A look at GM Island and the Player Jail

GM Island is a piece of land that used to exist in the very upper left hand coordinates of Azeroth, far beyond the reach of players. It exists as an in-game entrance point for Blizzard GMs, and is a relatively mundane place. It has a small keep and a dock, a few trees and bushes, and that's it.
There was a time when players were able to swim out to the island, and that swim took around an hour of hard work. It involved using a level one character constantly casting renew and other healing spells; and the player had to know exactly where to point themselves or risk being hopelessly lost in the vast oceans of Azeroth. The trick used to get there was similar to the one that allowed players to get to the Isle of Quel'Danas on the patch 2.4 PTR back in 2008. It was also possible to water-walk out there, but not much is known anymore about that method, at least publicly.
After the break we'll take a look at a few of the features and lore surrounding GM Island, as well as look at some videos. However, please be forewarned that some of the images and videos in this post are from private servers. Enough legitimate in-game footage simply doesn't exist.
Accessing GM Island
It is absolutely impossible to access today via normal means such as swimming out to the island or by using an in-game exploit. If you try hacking the client to get there, chances are the warden won't let you log in.The moral of the story here is that you shouldn't even try to go to the GM Island. It's not worth the risk and you're just asking to have your account entirely revoked for even trying to get there.
Obviously when Cataclysm hits players will attempt to fly out there, and many will no doubt come up with ingenious ways to make it across the vast ocean and avoid fatigue for as long as possible. However, the island now exists inside an instance and cannot be accessed via normal means.
Personal Experience
I don't want to talk about my own experience on GM Isle too much, since the Blizzard employee nice enough to send me there obviously values his or her job; but it's a relatively empty place with nothing special there. No mobs, no NPCs, nothing. Just a building as seen in the pictures. There's also no portals, vendors, herbs, mining nodes, etc. All of those items were part of Developer's Island, which is another place entirely.However, one very interesting feature exists...
The Player Jail, a.k.a. The Box
Back in the day, around the time of the game's launch, players could be transported into a timeout room where they'd have to wait to talk to a GM. The room resembled a Star Trek Holodeck -- it was pure white with blue lines running in block patterns around the entire three-dimensional area. There were no entrances or exits, and players could only leave by hearthing out; which the GM could disable by removing their hearth stone.There was, at one point, a single chair upon which players could sit on. That chair has long since been removed. A WoWWiki edit indicates that the chair has returned in patch 3.3.3, however we've been unable to verify this claim.
There are two images that I could find of the player jail, and it's a relatively mundane area.
Official Acknowledgement
Blizzard has publicly acknowledged the existence of GM Island before on a few occasions. Recently, Zarhym said the following when prompted about its current use:
ZarhymIs GM island real? And if so, what the heck was the point of making it?
Yes. The game masters who respond to you in the game are doing so through a separate chat/support tool. They're not actually using the game client to whisper you, however, logging into the chat client means the character they use to contact players with is logged into all of the realms they need to. While GM invisibility exists, it makes it safer and easier to have a simple storage/port point to keep all of these characters out of the normal game world.
Yes. The game masters who respond to you in the game are doing so through a separate chat/support tool. They're not actually using the game client to whisper you, however, logging into the chat client means the character they use to contact players with is logged into all of the realms they need to. While GM invisibility exists, it makes it safer and easier to have a simple storage/port point to keep all of these characters out of the normal game world.
There was, at one point, some lore associated with GM Island in the two characters Ari & Tuskfyre. WoWWiki says on the subject:
Strangely, Blizzard does mention GM Island in some lore. In their recruitment section, on their official European website, the company explains how players from every race (Horde and Alliance alike) do their best to make sure any technical problems in Azeroth are resolved. The gnome "Ari" and the troll "Tuskfyre" are two of these inhabitants of GM Island. These characters are nowhere to be found elsewhere in-game, however.
Videos of GM Island
Below are a few videos of GM Island. Most are from live servers, however from several years ago. Remember that it's now impossible to get to GM Island by normal means.Filed under: Analysis / Opinion, Cheats
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 5 of 6)
Therresa of Akama Feb 26th 2010 4:10PM
You can get there, and as far as I know it's not bannable to do so.
http://www.wowwiki.com/Shatterspear_Village
Hiwa Feb 26th 2010 4:24PM
You can get there and it's not bannable. Basically it's exactly what it looks like from the air: a village of trolls having a party. There are party lights strung up everywhere and everybody is dancing. The trolls are neutral to alliance (don't know about horde).
There is a youtube video I found and used to get there. For me as a druid it involved a ton of healing and jumping off high places with my fingers crossed. If you have access to slow fall or a cloak of some sort it might not be so scary.
I'll warn you that it's a bit complicated. It took me several tries and many back-tracks to get there. And, of course, I forgot to screen-shot anything :(
It would be an awesome place for a guild meeting though. I've half a mind to go back there and screen shot everything before the place becomes accessible in Cata.
Dekota Feb 26th 2010 4:24PM
How ironic! Just last night I was peeking around youtube to see if there were any videos of GMs spotted on live servers. I think it would be amusing to see a GM pop in and give everyone a /wave before returning to their massive amounts of tickets x_x
anyway! I love things like this. Bits and pieces of the game that is unfinished or unknown intrigue me. Just goes to know that there is a lot more to Warcraft then just emblems, gear, achievements and gold x3
Markus Laumann Feb 26th 2010 4:27PM
I fail to see where welfare epics come into this story about a glitchy floor.
kooda Feb 26th 2010 4:32PM
Ive been to the center of the world (or as close as) e.g the end of the landmass and ran to GM island from there but that was a loooong time ago about 2.0 when i went there were portals to the capital cities :/ ive been to the edge of the world this patch too
ScorchHellfire Feb 26th 2010 4:35PM
Actually during BC there were NPCs on GM island... it was a set of various race and gendered npcs with generic names standing around in the keep that sold all the different bc gear sets for gold (which obviously a gm can have infinite of if they want...)
Azbulldog Feb 26th 2010 5:08PM
The island is similar to Feralas in terrain. The building on it is similar to those in the SI:7 in Stormwind, or Ravenholdt Manor. From the small dock with the row boat, on the left is a small mountain, under it is the jail, although you can't tell, and on the right is I believe the graveyard. Other smaller hills and trees are around the island.
I hereby invite everyone to explore what's left in the old world before Cataclysm will change everything, and add flying mounts, which will ruin the challenge.
Numerous areas exist to explore without much work which should be able to be safely explored. Newman's Landing, the Ironforge airport, the dwarven farms below and more can be seen east of Arathai Highlands, a small tauren settlement and cave around the coast of Silithus, the ruins on the coast of the Western Plaguelands, and the Shatterspear Village. Shamans are often handy to have for exploration, you can chain your Far Sight casts one after another to see father and farther away from your character to see old hidden areas in Alterac Valley, behind the Ahn'Qiraj gates, Gilneas, and the two Ahn'Qiraj quest islands south of Tanaris can be water-walked and reincarnated to get to. Even more areas exist such as Hyjal that can be more tricky as it will cast a buff to teleport you out. Other less desirable areas also exist such as west of Gnomeregan and west in Tirisfal Glades with nothing in them, as seen on the map. Bah, I can go on and on naming these places, so I'll just name one more, the upper platform in the outer ring of Undercity (where the green water is, above the vendors on the inside wall.
kharny Feb 27th 2010 3:52AM
Alas, I think i'm at the limit of what can be explored without getting banned...
Everything you've listed, the gnome tent+tank above the dwarf+gnome starting place, well all areas accessible from under SW.
Also, using some experimentation with linked accounts... i learnt that only deathknights are in the phase of the acherus post-starting zone... so we couldnt use my baby lock to summon the guild.
uncaringbear Feb 26th 2010 5:12PM
I wish Blizzard would put in more places like this for players to explore, but legitimately without fear of being banned. I remember exploring the old Ironforge airport the first time, and it was a wondrous experience. There's also the mysterious abandoned village at the bottom of Kalimdor, accessible only by a very, very long swim. There wasn't much to see, but it was exciting discovering it for the first time.
After playing this game for many years now, it would tickle my fancy to have new places to discover and explore. Places that require effort and perhaps a few tricks to get to.
Rukdrop Feb 26th 2010 5:28PM
You can still get to GM Island, it's not too hard. It involves going to a place in Moonglade where they haven't set the zone, so it allows you to use a flying mount. Get three people there, set up a summon stone. Hearth out, mount up on flying mount and get summoned.
Then fly up for 28 minutes 32 seconds, point towards Darnassus and auto walk. If done correctly you'll land in the little bit of sea around GM Island. This after a mere 13-14 minute fall.
;) Been there the day patch 3.3 hit and got a 24 hour suspension
Drakkenfyre Feb 26th 2010 6:21PM
Uh, "Tuskfyre" was a GM, it wasn't a lore character. It described the GM's job in RP terms. That WoWWiki page needs to be updated.
Here's the page.
http://www.wow-europe.com/en/recruitment/gm-island.html
Also, GM Island still exists in the game, but cannot be reached by normal means. There is an instanced version of the island that GM's can now use.
BTW, "/who GM Island" still works, and there are still sometimes people there. Once there was a level 80 sitting there, and my cousin whispered him "Hey, could you help me with a quest" (not really being serious) and he quickly disappeared.
Drakkenfyre Feb 26th 2010 6:24PM
Newman's Landing didn't have a zone, and you could summon people in who were on flying mounts, and they could still fly.
After 3.0.2, Newman's Landing was moved north, and made part of Dun Morogh, I believe, and this no longer works.
n0r Feb 26th 2010 6:28PM
A youtube user called arrdolf has a few how to's on how to get there at the current patch
http://www.youtube.com/user/arrrdolf
Wolfcat Feb 26th 2010 9:30PM
That 3rd video...jeez. I kept skipping forward. Glad I did, as 8min of nothing is a waste of time. it was only the last min that was interesting. Anyway...
I wish I could get there...a simple little island without people jumping around on mammoths or players shouting in caps or being inappropriate in chat (omg trade these days). If I could get there with it as empty as that, I'd totally just hang out there while waiting for a random. It's like a vacation from the world without having to go to some huge unpopulated area where few people quest anymore...like azshara. I spend plenty of time being active in the game, but it's nice to get away from the node-stealing, chat-shouting, and gs-comparing sometimes.
someone473 Feb 26th 2010 9:47PM
There is a way as of 3.3.2 to get there, but is a little hard to get there due to the 4 minutes of slow fall needed and using the dungeon queue. Here is a link: http://www.youtube.com/watch?v=m5Rl0oUlQQg
someone473 Feb 26th 2010 9:47PM
Oops didn't see n0r's comment above. My apoligies.
Furydeath Feb 27th 2010 12:32AM
lol that one video patch 1.12.1 ahh the good time's.
Fifticon Feb 27th 2010 5:49AM
For exploring far off places, priests have a neat method with levitate,
that I haven't seen described anywhere. I'm not sure it works with
other classes "slow fall" spell.
The technique doesn't involve fallling, but instead skimming mountain
edges while retaining your height. You just cast Levitate,
and then run at a 45 degree angle "into the cliff" - this way, you
can mountain climb practically anything in Azeroth and beyond.
You can recast Levitate continuously while you are mountaineering.
The other half of this technique involves, that skimming sideways
this way, you'll eventually reach a more level area of the mountain side,
where you can run uphill for a while - and then just rinse-repeat
the sideways-cliffwall-climbing.
Using this method, you can travel to pretty much anywhere you
can reach with shaman Far Sight.
The only place it doesn't seem to work, is with perpendicular building walls;
most of the time I fall down if I try to crawl past them.
The Levitate glyph is nice to have for this, otherwise you'd need "a ton of feathers".
Captn Obvious Mar 1st 2010 10:34AM
During BC I was stuck in a more noobish moment and raised a job to ask to help me out (also was the time when it didnt routinely take an hour for a GM to contact you - but whatever). He then said he was going to port me to my hearthstone location (Shatt) and when he went through the teleport for me - Wham! GM island I appeared.
A funny story for my guildmates but a pretty boring place overall, I did a quick search of the island before he realised what had happened and ported me back.
Oldgirlie Mar 3rd 2010 8:38AM
Looks like Fenris Isle to me, but I haven't gone there for a looong while...