Shifting Perspectives: In defense of a glyph everyone hates

I'd be the first to admit I don't take the game quite as seriously as the hardcore theorycrafters at EJ. To be fair to WoW, it's hardly the only game in that position; with the Olympics on, I've had the opportunity to acquaint myself with many questionable pasttimes like curling. Someone even went so far as to set hipster music to a series of clips featuring expert players crouching on the ice, staring down the run with the coiled alertness of a Serengeti hunter. The athletic grace is impressive until you consider that they are watching a large rock slide down the rink at the speed of a miniature dachshund while teammates scrub frantically at the ice in the hopes that the rock will travel a few more inches. One realizes: a). the fundamental absurdity of the human condition, and: b). that the effort to maintain a dignified façade has caused you to soil your pants.
The inability to treat what is meant to be a fun hobby with the gravitas due, say, a shuttle launch or an Irish wake, has occasionally resulted in problems when readers take material more seriously than I do. The official forums have also convinced me that any deviation from the standard imposed by theorycrafters and spreadsheets is going to be greeted with hostility by anyone who decries the notion of individual choice in a game, which makes today's topic -- finding a place for the druid's worst heal in progression raiding -- a bit touchy.
I am required by law and contract to be sensitive to the needs of the differently-minded in our community, and as such, I am going to borrow (read: steal) a technique first employed by the humorist Dave Barry in a 1991 column.
Yes.
The following article has been closed-captioned for the humor-impaired.

As an expert on the subject of druid healing (NOT TRUE) who's currently enjoying the Arthas fight (HE'S KICKING HER ASS), I've found myself wanting to use the Healing Touch glyph with 5/5 Naturalist a lot more. As a general rule, Healing Touch is one of the druid's less-attractive heals (IT'S TERRIBLE) outside of the usual butt-saving Nature's Swiftness + HT macro. It's too slow, it's too big, and by the time you actually land one, the paladins will be laughing all the way to the top of the healing charts. It's for this reason that a Gladiator druid of my acquaintance memorably described the Healing Touch-spamming Dreamstate druid as "a paladin with a permanent Curse of Tongues."
However, a glyphed and specced Healing Touch is another matter. This first came to my attention while doing heroic Anub'arak-25 (HE KICKED HER ASS TOO), because phase 3 turns into a raid healing nightmare between Penetrating Cold and Leeching Swarm. Leeching Swarm does pretty much what it sounds like -- it leeches health from raid members and heals Anub -- so you had to had to keep the raid at a sliver of health to have a prayer of killing him (OR STACK SHAMANS WITH GLYPHED HEALING STREAM TOTEM, GG). But Penetrating Cold was periodically applied to 5 raid members, doing 6K damage a tick to people who were already hovering around 1-2K life. Essentially you had a second or two to react to a Penetrating Cold target in the raid, because the debuff killed them on the first tick. But -- this gets better (SARCASM) -- you couldn't heal them for too much, because it fed Anub'arak more health. Most raids typically assigned healers to specific Penetrating Cold targets in the raid (BRB DOWNLOADING ADDON THAT IS TOTALLY NOT NECESSARY TO THE SUCCESS OF THE ENCOUNTER) (MORE SARCASM) to limit overhealing.
I was initially skeptical (SHE WAS TOO CHEAP TO RESPEC) because Nourish was a 1.1 second cast for me at the time, and I was dubious about the benefits of a heal that was only marginally faster. For that matter, it's hard to get behind a flash heal that bears the additional burden of scaling worse than Nourish (SHE WAS TOO CHEAP TO BUY THE GLYPH).
But it wasn't even a contest. Healing Touch saved my targets. Nourish did not.
Here's the thing about a glyphed and specced Healing Touch:
It's fast.
Really, really fast.
At the soft +haste cap (856 without 3/3 Celestial Focus or 735 with it), Healing Touch fires at a speed of roughly 0.7 seconds, and it's important to note that raid-damage auras or boss debuffs never tick faster than once per second. If your latency is decent (THAT NEVER HAPPENS), it's possible for you to land a 7-10K heal on a target before the next damage tick occurs, or even as it's happening. On progression content with unpredictable damage spikes, anything you don't outgear, or (THE TRUTH EMERGES) lots of raid mistakes, Healing Touch is a lifesaver.
Honestly, this entire article could just be a flag waved on behalf of bucking the "Do this or you're a terrible player" trend in favor of doing what works best for you, but WoW.com has standards (IMPLEMENTED AFTER SHE WAS HIRED) that require me to expand on that a bit. We have such a commitment to journalistic excellence that, when the editors develop a hankering to know what is going on inside a burning building, they send one of the more disposable staff members to investigate (THIS ACTUALLY HAPPENED). So after researching this issue extensively (SHE MADE A SANDWICH), I have developed a set of criteria wherein a glyphed and talented Healing Touch may have a place in your arsenal:
Advantages:
- Absolutely addictive speed.
- Great compensation for unpredictable damage on progression content.
- if you don't have another resto druid in the raid (and thus can't blanket the whole raid in HoTs), it's a good way to spot-touch damage that wasn't cushioned.
- Drives the rest of the healing team into a frothing rage sniping their targets.
- The rest of your healing team might be armed.
- Chews through mana. Do not glyph or spec for it if you have mana issues.
- Nature's Swiftness + Healing Touch is far less effective.
- You'll have to free up 5 talent points for Naturalist and a major glyph slot at the very least.
- Generally pointless if there's another resto druid in the raid and the two of you can blanket everyone with HoTs. If that's so, leave the spot-healing to the classes who can do it more efficiently.
- If it's the kind of encounter where the raid stacks up, Chain Heal will drink your milkshake.
- Lord Marrowgar: Bone Spike, people who can't stay out of fire.
- Professor Putricide: Malleable Goo, although technically no one should be getting hit by it (HA HA!).
- Blood Queen Lana'thel: Pact of the Darkfallen and people who screw up positioning during Bloodbolt Whirl. HoTs will otherwise stomp this encounter.
- Lich King: Infest, particularly past phase 1.
- Faction gunships: There's really not much healing required on this encounter, and nobody should be getting hit by the Sergeant mobs' Bladestorm but a tank.
- Deathbringer Saurfang: Priests, paladins, and Beacon of Light own this fight once a Mark goes out.
- Festergut: HoTs, HoTs, and HoTs. If you are alive and it is within range, it should have Rejuv on it.
- Rotface: People who screw up positioning may have to get bailed out on occasion.
- Valithria Dreamwalker: HT is absolutely not what you should be using to heal the dragon herself; HoT her up and Nourish away. Otherwise, HT can be useful to get dangerously low people up if the raid's not good about interrupting Frostbolt Volley, or doesn't get Blazing Skeletons down quickly enough. If you find yourself using it a lot, however, something is very wrong.
- Sindragosa: There's an unfortunate element of luck to this encounter concerning how many healers get Unchained Magic, and DPS learning the fight are also likely to make mistakes breaking people out of Ice Tombs too quickly or being on the wrong side of one during a Frost Bomb. An experienced raid is unlikely to need it much, but otherwise I would nominate Sindragosa as a good encounter for which to keep a glyphed HT in reserve.
1. Do what works best for you, and don't be afraid to experiment.
2. What works best for you is going to depend a lot on who else is healing in your raids, the nature of the encounter, and -- to be frank -- how fast your fellow healers are, and how good the raid is at avoiding damage.
Now, if you will excuse me, I need to go prep my inbox for the coming flood of angry curling enthusiasts (SRSLY).
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty, and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a Bear, Cat, Moonkin, Tree, or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, Analysis / Opinion, Humor, (Druid) Shifting Perspectives
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 5 of 5)
alexg154 Feb 24th 2010 1:50PM
Thank you so much for doing this article! I don't know if my email to you on the subject influenced you at all but I am just really glad to hear your opinion on the matter!
psibr Feb 24th 2010 1:54PM
HURRY!!!! HARD!!!!!
And I only use HT when I am solo-ing and I don't feel like waiting for the HoT's to tick me to full health after a brutal fight that leaves my health so low, that I am afraid to allow that fly to land on me in fear of it causing me to terminally explode spontaneously due to my innards looking more like something your mother made for the 4th of July party, that she says is Jell-O (TM) but we all know is nothing more then a clever disguise to get us to eat more vegetables....
Yeah. That.
Malkeinu Feb 24th 2010 2:58PM
I totally understand. I have been healing on other classes for years, and have just started getting gear for my 80 druid last week. After your article, I considered trying the HT glyph WITH the nourish glyph and rapid rejuv glyph. For someone who's doing 5 mans, and mostly pugging and not knowing what kind of players I'll have to deal with, this was amazing! I sacrificed the swifmend. And I'll tell you that by keeping talented for haste and nothing else, it was still a lifesaver and super fast on several "oh crap" moments. I agree that on content you are not up to par with yet, be it heroics or cutting edge raids, this is a great choice. I will be keeping it in my arsenal for my main healing spec through end game.
Colleen Feb 24th 2010 3:29PM
@allison
You have my sister's name, which is full of awesome, and great article.
My question: Have you written about the glyph of rapid rejuv yet? I'd like to see your thoughts on that glyph.
Allison Robert Feb 24th 2010 10:16PM
I don't think I've talked about it extensively, mostly because I swapped it in and out a lot when it first debuted and still have mixed feelings about it. You know that little nursery rhyme about the girl in pigtails? When she was good, she was very very good, but when she was bad, she was horrid? That's Rapid Rejuv in a nutshell.
I don't use it at the moment because it works against my ability to keep as much of the raid HoTted as possible (I'm the only tree), but I'd reconsider if/when we had another one in the raid.
BoomingEchoes Feb 24th 2010 7:26PM
I found this informative but not in the least hilarious as some people making their lips brown claiming.
I don't know what the deal is lately but Allison's articles are trying to be too funny, so much so its starting to become painful to read. There's a lot about this article that even makes me think for some reason that Allison didn't write it. The style of the writing just doesn't seem like her and excessive use of the cap lock, while being extra obnoxious, seems like an even bigger indicator. If she did write it, and this is some sort of extention of the downward spiral we've been seeing in the 101 articles, then I think some sort of intervention needs to be staged, cause I think these are the warning signs that somethings wrong.
Allison Robert Feb 24th 2010 10:11PM
I'm sorry you didn't like the article, Booming, but I am in fact its author. I have to say this is the first time anyone's speculated on my psychological health as a result of their opinion on my work, but I appreciate your concern. :)
Ant Feb 25th 2010 5:29PM
@ BoomingEchos
There will come a day when we will all look back and say: "WE KNEW IT!, THERE WERE SIGNS!" and such like, whilst observing a stark raving bonkers Allison pace her padded cell from behind a 4 inch thick glass screen. However, i very much doubt that this article will qualify as one of those signs.
@Allison
Curling is a great sport, steeped in heritage and tradition. Much like my music playlist. Watching Eve Muirhouse and Co whilst listening to Adagio for Strings, Op.11 has to rank up there with the greatest pastimes from any era.
Not that i've done either.
Keep up the great writing work :)
A Crazy Brit.
Kiliani Feb 25th 2010 6:14PM
Good article - and the fact that Lissanna isn't making stern comments means it's pretty on the mark, situationally.
One thing I'd like to point out - and spending too much time on the druid class forums lately is probably making this disproportionately annoying - is that you have to be kind of careful when recommending that people ignore the theorycrafters and do what feels best to them.
That actually can work quite well for healing. Healing is a team sport, and the goal is to work with 1-6 other people to keep the rest of the raid alive. How you go about it will largely depend on the encounter, the makeup of the rest of your healing team, the makeup of your raid itself, and the assignments you're given.... whether or not you're going to be the best person to deal with emergencies depends on the reaction times of your healing team and the tools they have access to, as well as how many idiots like to stand in the fire, and a big huge dose of RNG.
So there's room in discussion of healing for an "it gets the job done" mentality. You're not necessarily going to need to, or want to, gear, gem, glyph and spec for maximum theoretical healing output, because except for the Valithria Dreamwalker fight, that's *not* how healing works. If the boss gets dead, and the people you were responsible for stayed alive, that's what counts.
When it comes to DPS, things are a lot more cut and dried. Your job as DPS is to kill things as quickly as possible, always making sure to keep yourself alive and not do stupid things to wipe the raid. You gem, gear, enchant, spec and glyph to maximize your DPS output, and there *is* generally a best way to do things. There may be some situations where you'll want to change things up depending on the encounters you're working on - maximizing single target vs. AOE DPS - but whatever the situation is, it's still a math problem that *does* have a right answer.