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2-25-2010 @ 7:47PM
Disc priests are really, really hard to kill. Their shields are strong, they don't run out of mana, and if you leave them free to cast for a second they can totally ruin your day. As zethran said, you can't leave priests alone. Your most important priority is to keep them from casting Mana Burn -- save your spell interrupt for this and don't bother trying to interrupt Penance, which is the only interruptible spell they will cast unless absolutely necessary.You probably won't be able to keep them from healing unless someone is able to spam-dispel them while you beat them down (or vice versa). If you lack a pocket dispeller, keep up the pressure and sooner or later they will run out of need to cast a Flash Heal or something else that you can interrupt. At that point, interrupt and unload while they are locked out of the Holy school. If at the end of the school lockout they are still alive, and you don't have a way to continue to silence them, they will heal themselves to full more-or-less instantly. In theory if you repeat this process long enough (like, say, three hours) they will go OOM, but their DPS buddy will have killed your healer and you long before that's ever going to happen.
2-25-2010 @ 8:07PM
Hangk, you're right, interrupting Penance is probably a waste of time. However, it's worth mentioning that I almost never use Power Infusion before Penance except maybe in the tightest of circumstances. I typically want to save PI for just after I Psychic Scream, so that I can get in a couple of extra damaging spells during the fear.Seems like nobody has mentioned Desperate Prayer yet either... not that any Priest's opponent can really do much about it, though.Before I earned better PvP trinkets, earlier in my level 80 BG experience, I used to carry my Alchemist's Stone in one trinket slot for extra Stamina and extra potion effects. With any luck, a Crazy Alchemist's Potion would heal and mana me to at least 80% once per fight. That in addition to Lifeblood, Penance and Desperate Prayer was pretty awesome (read: annoying to opponents). But I don't use it now since other trinkets really are better worth the space.
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