All the World's a Stage: Realistic touches to an unrealistic person

So why is this a challenge? Because this fantastic situation can make it very difficult to make your character believable. A successful character is not only interesting and fun, but also someone with whom the audience and players can empathize. If your character is so far outside mortal ken, they will no longer be accessible and believable, but instead wander unhappily into the Twilight-like realm of the "Mary Sue."
Let's take a look behind the jump and explore how to make your character a little more realistic.
The most prominent way to bring your fantastic, awesome, uber character back down to earth is by giving him or her some flaws. These flaws shouldn't be as simple as "Bob is afraid of cats." The flaw has to be meaningful and should be part of the overall characterization. For example, "Bob is afraid of cats, because his parents were killed by a tauren druid." This allows the flaw to be part of your character's story, instead of just being a random quirk that shows up in emotes.
The most famous example of a character flaw is probably Oedipus's hubris. This overwhelming pride eventually led to his downfall, and was a major motivating factor throughout his entire story. But that's some pretty old fiction. If we're looking to more recent fiction for inspiration, I would check out Dr. Gregory House.
Dr. House is obviously a pretty awesome character. He's smart, charming, attractive, and incredibly intelligent. However, his pride and cynicism drives Dr. House toward amazing mistakes. His pride keeps him from professing his love for Cuddy. (Come on, we all know they should be an item by now.) His cynicism leaves him in constant conflict with his friends and allies.
This kind of character flaw keeps House from becoming a simple medical procedural show. Instead, the dynamics and conflicts created by House's flaws create a series of plots. Will House find love? Will he ever become a good person? These inner conflicts are part of House's charm, as the audience constantly roots for House to "grow up."
If we bring this example into our roleplay, then we'll be able to create far more compelling characters. Perhaps you could play a paladin who is so enamored of Right versus Wrong that he refuses to see any shades of gray. Work with your fellow players to create a situation with them that forces the paladin to operate inside some morally ambiguous areas. The character flaw will set up dynamic tension as the plot moves forward, giving the paladin an opportunity to either grow as a character . . . or deep-six the entire group around him or her.
That's just one example, though. Perhaps one could play a noble warrior, who is sworn to an old code of honor. Women are to be treated with respect and protected at all costs. How would such a character interact with a deadly female rogue, who is more than capable of killing most enemies in her path? The warrior would probably be forced to struggle, either eventually changing their own code of honor or dealing with the juxtaposition of his outdated ideals and this more-than-capable woman.
Many roleplayers incorporate flaws like alcoholism, sadism, and greed into their characters. I'm not entirely sure how those became the cool characters traits, but they frequently show up inside FlagRSP as I wander around WoW's many Goldshires. I think there are a lot of opportunities to be had there, but I'd still try and go outside the box a little more.
Other available realistic touches, however, involve more subtle character quirks. Food preferences and fashion taste are two such examples. I've seen many vegetarian druids, for example, and that idea always rings very true to me. Heck, druids are only a single button away from being animals themselves, so it would make sense that the followers of Elune might have some issue with meat-eating. As for fashion taste, it's always interesting to me how many roleplayers describe their characters in terms of "well cared-for armor" versus "battle-scarred and dented armor." While you're probably not wearing your very best plate armor in a pub, it's still a subtle touch that conveys a better understanding of a character.
Emotes, of course, are very useful to getting character information across to other roleplayers. As I've mentioned before, however, you have to be pretty careful with emotes. They can be a great tool for character description, but it's far too easy to trip into the realm of over-sharing. Try to stick to things that other characters could easily perceive. If another character couldn't tell a fact by looking at you, then it probably doesn't belong in an emote.
What other things do you do to make your character more realistic? Do you try and describe your character's features? Do you publicly display any character quirks? Let me know in the comments. The best way for us all to advance our art is to share our techniques, and I'm eager to hear what you have to say.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 3)
Chris Feb 28th 2010 8:23PM
House is the man.
Sleutel Feb 28th 2010 8:26PM
House is actually a great example to bring in here. The basic plot of the episodes is incredibly formulaic: the same thing happens with every case, more or less. (Gee, kind of sounds like running ICC for the 20th time, doesn't it?) But the show is and continues to be enjoyable AND good because of (a) the dialogue and (b) the characters.
dclark Feb 28th 2010 9:18PM
You're right - House is an excellent example. The show works so well because it is a reformulation of classic literature - the producers based the character on Arthur Conan Doyle's Sherlock Holmes. The original Holmes stories were pretty unremarkable crime dramas elevated to the status of great literature by the extraordinary character of Holmes - a man whose inhuman analytical powers were offset by his misanthropy and manic-depression.
The Holmes/House example reminds us that there are thousands of great characters in classic literature, each waiting to be re-purposed for our use.
Consider Ahab from Melville's Moby Dick - driven beyond human endurance by the living purgatory of his impossible quest. Your character could be placing himself beyond redemption, stabbing at the Big Bad "from Hell's heart". Or Raskolnikov from Crime and Punishment; perhaps you've committed an act of evil which you hubristically justified, and now you're backing into moral salvation, almost against your will. Or Hardy's Tess; you're rejected and despised by a community itself too unnatural and hypocritical to deserve you.
I guess the point is that when looking for a character template, don't neglect the well-traveled ground of classical literature. Extraordinary characters are waiting for you to file off their serial numbers and claim them as your own!
Snuzzle Mar 1st 2010 1:50AM
I -knew- I liked House for a reason! I love Sherlock Holmes stories but never made the connection between the two characters until you pointed it out to me just now. I know it probably should have been obvious, but I guess I had my nose so far up against the screen door I couldn't see the world outside. Thank you!
Sleutel Mar 1st 2010 8:21AM
@Snuzzle:
You're gonna kick yourself when you finally notice all the intentional parallels. :D
http://en.wikipedia.org/wiki/House,_md#References_to_Sherlock_Holmes
Omicron Feb 28th 2010 8:47PM
Screw the topic of this post, that image is *fantastic*!
Kanuris Feb 28th 2010 10:20PM
All that image needs is some flashy spell effect and you have the Blood Elf Female casting animation.
Zhiva Feb 28th 2010 8:55PM
Last time I checked all druids forms were carnivores.
Zhiva Feb 28th 2010 8:55PM
*all basic druid forms.
Volkrin Feb 28th 2010 9:24PM
All of the druid forms are carnivores except one. Bear, cat, crow, moonkin, sea lion thingy, and cheetah. The only one that isn't a carnivore is a plant, as in a vegetable, as in the thing that vegetarians eat. Druid vegetarianism is one of those things that seems sensible on the surface but on closer inspection doesn't make sense.
Al Feb 28th 2010 9:47PM
Boomkin - meat-tearing beak or nut-cracking beak?
Volkrin Feb 28th 2010 10:10PM
If they were built to crack nuts they've certainly been re purposed to crack skulls. We know they eat meat, they may eat other things as well, but they do eat meat. And the cat they're also called owlbears should be a giveaway, since owls are predators.
Volkrin Feb 28th 2010 10:16PM
the fact* that they're also called owlbears, rather, damn the wow.com comment system.
Kondin Mar 1st 2010 12:22AM
I also see druids as preserving a balance. Yes, they may protect animals from getting poached to extinction, but they wouldn't stop hunters from killing an animal that's near overpopulation for food. And like someone pointed it out, they're just as in tune with plants, why would eating meat be any weirder than eating plants?
Possum Mar 1st 2010 1:15AM
If the druid is feral, especially cat, it would make more sense for them to eat a diet almost entirely of meat as cats are very strict carnivores (corn nomming cats on youtube aside). Bears are omnivores. Owl bears are...? Probably omnivores too, but leaning towards carnivores because owls are? Actually druids and vegetarianism makes no sense at all if you're basing it off their forms..as none of them are prey animals.
As for balance. Balance in nature isn't related to abstaining from meat, it's having the right balance of predators and prey. If you have too many predators there isn't enough prey. If you don't have enough predators there will be too much prey and they will overgraze the plants (vastly simplified of course).
Mel Mar 1st 2010 1:28AM
I know, it is some kind of cop out, but instead of saying my drood is a vegetarian I placed a food-tabu on her: she isn't allowed to eat any meat of animals she can transform into. That way she can enjoy a lot of yummy meat-dishes and annoy the heck out of her friends by asking "What's in this dish?"
Snuzzle Mar 1st 2010 1:57AM
That's very true. Now, a resto druid or balance druid maybe could make an argument towards vegetarianism... after all, they are about as removed from their more bestial forms as you can get (restos turn into a plant, and balance turns into a humanoid). They are more likely to care about peace and, well, balance than a feral and thus more likely to be vegetarian.
Now, a feral druid is, by definition, FERAL. They are intimately connected with their animal forms who are, you guessed it, carnivores. Actually though, a bear is technically an omnivore, and by that stretch it would be funny to see a bear druid play strictly the veggie side of his omnivorian diet but be tortured by it. I can see it now. Pre-raid, everyone is buffing up.
/em sniffs the air.
"Is that... a fish feast? It's been so long since I had fresh, juicy wild salmon.... a majestic creature, really, the salmon..."
/em sighs and munches Dalaran Apple crankily.
Snuzzle Mar 1st 2010 2:04AM
Oh let's not forget, there are a lot of modern vegetarians who don't have a problem with eating meat on principle, but do have a problem with eating processed, commercial meat because of the way the animals are raised and slaughtered. So perhaps one could play a morally-minded druid who will only eat meat he or she has caught with their own two hands and humanely killed. You know, they crowd those Elwynn farms so much, I've been there, I've seen it, and sheep waste up to your ankles! It's disgusting! Their spirits are crying out for the free pastures and meadows!
Perhaps go the whole native american route, make a point of using every part of the animal for a useful purpose. Pretend that epic armor you're wearing was made from the skin of a majestig kodo you slew in glorious battle. Your skinning knife is his tusk. Your epic staff? His femur. Pay homage to his spirit after you kill him, and kill only what you need to survive, never overkill. Etc etc.
onetrueping Mar 1st 2010 4:04AM
"Snuzzle
Oh let's not forget, there are a lot of modern vegetarians who don't have a problem with eating meat on principle, but do have a problem with eating processed, commercial meat because of the way the animals are raised and slaughtered. So perhaps one could play a morally-minded druid who will only eat meat he or she has caught with their own two hands and humanely killed. You know, they crowd those Elwynn farms so much, I've been there, I've seen it, and sheep waste up to your ankles! It's disgusting! Their spirits are crying out for the free pastures and meadows!
Perhaps go the whole native american route, make a point of using every part of the animal for a useful purpose. Pretend that epic armor you're wearing was made from the skin of a majestig kodo you slew in glorious battle. Your skinning knife is his tusk. Your epic staff? His femur. Pay homage to his spirit after you kill him, and kill only what you need to survive, never overkill. Etc etc."
Ah HA! Someone actually does their research! There is, indeed, a distinct difference between the industrialized food system and more traditional "grass-fed" systems. However, by looking around in Warcraft, the more pastoral, grass-fed system seems to be the most predominant. On top of that, vegetarianism is a lifestyle that has only relatively recently cropped up, thanks to having the actual choice in food products to make up for a meat-free diet. The level of technology in Warcraft doesn't seem to be advanced enough to provide a proper meat-free diet, or even the consideration of such, particularly considering the constant threat of famine that the harsh conditions of Durotar or the threat of infection by the Scourge Plague in the old Alliance lands (as well as the issues with food supply creation and transport caused by the overrunning of Westfall by the Defias).
As for anyone who wants to read an interesting book on the topic of vegetarianism and the American food system in general, I recommend the book The Omnivore's Dilemma, which is quite good and contains some rather surprising information. Personally, my rogue has no problem with meat, because he hunts for it himself, from the wild, in conditions where the originator of the meat is quite plentiful. Likewise the leathers and furs he uses in his leatherworking, which he helped produce through his hunting.
csarcops Mar 1st 2010 8:56AM
Bears are actually omnivores, not strict carnivores.