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2-28-2010 @ 5:47PM
Personally, I don't think they should have put it in the trailer if it wasn't at least mostly implemented. I know, they intended to, and it got pushed back, but still. It's sort of like me telling a customer "Yes, we have item xyz" and kind of hoping that by the time they come in to my store to buy it, we've actually got our shipment of them. I don't expect them to only announce finished products, lord knows if that was the case the WOTLK trailer would have been nothing but "We have death knights, and the level cap is raised to 80, but there are no extra spells yet, and there's only one or two new zones! New dungeons with no loot table! Yay buy it!" But for them to announce it in the trailer as "It will have this" and then to find out that they only intended it to have that, but it never actually got done? it's a bit frustrating.
3-01-2010 @ 3:40AM
On that note, I have a semi-related anecdote. You know why I love BioWare's development team that's working on TOR? Because they never announce anything until they have something to show. They only announce a new class or planet or gameplay feature when they have in-engine footage of it doing its thing. The class pages all have videos of several special attacks, the planet pages all have video fly-bys of several regions, stuff like that. And if they make the announcement at a convention, they always have a demo of either themselves or press playing the game and the newly announced stuff. It's never something superfluous like "oh, we have this idea for new dances on paper that we hope will be in the game but we don't know if it'll actually make it in". Anything BioWare announces for TOR, it's guaranteed to be in-game and playable on their internal servers.And that is just one of the many reasons I'm so hyped up for TOR.
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