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2-27-2010 @ 3:21PM
Because if you always buff to balance, then the numbers get crazy after a while. IA was overpowered, but I think the main problem was relying too much on another class (another spec even) to make it worthwhile. Reducing the cap wouldn't have fixed that. Anyway, your analogy is flawed slightly. You'd rather change a lot of people's eyesight to balance your own, whereas nerfs usually affect one spec and bring them in line with everyone else. (Needs of the many/few etc)
2-27-2010 @ 3:30PM
Edit: forget the second half of that, I'd read it the wrong way round.(oblig WTB Edit button!)
2-27-2010 @ 5:38PM
Even though I usually agree with Archmage Pants, I think the analogy for Incanter's Absorption was a little exaggerated. Right now, Arcane Mages are in a good position even without IA. IA just boosts Arcane Mages on fights with periodic raid damage. However, it must be a nightmare for Blizzard to balance since they have to take consideration of the presence of a Disc priest or a Holy Paladin willing to bubble the mage. This creates a huge dilemma for Blizzard. When balance DPS requirement, do they use the numbers for mage with IA or without? Like Archmage Pants said, the buff can equal to around 1k spellpower with the right conditions and that is a huge difference in DPS. In addition, this change gets rid of the large fluctuation in Arcane DPS due to IA. Therefore, if it turns out that Arcane (or mages in general) are falling behind on DPS, then other, less gammicky talents can be boosted to provide a more consistent DPS increase. Although it was fun to take advantage of the cool talent that separated the excellent mages from the good, it required a lot of effort from other group members and a lot of /hugs. I'm sure there are more elegant solutions out there but it would probably require more testing than is available. All in all, I don't think mages are near-sighted on the DPS meter just yet, but I'm always willing to gauge out a warlock's eyes anytime.
2-28-2010 @ 2:57AM
While Disc Priests has become, much, more popular in Wrath healing; this is a pvp nerf against Arcane because Disc has always been a popular healer in most arena seasons. So once again Blizzard nerfs PvE based on PvP tears.
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