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2-24-2010 @ 10:05PM
@Dave The gun slot doesn't provide lots of effective health and pala's come out better on top regardless because it scales better rather than a fixed ammount thats dependant on one drop.lets take an abitary ammount of stam a icc tank may have without the best in slot tanking rifle atm, 3200 stam for the palaPala 3200 + (3200*14%) = 3648 total stam for the palaWarrior base 3200 stam + 77 for the rifle, so 3277 + (3277*6%) = 3473.62or post fix 3277 + (3277*9%) = 3571.93Sooo... buff long due but still not as much as the pala's advatange in the effective health arena
2-25-2010 @ 4:46AM
That would make perfect sense but last patch Paladins had Sacred Duty (hidden nerf) scaled down to better balance us with other tanks. Tinkering a warriors tree and increasing their stamina % is just insulting.
2-25-2010 @ 12:44PM
@EzenceOk lets account for that "hidden" nerf the combination of talent buffs reduces it to a 12.5% increase for pala's SooPala 3200 + (3200*12.5%) = 3600 total stam for the paladown from the original 3648compared to the post buff warrior with the 77 stam rifle with stam of 3571.93Soo its gone from a 5% difference in hp between the two classes pre sacred duty nerf and vitality buff to 0.8% difference but with the pala's still coming out on top
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