Raid Rx: Frustrations of 2-healing a 10-player raid

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.
This week, I'll be addressing the whole 2 healer thing in 10 mans. There are many things that just happen to annoy the living heck out of me and I wanted to get it out here to see if anyone else shared those frustrations with me. Who knows? Maybe I'm the only one. Maybe as a non-healer, you'll key in on several bad habits to make life easier for your healers. But two healing raids isn't quite the easiest thing to do in the world. Have to give a hat tip to Domni on Plus Heal since I know I'm not the only one who just wants to randomly rage out from time to time.
So what greatly annoys me here?
3 Healing
When a new tier of content is produced, the norm is to bring in 3 healers. You're heading into unknown territory. You don't know what kind of threats you're facing. Better to go at a slower and safer pace lest you run into something surprising or unexpected that causes a wipe. Or maybe two healers just isn't enough to get through it at all.Overtime, as players become more and more familiar with the instance and acquire more gear, the 3rd healer is eventually replaced with a DPS.
The jet engine analogy
Whenever I get asked to 2 heal heroic level stuff with an undergeared or underskilled raid, I get really nervous. Allow me to introduce the jet engine analogy. I feel safer traveling in a 747 then I do in a 777. Why? The 747 has four engines. The 777 has two engines. You can see where I'm getting at here. If a bird flies into an engine, at least the 747 still has three engines left. If the 777 sucks in a bird, that's 50% of the power gone.I'm sure there are redundancies and stuff in the event those things actually happen (and planes are still safe to fly in).
In any case, I think my point is clear. If one healer drops in a 3-player healing raid, you still have 2 left instead of just 1.
Now don't get me wrong, 2 healing is okay if some of the conditions are met:
- Players are smart and don't take any extra damage then they need to (as in get out of whatever void zones and fires quick enough).
- Tanks don't die in 2 shots.
- If there happens to a player who can switch out to a healing role should the need arise.
- Older content.
- Content has a high DPS output needed where 2 healing becomes a necessity (such as heroic Anub'arak or Hodir hard mode).
The reasons listed above are all common. Having an extra DPS instead of an extra healer means they can theoretically blow through the encounter at a faster rate. That is, assuming they don't wipe, or a player doesn't die. General flawlessness is to be expected.
There is also an additional factor that raid leaders think about when assembling their group. When you're running a pickup or an alt run, you may not have a 3rd healer handy to jump in. Sometimes, for the sake of getting the group going, they'll call in another DPS anyway just to have a full crew. So yes, in the interest of just getting started, I can see why that can be an attractive option. Understandable since there are often more DPS players available then there are healers.
The alt run
Don't get me started on healing the alt run. I don't like having 2 healers on the alt run. Usually, alts are not as geared as mains. Not all of them. Players have different levels of alt maintenance. Some have to make sure their alts are in the best possible condition with high end gems, enchants, and gear. Others just don't really put that much time or care into their alts. Then they believe that just because they have successfully raided something on their mains, they can pull it off again on their alts.What ends up happening is you have ranged DPS players who turn into tanks, tanks who turn into healers, healers who become melee DPS, and all sorts of crazy role switches. The roles and the classes get shuffled more than a Russian national hockey team desperate to generate goals.
It doesn't always work out! Sure you may know the mechanics and some of the details, but there is absolutely nothing wrong with having that extra safety net. Since most players are playing on a different character, there are certain things that are done differently compared to their mains.
Everyone starts all over again. Do the group a favor, start back from square 1. Bring in the option of a 3rd healer until everyone becomes familiar with the encounter on their alts.
No matter how hard I try, I simply cannot god mode players out of their own stupidity.
I don't know, maybe it is just me. Maybe it's just heroic Anub that did it. After wiping to him so many times, it has completely destroyed my own confidence and faith in my own healing abilities. I hate that oversized beetle with a passion.
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Speaking of random hockey references, there is a big game Friday night! Go Canada go!
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Need raid or guild healing advice? E-mail me at matticus@wow.com and you could see a future post addressing your question. Looking for less healer-centric raiding advice? Take a look at our raiding column Ready Check. Filed under: Druid, Paladin, Priest, Shaman, Raiding, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 4)
Deathknighty Feb 25th 2010 9:05PM
I'm not stupid...
;)
Prudelas Feb 25th 2010 9:08PM
Yours truly had to 2-heal Saurfang to kill the blood beasts fast enough. anyone else?
David Feb 25th 2010 9:21PM
Not only did I have to 2-heal him with my paladin, I also have to taunt and kite a bloodbeast every spawn even though we outgear this strategy now. :(
Camo Feb 25th 2010 9:31PM
Yep, but it's not that hard with disc priest and heal tree.
Alexis Feb 25th 2010 9:38PM
We 2.3 heal Saurfang... our resto druid goes full balance (spec & gear) to help control the blood beasts with our other full time balance druid. After the mark of the fallen champion she usually switches to healing so we can keep the mark victim up... until then we have little problems with a disc priest and resto shaman 2-healing it.
Jurist Feb 25th 2010 9:45PM
I've solo healed Saurfang before as a holy pally. Not plesant. In that situation, it comes down to the DPS being extra-smart with the adds, and if the mark comes to early, just letting the marked player die.
Kaity Feb 25th 2010 9:50PM
Every strat I've read has always recommended two healing Saurfang. There simply isn't enough incoming damage throughout most of the fight to justify 3 healers. Of course, I'm a holy paladin, so healing the tank and the marked player at the same time is no biggy. I find going with a resto druid or holy priest is the way to go on that fight.
You're right though, if one healer bites it picking up the slack can be almost impossible for just one person.
Nerglz Feb 25th 2010 10:01PM
I solo heal Saurfang10 and the other healer DPS's.
zandilar Feb 25th 2010 10:04PM
I solo heal saurfang on my disc priest. Its pretty easy with good blood beast management. Usually we can get him down before he even gets to 100 blood points
Skrotus Feb 25th 2010 10:10PM
Honestly, saurfang 10 you're better off 2 healing. Even with dps that isn't fantastic you can usually kill him before any marks of the fallen champion are cast which means you barely need any healing except for on the tanks, which 2 healers is more than good enough for. If you add in an extra healer, you start getting marks, which you need more healers for...
PeeWee Feb 25th 2010 10:14PM
With that avatar your question is irrelevant... O.o
Cyanea Feb 25th 2010 10:16PM
We 2-heal that regularly. If your group's smart (like mine is), you can kill him before a single mark comes up, and it's a joke if that happens.
I don't like my group suggesting that we two heal progression fights. Like when we were working on Festergut, and they suggested 2-heal it. No no no no no no no no, a thousand times no.
Eregos ftw! Feb 26th 2010 12:52AM
My guild is slow (and new) and just killed him, 3 healing. We had a VERY smart hunter who would pull the beasts to the edge, using distracting shot, then feign death at the edge, so when they moved to someone else, he would burn them down. Then we had 2 other ranged burn them while the hunter kept them both on him. We killed him slightly after the first mark. The haste staff dropped but I lost.. Oh well, I got the haste dagger from the airship...
OT: Don't you love that heart-pumping feeling when you see the loot from a boss and it's a major upgrade for you? I sure do. I don't like that horrible feeling if you lose the roll..
Velta Feb 26th 2010 1:33AM
The two ten man groups in my guild use 1 heal for saurfang 10 as our standard setup. My group uses a holy paladin, the other group has a disc priest do it. The fight is over so fast and our handling of adds is precise/efficient enough that he doesn't even come close to casting a mark.
Prudelas Feb 26th 2010 1:36AM
for the record, the healers were me (holy priest) and a holy pally. only 3 ranged dps made it a challenge.
Keya Feb 26th 2010 2:39AM
We 1-healed him yesterday because the healer was looking for a challenge.
Aftermathmatical Feb 26th 2010 2:46AM
I 2 healed saurfang on 10man. Disc priest and Pally Healer :P
Bebofire Feb 26th 2010 2:51AM
Yeesh, just three healed this with only two ranged in the group (my hunter and another hunter). It was a little bit unpleasant.. fortunately our melee dps was 9-10k so the fight didn't last too long, and us hunters were able to switch adds with taunting/feigning so it was manageable (we outgear the encounter so we 1-shot it, but it still wasn't fun)
Vayd Feb 26th 2010 5:15PM
This is slightly off-topic but our 10-man group is extremely melee heavy most nights so our tactic for the blood beasts is usually for the 2 ranged we do have to burn/kite one beast while our ret pally/rogue/fury warrior/whoever the 4th is stun lock and blast the 2nd beast. It dies so fast it usually doesn't even get a hit off, and makes the fight so much smoother since we lack the ranged.
Boom Feb 26th 2010 8:21AM
We 3-heal up to the Gunship, switch to 2 heals there and for Saurfang (pally / druid team). We have a consistent 9-man team and switch out our tenth depending on who's on so we all know the fight. We do 2 ranged teams of 2 (hunter / lock & mage / elemental shaman). We have 2 dps on the boss (typically 2 melee) but we have used our third healer's offspec (elemental shaman) as well. He's usually down right after the first mark goes out.