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2-25-2010 @ 1:10AM
mmmmm mmmMan this is good. About time also....Most tanks are measured by how much health they got. And well....pallys with the 14% more stam always towered over warriors with a little 6%Plus in all honestly on a lore point of view. Aren't warriors supposed to have more endurance then pallys?Even in D and D settings warrior arch types are supposed to be the guys having the most endurance.And in D and D history pallys have always been a support class. That is till 4th edition when they can be a defender. But even then they are no where near the power of endurance of a warrior. Mostly for BALANCE issues because the pally is a HYBRID class. And making it excel in even 1 roll compared to others will make it way too opMaybe blizzard can learn a thing or two about dungeons and dragons. In short(actually make a hybrid tax exist maybe?)Making hybrids excel in any 1 roll is a no no
2-25-2010 @ 1:17AM
In short.If a pally did more dps then a warlock. The game is partly brokenThe warlocks only roll is dps. Whats the point of being a lock if a class that can tank/heal/dps is doing better then your one roll.I understand that they are trying to work out a hybrid tax. But the numbers are not balanced at all. Sadly the hybrid tax should be more then 5%.The game has serious balance issues. Mostly because of qq for a hybrid class doing less damage in raids.In all honestly my warrior should never be able to dps close to the amount a mage/hunter/lock/rogue and put out. Or should any other class. The margin has to be bigger to maintain balance
2-25-2010 @ 1:19AM
Please point me to the non-hybrid tank we have in game.....oh, wait.
2-25-2010 @ 8:21AM
Hybrid tax is a concept that applies to DPS only. There are no 'pure' tanks or healers so having a hybrid tax for them would be beyond pointless. I'm pretty sure Ghostcrawler himself stated this somewhere. This article is about tanking, so 'hybrid tax' has absolutely no place in the discussion.Also, DnD is HORRIBLY unbalanced. Just go and play any of the bioware/obsidian DnD games on a PvP enabled server and you will see. While you're at it, take a look at DnD online and how much they had to butcher the rules to make it work as an MMO. Holding DnD up as some kind of paragon of balanced gameplay is totally absurd.As much as we like to bash them, the WoW devs are actually pretty good at what they do. They've noticed a potential issue with stamina scaling on tanks, and they are addressing it before it becomes a massive issue when we're all in tier 14 in cataclysm and paladins have 15k more health than warriors in the same gear. Good job WoW devs, thanks for the buff, end of story.
2-25-2010 @ 1:21PM
thanks for reading or not.I have said warriors are hydrids in my post. If the part that my warrior should not be doing the same dps as a mage/lock/rogue/hunter was enough of a hint.And I brought this up because this buff to warriors having much less stam then pallys in high level gear.And still pallys are most likely the best tank even after this. And they do comparable dps to warriors. And even to go more far they have the biggest heals in raids.You can't have a hybrid class excell in every roll. It will just make everyone flock to one class like.........idk how it is now? How on most servers pallys make up around 12-16% of the player population at 80? Even more then the Dk's that start at level 56 when leaving the level area. Hell it is almost impossible to do a 10 man without 2 pallys in it. Just because they are the most used class.And this is why you can not make hybrids excel too high. However this could of been a plan from blizzard to make pallys a powerful force in lich king. Where pallys are known to be stronger against the undead and against a pally that went against the order.If anything it is most likely a great idea to make pallys a strong force during a expansion. On a lore point of view. Game wise it is not smart at all.Hell maybe in Cata. shaman's become OP all of a sudden? And it will fit the lore perfectly.
2-25-2010 @ 1:44PM
This qq is more effective due to the lack of punctuation.
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