Arcane Brilliance: Patch 3.3.3 PTR changes for mages

So anyway. It's always an exciting time around here when a new patch hits the PTR. We all wake up, head down to the living room and gather beneath the tree to open our presents. Sometimes the bounty is rich, and we reap a choice harvest of new content and features. Other times the crop is more meager. And while patch 3.3.3 doesn't seem to have brought with it the largest pile of new stuff we've ever seen, it's turning out to be a bit more generous than I'd have previously suspected.
Yes, for those of us who play this game, a new patch is just like Christmas. You just never know what you're going to get. Will that gaily wrapped parcel contain an N64? Or a hideous sweater? A huge buff? Or a soul-crushing nerf? Let's all head over to the PTR together and start unwrapping, shall we?
Arcane
- Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
- Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.
To break it down, let me use the following tortured metaphor:
Imagine you are presented with two delicious pies to choose between. One of them, the baker tells you, is more delicious than the other. This particular pie is an acquired taste, though, and will take some time to fully appreciate. Also, it is full of sharp razor blades, and thus will require great care and skill in order to eat it without maiming yourself. Still, you think to yourself, the pie's so tasty, it's worth the extra trouble.
Then the baker tells you that you are only allowed to eat it with your hands tied behind your back, using only your face.
This concerns you.
Finally, he discloses that he has taken a huge dump in the tastier pie before baking it, making it far less delicious than it once might have been.
Suddenly, the other pie looks like a far wiser choice.
Incanter's Absorption, like so many of the more interesting mechanics in this game, seems to have proven too difficult to balance for Blizzard. Teamwork, timing, skill, and luck all played a vital role in determining its usefulness. Unfortunately, some mages have apparently used it a bit too skillfully, and so a nerf has come.
Previously, if you had a priest willing to shield your mage, you could stack up the spellpower bonus to the 5% of your maximum health cap, which for many mages was a very high amount, something in the neighborhood of 1,000 spellpower or more. Under the right circumstances, with the right raid group, against the right bosses, this could be--and often was--an extremely powerful buff.
With the PTR changes applied, the mage is limited to his own shielding spells to build up the buff. Since Mana Shield is too great a drain on your mana pool to be a reliable method of stacking the spellpower buff, the only viable options are our warding spells. This means that we can now only absorb up to about 6,000 points of damage every 30 seconds, and that means a maximum buff of 900 or so spellpower for 10 seconds, and then only in fights in which you are taking frost or fire damage. All this at the exorbitant cost of a global cooldown and three talent points. The removal of the 5% cap doesn't factor in, since the only way to reach the previous cap is to use Mana Shield, which will severely gimp your mana pool, eventually costing you far more DPS.
The bottom line is that it is now more prudent to place those three talent points elsewhere, relegating this spell to a rare oddity that some mages will cling to because it was once a great deal of fun, and optimal builds will simply skip over.
A better solution would have been to simply lower the cap, leaving the talent intact, instead of rendering it impotent.
Really, I just want my razor-blade-filled pie back.
Fire
- Combustion cooldown has been reduced from 3 min to 2 min.
GhostcrawlerThe Combustion change was to let its cooldown line up better with e.g. trinket cooldowns. It just felt awkward at 3 min.
...which makes a certain kind of sense. Now you can blow your combustion cooldown every time your trinket cooldown comes up. That's good. But the thing I like most about this is that we're getting those three almost-guaranteed crits a third more often. That should prove to be a solid DPS boost for fire mages, and coupled with the craptastic nerf to Incanter's Absorption should bring fire more in line with arcane's DPS output. A little more guaranteed crit for a spec that's so infinitely dependent upon crits is welcome.
- Burning Soul now reduces the threat caused by Fire spells by 10/20%. (Up from 5/10%)
This glyph change only continues the trend:
- Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.
GhostcrawlerThe Fireball glyph change was because some Fire mages were getting such absurdly high crit rates that even more crit wasn't attractive. We weren't trying to make this particular glyph ridiculously powerful.
The actual dps increases are something more like adding Pyroblast to Torment the Weak and Empowered Fire. That may have missed the most recent patch notes.
The actual dps increases are something more like adding Pyroblast to Torment the Weak and Empowered Fire. That may have missed the most recent patch notes.
This change, like those above, provides a more static boost. The extra crit wasn't a huge help to more powerful fire mages, as Ghostcrawler points out, but the shortened casting time will most definitely be. In case you were wondering, the removal of the DoT effect remains on the glyph.
And the second part of that quote reveals something not yet in the patch notes, the addition of Pyroblast to the spells affected by Torment the Weak and Empowered Fire. This should prove to be a significant straight-up DPS boost for fire when it goes through. I'm always in favor of anything that makes Pyroblast, the single most powerful mage spell in the game, even more powerful.
Frost
- Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
- Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.
So where does all this leave us? It's clear from these patch notes and comments like this...
GhostcrawlerI would also expect Arcane damage to fall overall with the Incanter's Absorption change. (Torment is also gratuitously overpowered, but that would be too big a change for now.) That should get Fire a lot closer to Arcane. Getting Frost up there too is harder, but we're still trying.
...that the devs are trying to level the playing field between the mage specs. This idea cuts both ways. To bring fire and frost up to the level of arcane, those two specs are receiving a few buffs. I'm all for buoying up under-performing specs. But why does doing so require knocking arcane down a peg? Let me say this another way:
I'm near-sighted. Seriously, blind as a bat. Don't ask me how many fingers you're holding up because I don't know. I negotiate my surroundings via sonar. I'm more than a little jealous of folks with natural 20/20 vision. I'd love to have the same eyesight as everybody else. I can accomplish this equality in one of two ways:
- I can improve my own vision by wearing glasses, contact lenses, or getting eye surgery. Or...
- I can gouge everybody else's eyes out.
I just wish the developers could find a way to make all three specs viable without hobbling the most powerful of the three. What's stopping them all from being powerful?
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 6)
Baval Feb 27th 2010 3:15PM
silly mage, dont you see? if you gouge everybodys eyes out, you dont become equal, you become the best
Anuillae Feb 27th 2010 3:32PM
Of course he doesnt see, he said that mush in his article
/facepalm
Anathemys Feb 27th 2010 7:21PM
I understand your pain...
People always say to me, "Hey, can I try on your glasses?"
"Sure," I say, "but you'll just say something like, 'You're BLIND, man!'..."
But they always assure me they won't, after which I had over my glasses and fake amazement when they say,
"You're BLIND, man!!!!"
Quark1020 Feb 28th 2010 9:52PM
In the land of the eyes-gouged-out...
The near-sighted mage is KING!
Andrew Mar 9th 2010 5:37PM
"I just wish the developers could find a way to make all three specs viable without hobbling the most powerful of the three. What's stopping them all from being powerful? "
This is why the game has gotten consistently easier. Blizzard is constantly buffing everyone out of fear of our reaction when they nerf something. They do our bidding when they really should just ignore us. Therefore, every class gets more and more powerful.
BUFF THE MOBS!
Jason Feb 27th 2010 3:15PM
It's true that 3 minute cooldowns are awkward with things like Trinkets, and such.
Soooo...2 minute cooldown on Mirror Images? Yeah yeah? =)
Sharicasti Feb 27th 2010 4:50PM
t10 4 set bonus with 2 min cd on mirror image.... that would be awsome
Para Feb 27th 2010 6:58PM
12 badges off 4 set bonus ......must...get....damn ..... set bonus.... :'(
On the other hand DONT ASK FOR A BUFF ON MIRRIOR IMAGE!!!!!....dont even put the idea into their heads lol, you can see in this article blizz can never get the balance right, their idea of balancing is never in proportion. Tiny buff here larger nerf to something we generally like to compensate.
Also Gj on the obligitory warlock hate, keep it up!
arathian Mar 21st 2010 7:44AM
Excellent article.
Even though i am a warlock,i lol'd at the gouging comment BUT:
arcane,imho,was a bit tad too powerful. Admitably, when you compare it's dps output in actual combat with the top-end specc's of other pure-dps classes, arcane wins in most (aka not all,so don't rage about rogues)situations.
The nerf was, indeed,harsh but HEY! look at the bright side,people can now start calling fire a good specc and we will see that 5% crit more often
nyctef Feb 27th 2010 3:21PM
Because if you always buff to balance, then the numbers get crazy after a while. IA was overpowered, but I think the main problem was relying too much on another class (another spec even) to make it worthwhile. Reducing the cap wouldn't have fixed that.
Anyway, your analogy is flawed slightly. You'd rather change a lot of people's eyesight to balance your own, whereas nerfs usually affect one spec and bring them in line with everyone else. (Needs of the many/few etc)
nyctef Feb 27th 2010 3:30PM
Edit: forget the second half of that, I'd read it the wrong way round.
(oblig WTB Edit button!)
Sane Feb 27th 2010 5:38PM
Even though I usually agree with Archmage Pants, I think the analogy for Incanter's Absorption was a little exaggerated. Right now, Arcane Mages are in a good position even without IA. IA just boosts Arcane Mages on fights with periodic raid damage.
However, it must be a nightmare for Blizzard to balance since they have to take consideration of the presence of a Disc priest or a Holy Paladin willing to bubble the mage. This creates a huge dilemma for Blizzard. When balance DPS requirement, do they use the numbers for mage with IA or without? Like Archmage Pants said, the buff can equal to around 1k spellpower with the right conditions and that is a huge difference in DPS.
In addition, this change gets rid of the large fluctuation in Arcane DPS due to IA. Therefore, if it turns out that Arcane (or mages in general) are falling behind on DPS, then other, less gammicky talents can be boosted to provide a more consistent DPS increase.
Although it was fun to take advantage of the cool talent that separated the excellent mages from the good, it required a lot of effort from other group members and a lot of /hugs. I'm sure there are more elegant solutions out there but it would probably require more testing than is available.
All in all, I don't think mages are near-sighted on the DPS meter just yet, but I'm always willing to gauge out a warlock's eyes anytime.
Gothia Feb 28th 2010 2:57AM
While Disc Priests has become, much, more popular in Wrath healing; this is a pvp nerf against Arcane because Disc has always been a popular healer in most arena seasons. So once again Blizzard nerfs PvE based on PvP tears.
JBurg Feb 27th 2010 3:22PM
"I'm not even sure why Blizzard would even leave Fireball on the talent as an option."
Just a guess, but probably because you can get 'Brain Freeze' (lvl 50) long before you get 'Frostfire Bolt' (lvl 75).
The change to 'Brain Freeze' is the happiest part of the patch notes for me. Finally get to take that silly 'Fireball' off my action bar.
Magma Feb 27th 2010 3:27PM
"Finally, he discloses that he has taken a huge dump in the tastier pie before baking it, making it far less delicious than it once might have been." I fucking laughed so hard.
Hydden Feb 27th 2010 8:20PM
As did I, but I question automatically going for the other pie as a wiser choice... sounds like there's a whole lot that baker aint disclosing.
Fuerion Feb 28th 2010 9:34AM
such a good writer!
Bernee Feb 27th 2010 3:27PM
I'm working on an Arcane Mage alt, what would you recommend putting those freed up points into?
Dreamstorm Feb 27th 2010 4:06PM
Speaking of talent points, is it even possible to have Encanter's Absorption + Ice Barrier...?
*breaks wowhead talentbuilding speedrecord*
It is! With 7 points to spare!
Would it be an interesting thought to have a Absorption+Frost PvP build? Or would this talent redirection gimp someone too much?
Paul Feb 27th 2010 5:30PM
You'd be gimped. You might be able to get some weird over defensive PVP spec going. Prismatic Cloak AND Frozen Core, along with all the other defensive talents, but you would have a pretty crappy nuke.