroy that whole mechanic just because chain heal is OP? :