Introductory guide to fighting priests, Part 3

Now this is fun. Shadow priests have the lowest survivability among the three specs but compensate with a lot more offensive punch. While shadow priests aren't a common sight in upper bracket Arenas, they thrive in the Battlegrounds so expect to see your fair share of priests in Shadowform. Because of that key talent, shadow priests are easy to spot. The caveat is that most shadow priests in the Battlegrounds know how to PvP in the same way that a holy priest is likely to be a PvP novice.
More important than offensive dispels when fighting against a shadow priest are defensive dispels or the ability to remove their debuffs. Shadow Word: Pain is standard fare and there are a ton of talents in the shadow tree to boost its damage to obscene levels. It is also in the priest's best interest to keep the debuff on you because of its synergy with Mind Flay and Mind Blast. With the talent Vampiric Embrace, all of a shadow priest's single target offensive spells turn into heals, as well, making up for their losing access to holy spells. Essentially, all their spells act like Devouring Plagues. Speaking of which, Devouring Plagues also have an instant damage component when used by a shadow priest, making it pack a punch even when its dispelled.
If you can remove debuffs (one is a magic effect and the other is a disease), keep them off as much as possible, even it turns into a war of mana attrition. Neither debuff is cheap and will cost the shadow priest in the long run. Shadow priests also have the AoE toy Mind Sear and can wreak havoc in the chaos of a melee engagement, but this leaves them vulnerable as with their other long cast or channeled spells.
A shadow priest works similar to a warlock in that they rely on the fear effect of Psychic Scream, stacking DoTs, and casting damaging spells while you're crowd controlled. They can use it a little more often and will do so at every opportunity. As mentioned in the first part of this guide, Psychic Scream is worth the cc-break. If you have spell interrupts, try to let Psychic Scream take effect for a bit and break it only when the priest is channeling Mind Flay or is about to cast Mind Blast. Otherwise, break it immediately to prevent yourself from being feared too far away from the priest. Keep track of Psychic Scream with AddOns such as Afflicted 3. Know when they use it, and stick to them like glue when its on cooldown.
Shadow priests play hit and run perhaps more than other caster classes by applying Shadow Word: Pain, running, casting Mind Flay to tick for a few, then running again. When they've created some distance, priests will try to keep Mind Flay active to ensnare opponents, as well. This is a magic effect and the channeling can be broken. Against healing classes, shadow priests will try to land a few Mind Blasts to keep a weaker Mortal Strike effect on the target.
Keep the distance close. Melee range will dissuade the priest from casting channeled or long cast spells. This is easier said than done, as shadow priests have a solution to snares with Improved Shadowform, which turns their Fade into a snare removal. PvP priests will also have Fade glyphed and talented, allowing them to break free of snares and roots every 15 seconds. This makes them harder to pin down, so keep track of when they use Fade and time your snares to land while its on cooldown.
They also have other tools at their disposal, such as Silence, which they'll often use as a precursor to casting long cast spells such as Mind Blast. When they use cast Silence, try to close the distance as much as possible and bother them with melee attacks. Because it's a blanket silence, most shadow priests don't time it to coincide with spells as a counter and use it freely. When they use it, it usually indicates that they're about to go on the offensive, so be prepared for it.
On the defensive end, shadow priests can use Psychic Horror as a peel against bothersome melee. Be prepared for this. There won't be a need to use a trinket against this as it only lasts for three seconds, but the main component of the spell is to take away your offensive punch. It has a long, two minute cooldown but saves shadow priests when timed right. It is also a horror effect, which means it doesn't share diminishing returns with Psychic Scream, so they can use both spells in succession to keep you out of play for a longer time.
Finally there's the often ridiculed Dispersion. Taken by all shadow priests as a necessity, it is a nonetheless lackluster last resort mitigation spell. Forcing a shadow priest to cast Dispersion is a good sign that the fight is going your way. Despite the huge mitigation, keep attacking and following the priest at this point because she will have few options left when the effect wears off. It's almost like when a paladin casts Divine Shield, priests only cast it when things aren't going well -- either they're low on health, mana, or both. The idea is to burst a shadow priest down, because they'll simply survive long, slow fights. High burst damage is problematic for shadow priests because they are unable to quickly recover from it the way healing priests do. Keep the damage output high and make sure to break their limited crowd control spells.
Personally, I think shadow priests are the most fun kind of priest to fight. They pose a different kind of challenge as opposed to merely trying to bring a healer down. The strategy to fight them is moderately different in that you'll need to keep yourself clear of debuffs and it will help to keep them without a Power Word: Shield. Movement will be important, too, because shadow priests will keep on running. Finally, shadow priests are the only priests who are experts at First Aid, and they'll bandage when able to save the mana from switching between forms. Have fun and good luck!






Reader Comments (Page 1 of 1)
Hangk Feb 26th 2010 8:24PM
The disc priest you are fighting really wants you to try to interrupt their Penance.
First of all, it is an entirely front-loaded spell. This means that even if you do manage to interrupt it, a) their target will be fully healed and b) they can proceed to Mana Burn your healer five times in a row while you wait for your interrupt to come back off cooldown.
Second, because it is so front-loaded, any Disc priest worth a damn will "jank" Penance, meaning they'll interrupt it themselves, causing your interrupt to interrupt nothing. Because of the front-loaded nature of the spell, their target gets most of the healing (or damage) anyway.
Forget interrupting Penance. Interrupt Mana Burn.
AWA Feb 26th 2010 8:44PM
Dispersion is good for flag running!
Marita Feb 26th 2010 9:13PM
nice article :)
as a holy priest who have just turned shadow in my off spec, I must thank you for remembering me to take first aid anyway :P
Cyanea Feb 26th 2010 9:55PM
Holy SHIT that artwork.
Shadypriest Feb 26th 2010 10:30PM
Yeah, shadow is such a terrible pvp spec...oh wait!!
http://www.wowarmory.com/character-sheet.xml?r=Sargeras&cn=Lencia
peeeriest Feb 27th 2010 4:58AM
Interesting spec and gearing choices but obviously its working for them. I've gone the opposite route and been running Satin (crit) gear with the Never Melting trinket and currently hanging around 1700 with a rogue in 2's but now I'm definitely looking at some Mooncloth gear for spirit/regen topped off with some haste.
Possum Feb 26th 2010 11:05PM
A note on holy priests in battlegrounds. It's common for healers (especially new ones) to test out specs, new spells/talents or addons by healing in a battleground. They tend to be dressed entirely in pve gear and are very squishy. That said they can be very dangerous if left unmolested, a pve healer on the opposite team that is allowed to heal is just as bad if not worse than a pvp healer.
duffy45696 Feb 27th 2010 6:31AM
The only time a dps should be interrupting a healing spell is if its in a clutch moment and they know they can drop the priest in the next 4 seconds. The only time a priest would stop to cast penance when a dps is within interrupt range is if they really need the heal. With 2500 spellpower, rank 4 penance will hit normally for up to 2.8k per tick. If they 're interrupted after the first tick, they'll have received 1.4k healing with a mortal strike effect on them, have no healing spells for the next 4 seconds and their penance will be on cooldown further to that. If weakened soul has a 10 second duration on top of that as well, it should be relatively easy to drop the disc down after that.
Interrupting mana burn gives them free healing spells for the next 10 seconds, as well as smite and holy fire on your healer if that's who you're looking out for. They'll be able to get off 3 or so mana burns if your healer is standing still on top of that too - unless your burst is high enough for them to not risk using offensive cooldowns. Some disc healers spec and glyph for smite dps, which provides viable burst for 2s.
velarya Feb 27th 2010 9:10AM
Maybe a mention of a shadow priests disarm talent psychic horror. For certain classes, disarm is equivalent to silence. Hunter is first that comes to mind.
Cetha Feb 27th 2010 10:52AM
err...he did.
"On the defensive end, shadow priests can use Psychic Horror..."
jasonkidd1234 Feb 27th 2010 9:28AM
Holy priest suck in arenas, and in most bgs, but in WG and some of the larger scale battlegrounds (AV, IOC) they can put out massive heals.
On WG even though my offspec is always shadow or disc, I usually go holy just because on offense especially I can hop on the side of a demolisher, and cast heals with little worry, while moving. Disc can do this as well, but with a good healing UI(Grid/Clique for me) you can keep many teammates alive with ease.
You also didn't mention Circle of Healing, which IMO combined with dashing body and soul can make holy priest annoying to chase down if you can't slow them. They can toss up a shield, renew, pom, then just wait, worse case scenerio they can throw out a big time instant cast heal that also heals teammates.
I'm not saying Holy is arena viable, or even close, but I must say that it has some pvp utilities that in larger scale bgs where you're more likely to not get focused on (at least initally) it's not a shabby spec. Disc is always going to be better in arenas because of the survivability, but Holy definitely, if left alone, is more capable of keeping people alive (imo) Getting off 20k gheals, then following that up with an instant circle of healing.
also, I'd love to see Lightwell get some pvp love.
jburmesch.msp Feb 27th 2010 11:47AM
So.. with all the mention of how dispelling shadow priest offensive abilities is helpful, it would probably be important to mention that dispelling vampiric touch is going to hurt...
Wyred Feb 27th 2010 3:51PM
Still not unstable affliction though, /sigh
I think the author under-rates shadowpriests a little in this article, at least from the 'lowest survivability' note. Compared to disc, sure, but not compared to holy. It's got much better cc, can put people on the back foot with its dps, and he severely under-rates dispersion. Yes it silences you, but it's also a 90% dmg reduction every 1 minute and 15 seconds. Noob arms warrior charges in and pops bladestorm on you immediately? Disperse, come out relatively unscathed, and start melting faces. If you do it with fiend out or dots up, you can actually come out healed from the dps you've done, or at least closer to having your fear off cooldown. Finally, shadowform has a -15% dmg reduction built in. Compared to holy pvp talents, shadow definitely has the edge.
Can't claim to be great at pvp, but shadow is pretty powerful these days, and nothing is more fun than getting deathgripped over, only to see that DK running for a healer shortly after. Combine with a shaman for insane bloodlusted damage.
LuminousNerd Mar 1st 2010 5:11PM
I had to LOL at a lot of things in this post. It appears the author doesn't have much experience in PVP at all, saying things like interrupt penance and shadow priests aren't very good... Both of those are pure silliness in high end arenas.
Not trying to knock anyone at all here (everyone has their own strengths) but perhaps you should mark this article for what it is, a very (very) casual perspective on fighting priests in BGS ONLY (this guide is pretty much bollocks for arena, sorry).
Xaklo Apr 6th 2010 3:20AM
I really wish mind control allowed you to use some of the basic spells of the player you control. Would be really awesome to MC a druid and cyclone his friend while rejuving myself and allies, hahaha.