WoW.com reviews Richard A. Knaak's Stormrage

The last book we reviewed here on WoW.com was Arthas: Rise of the Lich King. It was written by Christie Golden and was a little over three hundred pages of Prince Arthas Menethil's personal history, from his childhood to his fall to the Scourge. If that's what you're expecting out of Richard A. Knaak's Stormrage, drop those expectations. All of that can be found in the War of the Ancients trilogy. Despite the similar naming scheme, Stormrage is a novel that takes place at the same time as the events going on in Wrath of the Lich King. It's specifically stated that the Wrath Gate incident has already happened by the time the events in this novel begin. This isn't backstory, this is buildup to Cataclysm.
The beginning of the novel doesn't waste much time bringing you into the story. Very little time is spent on exposition pertaining to the main plot. There is some time taken to introduce characters readers may be unfamiliar with such as Broll Bearmantle and Thura, a female orc warrior who happens to be the niece of Broxigar and Varok Saurfang. The plot itself is made quite clear, however: Malfurion Stormrage is lost in the Emerald Nightmare and he is dying.
As you might have gleaned from the Stormrage preview Simon and Schuster released, this story is not exclusively about Malfurion. That's only one part of the story, and I would go as far as to say it's a relatively minor part. The book addresses a number of Night Elven plots and storylines that have been hanging loose for years now. The Emerald Nightmare, the corruption of Teldrassil, Fandral Staghelm's role in Night Elven society and his obsession with Morrowgrain all play prominent roles, and I would say all of that is far more interesting than the intitial journey to save Malfurion. The novel spans far more than just Elven territory, too. The story spans the entire world, bringing in key figures from the Horde and the Alliance. Varian Wrynn is a strong presence in the novel, for example.
One of the complaints often leveled at Richard Knaak's Warcraft novels is that they're rather disconnected from the overall story of Warcraft. His books include important antagonists such as Deathwing and Queen Azshara, he's the one that introduced the various Dragonflights, but you rarely see any of the primary protagonists from the rest of the Warcraft universe standing on their own two feet. Original characters such as Rhonin, Krasus and Kalec steal the stage. While Stormrage is no exception on that front, you might find it promising that Richard Knaak does use a number of somewhat obscure, existing characters to fill out the cast.
Right alongside Broll Bearmantle and Hamuul Runetotem, druids that have made frequent appearances in the expanded universe, Stormrage reintroduces us to lesser known druids like Naralex and Arch Druid Renferal. Even Goldshire's Marshal Dughan makes an appearance. As strange as it may sound, this sequence was actually one of my favorites from the novel by a wide margin. It's light, it's fun, and Marshal Dughan leading a band of soldiers against a mine full of kobolds felt more heroic than many of the more dire battle sequences in the novel. It had the most Warcraft feel to me. There was drama and there was action, but there was also a light, almost humorous tone to break it up and keep it from becoming tedious. That's what I feel Warcraft is, and these cameos nail it.
There are other examples of this throughout the novel. Green dragons from Warcraft past make appearances, and without giving too much away, you'll run into notable NPCs that you probably haven't thought of since you last leveled a character through Ashenvale. These moments are, without a doubt, the most enjoyable sequences in the novel. It's not a matter of nostalgia, but rather embracing the little things that enrich the world. These sequences are done very well. Richard Knaak has the capacity to tap into what makes Warcraft such an enjoyable universe, and this proves that. I get the impression that he sat down and played the actual MMO to get inspiration for these scenes rather than digging through the Warcraft library. It's noticeable and it's appreciated.
However, a majority of the novel is very different from those few cameos. It is, essentially, standard Richard Knaak fare. Whether that's a good thing or a bad thing is really up to the reader. His original characters for this novel are still bothersome heroes that our standby Warcraft figures couldn't have lived without. Lucan Foxblood, a new character introduced in this novel, is particularly irritating in both concept and execution, background and personality. It made me long for Rhonin, and if you're at all familiar with my writing here on WoW.com, you'll understand that what I am saying is not a compliment. I found it difficult to get through all 400 pages of this novel.

It's easy to say Richard Knaak didn't pay enough attention to the source material, but at this point he's had control of Tyrande Whisperwind more than Blizzard themselves have. So which is the valid interpretation of the character? The strong, outspoken version of her that Blizzard created or the calmer, quieter version Knaak uses? Blizzard's Tyrande is someone comfortable with their power and willing to lead when leading needs to be done. Richard Knaak's Tyrande is someone that strikes me as uncomfortable with who she is, someone that feels they need to keep secrets lest they be looked at funny. Either way, the character in Stormrage is not the Tyrande we saw in Warcraft III. Take that as you will.
If you liked Richard Knaak's previous work, you will love Stormrage. If you didn't like Richard Knaak's previous work, this won't change your mind about it. It's the same as ever. Same strengths, same flaws. Should you buy it? I can't tell you yes or no, that's your decision. While I enjoyed parts of it, I didn't particularly enjoy the overall story. It was dry, I found it hard to care about what most of the main characters were saying or doing due to their lack of compelling characterization, and the language Richard Knaak uses, archaic and overwrought, often strikes me as trying too hard. He tries to be poetic, but it actually comes across quite silly. Reading about druids shapeshifting into flight form in full detail every few pages for the first half of the novel was particularly grating. The heroes are absurd, and the villains might as well be twisting their mustaches. It is not very complex.
Despite all of that, I do recommend reading it eventually. A lot of the events in this novel will be reflected in Cataclysm and other future World of Warcraft content. Those that never read the World of Warcraft comics were dumbfounded when Varian Wrynn made his return to Stormwind in-game without much fanfare. How did he get there? What happened? Stormrage will make that look like small potatoes. Read it, but if you've never read any of Richard Knaak's Warcraft novels (especially War of the Ancients) before, keep Wowwiki handy. You'll need it.
Filed under: Analysis / Opinion, Lore
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 3 of 6)
RetPallyJil Feb 23rd 2010 3:38PM
Hey, at least wipe your hands before downvoting me. I know what you all are doing with those pictures of Sylvanas.
Irem Feb 23rd 2010 9:05PM
"Our toons are the minor players of the world; Knaak writes in "our" sphere of influence, meeting the major NPCs but never really interacting with them beyond that."
I would probably like Knaak's work if he really did write in "our" sphere of influence. His original characters are not sharing the same stage as our player characters. They share the stage with the existing major lore characters, and almost always eclipse them. Essentially, he tries to create new major lore characters, rather than focusing on the existing ones, and if the number of his creations with models in the game and roles to play are any indication, it works.
We have enough damn characters in this game, some of whom are immensely powerful and even lead factions, but only give one or two quests and then fall off the face of Azeroth for all intents and purposes. Knaak's characters usually step in to fill what he appears to think is a void that the current lore characters can't handle, which is also incredibly annoying. It has nothing to do with Horde/Alliance factionism and everything to do with not liking the way he writes, and the only one here who sounds like an overzealous faction fanwhatsit is you.
zweitblom Feb 24th 2010 1:13AM
Nah, it's just RPJ back trolling again ;)
Al Feb 23rd 2010 2:22PM
What about the drinking game? How lethal is it this time?
(Everytime you see the word 'Mage', you take a drink.)
Shizukera Feb 23rd 2010 2:42PM
Every time you see the word 'macabre' or find a word in italics, take a drink.
>:)
Shizukera Feb 23rd 2010 2:45PM
Every time you see the word "macabre" or anything in italics, take a shot.
>:)
(This may post twice. idk. Comment system makes me sadface.)
josh Feb 23rd 2010 3:11PM
Or a non-descript description.
"It was like a grotesque, demonic dog, with spikes... but nothing like a dog"
(Not an exact quote, but... who the eff would explain a felpuppy like that?)
paragorillabear Feb 23rd 2010 4:21PM
LOL LOL LOL LOL LOL
!!!!!!!!!!!!!!!!!!!!!!!
I'm having flashbacks to all those horrible descriptions of felhunters from WotA!!!
HA HAH HAHA HA!!!
Al Feb 23rd 2010 4:27PM
The Mage game might be a bad idea - just read the preview. 6 pages long and I counted 14 uses of the word.
Tardesh Feb 23rd 2010 6:01PM
"Deathwing... what a fitting name"
Kylenne Feb 23rd 2010 8:35PM
Every time he uses "orbs" as a synonym for somebody's eyes. Two drinks if they are described like gemstones ("emerald orbs", etc).
macster Feb 24th 2010 6:11AM
Female character's hair:
+1 drink if the hair is curled.
+1 drink if the hair is any shade of red.
+1 drink if the hair is "tempestuous".
+1 drink any time the hair is "tossed back".
AudreyR Mar 6th 2010 10:59PM
"I'm having flashbacks to all those horrible descriptions of felhunters from WotA!!!"
It took me a while to finally figure out what the hell he was talking about at first. I thought he was making up a demon. x.x
snowleopard233 Feb 23rd 2010 2:23PM
I just detest how so much of the integral lore is explained in ancillary products to the game. I don’t want to feel like I have to read the comics or a book to understand what’s going on, especially if they’re a hit or a miss in the quality department. Whether I’ll like this book or not, I shouldn’t be required to read it to comprehend several of the motivations and plot points behind the core game storyline.
More WoW authors should shoot off and try to write stories concerning their own characters and Blizz should in turn, work to support such creativity. It’s a big universe and there’s plenty of room for more of the smaller, more personal stories we’ve seen in the manga, as well as stories more epic in scope that don’t necessarily retcon and impact the games’ storylines. I’m fine with stories that flesh out Azeroth, but I want external products to begin forming the spine of the prime narrative.
snowleopard233 Feb 23rd 2010 2:24PM
sorry, last part should have been "but I don't want external products to begin forming the spine of the prime narrative."
deweymaverick Feb 23rd 2010 2:32PM
Thank you - this is what I'm trying to hit at in my original question...
Given that its most likely not... great reading, is there anything in there that we (as lore nerds) HAVE GOT TO KNOW... or is it something that we can skip and still grab in the game...
(and I agree, I hope the major events leading up to the expansion are in game events.)
rawrawrawr Feb 24th 2010 12:33AM
On the matter of Blizzard working the books and comics, etc. into canon: does anyone know in which order this occurs?
Say for example, would Blizzard write to Knaak and say "could you make us a book about Malfurion where X, Y and Z happens?" or does Knaak write to Blizzard and say "I've written a book about Malfurion. He did X, Y and Z."?
bob Feb 23rd 2010 2:26PM
Great, more story that takes place out of the game. I don't read the novels or comics and I shouldn't have to in order to be up to date with the story of the game. I don't have a problem with expanded universes but Blizzard needs to pick a cannon and stick with it. I shouldn't have to be up to date on the novels/comics to be up to date on the game. If they want to publish novel they need to be in addition to, not part of the main plot of the game.
Varian Wrynn was a huge quest line for Alliance and then after waiting for it to be completed, the whole story was wrapped up in a comic. What a disappointment that was; what a waste of a potentially epic quest line.
jealouspirate Feb 23rd 2010 2:32PM
Completely agree.
Every bit of integral lore that is put in a comic or book instead of in-game ends up making the game slightly worse as a result.
Omacron Feb 23rd 2010 2:35PM
In a perfect world, they could tell the story in game. But MMORPGs, as many lore fans have learned, are not the best mediums to portray a story. The world cannot really change (though Blizzard has made great strides towards remedying this), EVERYONE must be the hero, you kill far more characters than you have time to create and build up, and there are so many "cooks in the kitchen" writing quests you're bound to have conflict of ideas.
At least the story is getting TOLD, and told better than it probably could in game. Without the comics and novels, we'd probably get far, far less lore and storyline progression overall. It's the lesser of two evils.